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-rw-r--r--components/layout_2020/display_list/builder.rs53
1 files changed, 0 insertions, 53 deletions
diff --git a/components/layout_2020/display_list/builder.rs b/components/layout_2020/display_list/builder.rs
deleted file mode 100644
index 5cba1e7f7b1..00000000000
--- a/components/layout_2020/display_list/builder.rs
+++ /dev/null
@@ -1,53 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
-
-//! Builds display lists from flows and fragments.
-//!
-//! Other browser engines sometimes call this "painting", but it is more accurately called display
-//! list building, as the actual painting does not happen here—only deciding *what* we're going to
-//! paint.
-
-use crate::display_list::items::OpaqueNode;
-use app_units::Au;
-use euclid::default::Point2D;
-use fnv::FnvHashMap;
-use gfx::text::glyph::ByteIndex;
-use gfx::text::TextRun;
-use range::Range;
-use std::sync::Arc;
-
-pub struct IndexableTextItem {
- /// The placement of the text item on the plane.
- pub origin: Point2D<Au>,
- /// The text run.
- pub text_run: Arc<TextRun>,
- /// The range of text within the text run.
- pub range: Range<ByteIndex>,
- /// The position of the start of the baseline of this text.
- pub baseline_origin: Point2D<Au>,
-}
-
-#[derive(Default)]
-pub struct IndexableText {
- inner: FnvHashMap<OpaqueNode, Vec<IndexableTextItem>>,
-}
-
-impl IndexableText {
- pub fn get(&self, node: OpaqueNode) -> Option<&[IndexableTextItem]> {
- self.inner.get(&node).map(|x| x.as_slice())
- }
-
- // Returns the text index within a node for the point of interest.
- pub fn text_index(&self, node: OpaqueNode, point_in_item: Point2D<Au>) -> Option<usize> {
- let item = self.inner.get(&node)?;
- // TODO(#20020): access all elements
- let point = point_in_item + item[0].origin.to_vector();
- let offset = point - item[0].baseline_origin;
- Some(
- item[0]
- .text_run
- .range_index_of_advance(&item[0].range, offset.x),
- )
- }
-}