diff options
Diffstat (limited to 'components/canvas/webgl_paint_task.rs')
-rw-r--r-- | components/canvas/webgl_paint_task.rs | 203 |
1 files changed, 150 insertions, 53 deletions
diff --git a/components/canvas/webgl_paint_task.rs b/components/canvas/webgl_paint_task.rs index 758aa751b84..8f8b82c908b 100644 --- a/components/canvas/webgl_paint_task.rs +++ b/components/canvas/webgl_paint_task.rs @@ -47,46 +47,90 @@ impl WebGLPaintTask { pub fn handle_webgl_message(&self, message: CanvasWebGLMsg) { match message { - CanvasWebGLMsg::GetContextAttributes(sender) => self.get_context_attributes(sender), - CanvasWebGLMsg::AttachShader(program_id, shader_id) => self.attach_shader(program_id, shader_id), - CanvasWebGLMsg::BufferData(buffer_type, data, usage) => self.buffer_data(buffer_type, data, usage), - CanvasWebGLMsg::Clear(mask) => self.clear(mask), - CanvasWebGLMsg::ClearColor(r, g, b, a) => self.clear_color(r, g, b, a), - CanvasWebGLMsg::DrawArrays(mode, first, count) => self.draw_arrays(mode, first, count), - CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) => self.enable_vertex_attrib_array(attrib_id), + CanvasWebGLMsg::GetContextAttributes(sender) => + self.get_context_attributes(sender), + CanvasWebGLMsg::ActiveTexture(target) => + self.active_texture(target), + CanvasWebGLMsg::BlendColor(r, g, b, a) => + self.blend_color(r, g, b, a), + CanvasWebGLMsg::BlendEquation(mode) => + self.blend_equation(mode), + CanvasWebGLMsg::BlendEquationSeparate(mode_rgb, mode_alpha) => + self.blend_equation_separate(mode_rgb, mode_alpha), + CanvasWebGLMsg::BlendFunc(src, dest) => + self.blend_func(src, dest), + CanvasWebGLMsg::BlendFuncSeparate(src_rgb, dest_rgb, src_alpha, dest_alpha) => + self.blend_func_separate(src_rgb, dest_rgb, src_alpha, dest_alpha), + CanvasWebGLMsg::AttachShader(program_id, shader_id) => + self.attach_shader(program_id, shader_id), + CanvasWebGLMsg::BufferData(buffer_type, data, usage) => + self.buffer_data(buffer_type, data, usage), + CanvasWebGLMsg::Clear(mask) => + self.clear(mask), + CanvasWebGLMsg::ClearColor(r, g, b, a) => + self.clear_color(r, g, b, a), + CanvasWebGLMsg::DrawArrays(mode, first, count) => + self.draw_arrays(mode, first, count), + CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) => + self.enable_vertex_attrib_array(attrib_id), CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) => self.get_attrib_location(program_id, name, chan), - CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) => self.get_shader_info_log(shader_id, chan), + CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) => + self.get_shader_info_log(shader_id, chan), CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, chan) => self.get_shader_parameter(shader_id, param_id, chan), CanvasWebGLMsg::GetUniformLocation(program_id, name, chan) => self.get_uniform_location(program_id, name, chan), - CanvasWebGLMsg::CompileShader(shader_id) => self.compile_shader(shader_id), - CanvasWebGLMsg::CreateBuffer(chan) => self.create_buffer(chan), - CanvasWebGLMsg::CreateFramebuffer(chan) => self.create_framebuffer(chan), - CanvasWebGLMsg::CreateRenderbuffer(chan) => self.create_renderbuffer(chan), - CanvasWebGLMsg::CreateTexture(chan) => self.create_texture(chan), - CanvasWebGLMsg::CreateProgram(chan) => self.create_program(chan), - CanvasWebGLMsg::CreateShader(shader_type, chan) => self.create_shader(shader_type, chan), - CanvasWebGLMsg::DeleteBuffer(id) => self.delete_buffer(id), - CanvasWebGLMsg::DeleteFramebuffer(id) => self.delete_framebuffer(id), - CanvasWebGLMsg::DeleteRenderbuffer(id) => self