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-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index 06727b3a536..19e5f029168 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -552,7 +552,7 @@ interface WebGLRenderingContextBase
void depthRange(GLclampf zNear, GLclampf zFar);
void detachShader(WebGLProgram? program, WebGLShader? shader);
void disable(GLenum cap);
- //void disableVertexAttribArray(GLuint index);
+ void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count);
void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
@@ -583,7 +583,7 @@ interface WebGLRenderingContextBase
//any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
// GLenum pname);
any getProgramParameter(WebGLProgram? program, GLenum pname);
- //DOMString? getProgramInfoLog(WebGLProgram? program);
+ DOMString? getProgramInfoLog(WebGLProgram? program);
//any getRenderbufferParameter(GLenum target, GLenum pname);
any getShaderParameter(WebGLShader? shader, GLenum pname);
//WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
@@ -704,7 +704,7 @@ interface WebGLRenderingContextBase
// sequence<GLfloat> value);
void useProgram(WebGLProgram? program);
- //void validateProgram(WebGLProgram? program);
+ void validateProgram(WebGLProgram? program);
// FIXME(dmarcos)
// The code generator doesn't handle Float32Array so we're using 'object'