diff options
Diffstat (limited to 'components/script/dom/webglrenderingcontext.rs')
-rw-r--r-- | components/script/dom/webglrenderingcontext.rs | 198 |
1 files changed, 114 insertions, 84 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index cf01a53e0f3..fdd04297446 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -1254,6 +1254,74 @@ impl WebGLRenderingContext { Ok(()) } + + fn uniform_vec_section_int( + &self, + vec: Int32ArrayOrLongSequence, + offset: u32, + length: u32, + uniform_size: usize, + uniform_location: &WebGLUniformLocation, + ) -> WebGLResult<Vec<i32>> { + let vec = match vec { + Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), + Int32ArrayOrLongSequence::LongSequence(v) => v, + }; + self.uniform_vec_section::<i32>(vec, offset, length, uniform_size, uniform_location) + } + + fn uniform_vec_section_float( + &self, + vec: Float32ArrayOrUnrestrictedFloatSequence, + offset: u32, + length: u32, + uniform_size: usize, + uniform_location: &WebGLUniformLocation, + ) -> WebGLResult<Vec<f32>> { + let vec = match vec { + Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), + Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, + }; + self.uniform_vec_section::<f32>(vec, offset, length, uniform_size, uniform_location) + } + + pub fn uniform_vec_section<T: Clone>( + &self, + vec: Vec<T>, + offset: u32, + length: u32, + uniform_size: usize, + uniform_location: &WebGLUniformLocation, + ) -> WebGLResult<Vec<T>> { + let offset = offset as usize; + if offset > vec.len() { + return Err(InvalidValue); + } + + let length = if length > 0 { + length as usize + } else { + vec.len() - offset + }; + if offset + length > vec.len() { + return Err(InvalidValue); + } + + let vec = if offset == 0 && length == vec.len() { + vec + } else { + vec[offset..offset + length].to_vec() + }; + + if vec.len() < uniform_size || vec.len() % uniform_size != 0 { + return Err(InvalidValue); + } + if uniform_location.size().is_none() && vec.len() != uniform_size { + return Err(InvalidOperation); + } + + Ok(vec) + } } #[cfg(not(feature = "webgl_backtrace"))] @@ -3211,7 +3279,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform1iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL | @@ -3220,16 +3294,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { constants::SAMPLER_CUBE => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.is_empty() { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 1 { - return Err(InvalidOperation); - } + + let val = self.uniform_vec_section_int(val, src_offset, src_length, 1, location)?; + match location.type_() { constants::SAMPLER_2D | constants::SAMPLER_CUBE => { for &v in val @@ -3253,22 +3320,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL | constants::FLOAT => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.is_empty() { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 1 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 1, location)?; self.send_command(WebGLCommand::Uniform1fv(location.id(), val)); Ok(()) }); @@ -3291,22 +3351,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC2 | constants::FLOAT_VEC2 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.len() < 2 || val.len() % 2 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 2 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 2, location)?; self.send_command(WebGLCommand::Uniform2fv(location.id(), val)); Ok(()) }); @@ -3325,22 +3378,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform2iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC2 | constants::INT_VEC2 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.len() < 2 || val.len() % 2 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 2 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_int(val, src_offset, src_length, 2, location)?; self.send_command(WebGLCommand::Uniform2iv(location.id(), val)); Ok(()) }); @@ -3363,22 +3413,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC3 | constants::FLOAT_VEC3 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.len() < 3 || val.len() % 3 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 3 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 3, location)?; self.send_command(WebGLCommand::Uniform3fv(location.id(), val)); Ok(()) }); @@ -3397,22 +3440,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform3iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC3 | constants::INT_VEC3 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.len() < 3 || val.len() % 3 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 3 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_int(val, src_offset, src_length, 3, location)?; self.send_command(WebGLCommand::Uniform3iv(location.id(), val)); Ok(()) }); @@ -3431,22 +3471,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { } // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, val: Int32ArrayOrLongSequence) { + fn Uniform4iv( + &self, + location: Option<&WebGLUniformLocation>, + val: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC4 | constants::INT_VEC4 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(), - Int32ArrayOrLongSequence::LongSequence(v) => v, - }; - if val.len() < 4 || val.len() % 4 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 4 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_int(val, src_offset, src_length, 4, location)?; self.send_command(WebGLCommand::Uniform4iv(location.id(), val)); Ok(()) }); @@ -3469,22 +3506,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { &self, location: Option<&WebGLUniformLocation>, val: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { self.with_location(location, |location| { match location.type_() { constants::BOOL_VEC4 | constants::FLOAT_VEC4 => {}, _ => return Err(InvalidOperation), } - let val = match val { - Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(), - Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v, - }; - if val.len() < 4 || val.len() % 4 != 0 { - return Err(InvalidValue); - } - if location.size().is_none() && val.len() != 4 { - return Err(InvalidOperation); - } + let val = self.uniform_vec_section_float(val, src_offset, src_length, 4, location)?; self.send_command(WebGLCommand::Uniform4fv(location.id(), val)); Ok(()) }); |