.delete_renderbuffer(id), - CanvasWebGLMsg::DeleteTexture(id) => self.delete_texture(id), - CanvasWebGLMsg::DeleteProgram(id) => self.delete_program(id), - CanvasWebGLMsg::DeleteShader(id) => self.delete_shader(id), - CanvasWebGLMsg::BindBuffer(target, id) => self.bind_buffer(target, id), - CanvasWebGLMsg::BindFramebuffer(target, id) => self.bind_framebuffer(target, id), - CanvasWebGLMsg::BindRenderbuffer(target, id) => self.bind_renderbuffer(target, id), - CanvasWebGLMsg::BindTexture(target, id) => self.bind_texture(target, id), - CanvasWebGLMsg::LinkProgram(program_id) => self.link_program(program_id), - CanvasWebGLMsg::ShaderSource(shader_id, source) => self.shader_source(shader_id, source), - CanvasWebGLMsg::Uniform4fv(uniform_id, data) => self.uniform_4fv(uniform_id, data), - CanvasWebGLMsg::UseProgram(program_id) => self.use_program(program_id), + CanvasWebGLMsg::CompileShader(shader_id) => + self.compile_shader(shader_id), + CanvasWebGLMsg::CreateBuffer(chan) => + self.create_buffer(chan), + CanvasWebGLMsg::CreateFramebuffer(chan) => + self.create_framebuffer(chan), + CanvasWebGLMsg::CreateRenderbuffer(chan) => + self.create_renderbuffer(chan), + CanvasWebGLMsg::CreateTexture(chan) => + self.create_texture(chan), + CanvasWebGLMsg::CreateProgram(chan) => + self.create_program(chan), + CanvasWebGLMsg::CreateShader(shader_type, chan) => + self.create_shader(shader_type, chan), + CanvasWebGLMsg::DeleteBuffer(id) => + self.delete_buffer(id), + CanvasWebGLMsg::DeleteFramebuffer(id) => + self.delete_framebuffer(id), + CanvasWebGLMsg::DeleteRenderbuffer(id) => + self.delete_renderbuffer(id), + CanvasWebGLMsg::DeleteTexture(id) => + self.delete_texture(id), + CanvasWebGLMsg::DeleteProgram(id) => + self.delete_program(id), + CanvasWebGLMsg::DeleteShader(id) => + self.delete_shader(id), + CanvasWebGLMsg::BindBuffer(target, id) => + self.bind_buffer(target, id), + CanvasWebGLMsg::BindFramebuffer(target, id) => + self.bind_framebuffer(target, id), + CanvasWebGLMsg::BindRenderbuffer(target, id) => + self.bind_renderbuffer(target, id), + CanvasWebGLMsg::BindTexture(target, id) => + self.bind_texture(target, id), + CanvasWebGLMsg::LinkProgram(program_id) => + self.link_program(program_id), + CanvasWebGLMsg::ShaderSource(shader_id, source) => + self.shader_source(shader_id, source), + CanvasWebGLMsg::Uniform4fv(uniform_id, data) => + self.uniform_4fv(uniform_id, data), + CanvasWebGLMsg::UseProgram(program_id) => + self.use_program(program_id), CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset) => self.vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset), - CanvasWebGLMsg::Viewport(x, y, width, height) => self.viewport(x, y, width, height), - CanvasWebGLMsg::DrawingBufferWidth(sender) => self.send_drawing_buffer_width(sender), - CanvasWebGLMsg::DrawingBufferHeight(sender) => self.send_drawing_buffer_height(sender), + CanvasWebGLMsg::Viewport(x, y, width, height) => + self.viewport(x, y, width, height), + CanvasWebGLMsg::DrawingBufferWidth(sender) => + self.send_drawing_buffer_width(sender), + CanvasWebGLMsg::DrawingBufferHeight(sender) => + self.send_drawing_buffer_height(sender), } } @@ -117,30 +161,74 @@ impl WebGLPaintTask { Ok(chan) } + #[inline] fn get_context_attributes(&self, sender: Sender<GLContextAttributes>) { sender.send(*self.gl_context.borrow_attributes()).unwrap() } + #[inline] fn send_drawing_buffer_width(&self, sender: Sender<i32>) { sender.send(self.size.width).unwrap() } + #[inline] fn send_drawing_buffer_height(&self, sender: Sender<i32>) { sender.send(self.size.height).unwrap() } + #[inline] + fn