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-rw-r--r--components/canvas/webgl_thread.rs60
1 files changed, 60 insertions, 0 deletions
diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
index d536b52d0bc..0919ebd387e 100644
--- a/components/canvas/webgl_thread.rs
+++ b/components/canvas/webgl_thread.rs
@@ -1343,6 +1343,24 @@ impl WebGLImpl {
WebGLCommand::UniformMatrix4fv(uniform_id, ref v) => {
gl.uniform_matrix_4fv(uniform_id, false, v)
},
+ WebGLCommand::UniformMatrix3x2fv(uniform_id, ref v) => {
+ gl.uniform_matrix_3x2fv(uniform_id, false, v)
+ },
+ WebGLCommand::UniformMatrix4x2fv(uniform_id, ref v) => {
+ gl.uniform_matrix_4x2fv(uniform_id, false, v)
+ },
+ WebGLCommand::UniformMatrix2x3fv(uniform_id, ref v) => {
+ gl.uniform_matrix_2x3fv(uniform_id, false, v)
+ },
+ WebGLCommand::UniformMatrix4x3fv(uniform_id, ref v) => {
+ gl.uniform_matrix_4x3fv(uniform_id, false, v)
+ },
+ WebGLCommand::UniformMatrix2x4fv(uniform_id, ref v) => {
+ gl.uniform_matrix_2x4fv(uniform_id, false, v)
+ },
+ WebGLCommand::UniformMatrix3x4fv(uniform_id, ref v) => {
+ gl.uniform_matrix_3x4fv(uniform_id, false, v)
+ },
WebGLCommand::ValidateProgram(program_id) => gl.validate_program(program_id.get()),
WebGLCommand::VertexAttrib(attrib_id, x, y, z, w) => {
gl.vertex_attrib_4f(attrib_id, x, y, z, w)
@@ -1783,6 +1801,48 @@ impl WebGLImpl {
}
sender.send(value).unwrap();
},
+ WebGLCommand::GetUniformFloat2x3(program_id, loc, ref sender) => {
+ let mut value = [0.; 2 * 3];
+ unsafe {
+ gl.get_uniform_fv(program_id.get(), loc, &mut value);
+ }
+ sender.send(value).unwrap()
+ },
+ WebGLCommand::GetUniformFloat2x4(program_id, loc, ref sender) => {
+ let mut value = [0.; 2 * 4];
+ unsafe {
+ gl.get_uniform_fv(program_id.get(), loc, &mut value);
+ }
+ sender.send(value).unwrap()
+ },
+ WebGLCommand::GetUniformFloat3x2(program_id, loc, ref sender) => {
+ let mut value = [0.; 3 * 2];
+ unsafe {
+ gl.get_uniform_fv(program_id.get(), loc, &mut value);
+ }
+ sender.send(value).unwrap()
+ },
+ WebGLCommand::GetUniformFloat3x4(program_id, loc, ref sender) => {
+ let mut value = [0.; 3 * 4];
+ unsafe {
+ gl.get_uniform_fv(program_id.get(), loc, &mut value);
+ }
+ sender.send(value).unwrap()
+ },
+ WebGLCommand::GetUniformFloat4x2(program_id, loc, ref sender) => {
+ let mut value = [0.; 4 * 2];
+ unsafe {
+ gl.get_uniform_fv(program_id.get(), loc, &mut value);
+ }
+ sender.send(value).unwrap()
+ },
+ WebGLCommand::GetUniformFloat4x3(program_id, loc, ref sender) => {
+ let mut value = [0.; 4 * 3];
+ unsafe {
+ gl.get_uniform_fv(program_id.get(), loc, &mut value);
+ }
+ sender.send(value).unwrap()
+ },
WebGLCommand::GetUniformBlockIndex(program_id, ref name, ref sender) => {
let name = to_name_in_compiled_shader(name);
let index = gl.get_uniform_block_index(program_id.get(), &name);