active_texture(&self, texture: u32) { + gl::active_texture(texture); + } + + #[inline] + fn blend_color(&self, r: f32, g: f32, b: f32, a: f32) { + gl::blend_color(r, g, b, a); + } + + #[inline] + fn blend_equation(&self, mode: u32) { + gl::blend_equation(mode); + } + + #[inline] + fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32) { + gl::blend_equation_separate(mode_rgb, mode_alpha); + } + + #[inline] + fn blend_func(&self, src_factor: u32, dest_factor: u32) { + gl::blend_func(src_factor, dest_factor); + } + + #[inline] + fn blend_func_separate(&self, + src_rgb_factor: u32, + dest_rgb_factor: u32, + src_alpha_factor: u32, + dest_alpha_factor: u32) { + gl::blend_func_separate(src_rgb_factor, + dest_rgb_factor, + src_alpha_factor, + dest_alpha_factor); + } + + #[inline] fn attach_shader(&self, program_id: u32, shader_id: u32) { gl::attach_shader(program_id, shader_id); } + #[inline] fn buffer_data(&self, buffer_type: u32, data: Vec<f32>, usage: u32) { gl::buffer_data(buffer_type, &data, usage); } + #[inline] fn clear(&self, mask: u32) { gl::clear(mask); } + #[inline] fn clear_color(&self, r: f32, g: f32, b: f32, a: f32) { gl::clear_color(r, g, b, a); } @@ -258,14 +346,17 @@ impl WebGLPaintTask { // TODO(ecoal95): This is not spec-compliant, we must check // the version of GLSL used. This functionality should probably // be in the WebGLShader object + #[inline] fn compile_shader(&self, shader_id: u32) { gl::compile_shader(shader_id); } + #[inline] fn draw_arrays(&self, mode: u32, first: i32, count: i32) { gl::draw_arrays(mode, first, count); } + #[inline] fn enable_vertex_attrib_array(&self, attrib_id: u32) { gl::enable_vertex_attrib_array(attrib_id); } @@ -296,10 +387,37 @@ impl WebGLPaintTask { chan.send(location).unwrap(); } + #[inline] fn link_program(&self, program_id: u32) { gl::link_program(program_id); } + #[inline] + fn shader_source(&self, shader_id: u32, source: String) { + gl::shader_source(shader_id, &[source.as_bytes()]); + } + + #[inline] + fn uniform_4fv(&self, uniform_id: i32, data: Vec<f32>) { + gl::uniform_4f(uniform_id, data[0], data[1], data[2], data[3]); + } + + #[inline] + fn use_program(&self, program_id: u32) { + gl::use_program(program_id); + } + + #[inline] + fn vertex_attrib_pointer_f32(&self, attrib_id: u32, size: i32, + normalized: bool, stride: i32, offset: i64) { + gl::vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset as u32); + } + + #[inline] + fn viewport(&self, x: i32, y: i32, width: i32, height: i32) { + gl::viewport(x, y, width, height); + } + fn send_pixel_contents(&mut self, chan: Sender<Vec<u8>>) { // FIXME(#5652, dmarcos) Instead of a readback strategy we have // to layerize the canvas @@ -330,27 +448,6 @@ impl WebGLPaintTask { unimplemented!() } - fn shader_source(&self, shader_id: u32, source: String) { - gl::shader_source(shader_id, &[source.as_bytes()]); - } - - fn uniform_4fv(&self, uniform_id: i32, data: Vec<f32>) { - gl::uniform_4f(uniform_id, data[0], data[1], data[2], data[3]); - } - - fn use_program(&self, program_id: u32) { - gl::use_program(program_id); - } - - fn vertex_attrib_pointer_f32(&self, attrib_id: u32, size: i32, - normalized: bool, stride: i32, offset: i64) { - gl::vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset as u32); - } - - fn viewport(&self, x: i32, y: i32, width: i32, height: i32) { - gl::viewport(x, y, width, height); - } - fn recreate(&mut self, size: Size2D<i32>) -> Result<(), &'static str> { if size.width > self.original_context_size.width || size.height > self.original_context_size.height { |