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-rw-r--r--components/canvas/canvas_paint_thread.rs15
1 files changed, 7 insertions, 8 deletions
diff --git a/components/canvas/canvas_paint_thread.rs b/components/canvas/canvas_paint_thread.rs
index 238ff9c06db..b87470f53c6 100644
--- a/components/canvas/canvas_paint_thread.rs
+++ b/components/canvas/canvas_paint_thread.rs
@@ -2,16 +2,15 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-use azure::azure::{AzColor, AzFloat};
+use azure::azure::AzFloat;
use azure::azure_hl::{AntialiasMode, CapStyle, CompositionOp, JoinStyle};
use azure::azure_hl::{BackendType, DrawOptions, DrawTarget, Pattern, StrokeOptions, SurfaceFormat};
-use azure::azure_hl::{ColorPattern, DrawSurfaceOptions, Filter, PathBuilder};
+use azure::azure_hl::{Color, ColorPattern, DrawSurfaceOptions, Filter, PathBuilder};
use canvas_traits::*;
use euclid::matrix2d::Matrix2D;
use euclid::point::Point2D;
use euclid::rect::Rect;
use euclid::size::Size2D;
-use gfx_traits::color;
use ipc_channel::ipc::{self, IpcSender};
use ipc_channel::ipc::IpcSharedMemory;
use num_traits::ToPrimitive;
@@ -73,7 +72,7 @@ struct CanvasPaintState<'a> {
shadow_offset_x: f64,
shadow_offset_y: f64,
shadow_blur: f64,
- shadow_color: AzColor,
+ shadow_color: Color,
}
impl<'a> CanvasPaintState<'a> {
@@ -86,14 +85,14 @@ impl<'a> CanvasPaintState<'a> {
CanvasPaintState {
draw_options: DrawOptions::new(1.0, CompositionOp::Over, antialias),
- fill_style: Pattern::Color(ColorPattern::new(color::black())),
- stroke_style: Pattern::Color(ColorPattern::new(color::black())),
+ fill_style: Pattern::Color(ColorPattern::new(Color::black())),
+ stroke_style: Pattern::Color(ColorPattern::new(Color::black())),
stroke_opts: StrokeOptions::new(1.0, JoinStyle::MiterOrBevel, CapStyle::Butt, 10.0, &[]),
transform: Matrix2D::identity(),
shadow_offset_x: 0.0,
shadow_offset_y: 0.0,
shadow_blur: 0.0,
- shadow_color: color::transparent(),
+ shadow_color: Color::transparent(),
}
}
}
@@ -665,7 +664,7 @@ impl<'a> CanvasPaintThread<'a> {
self.state.shadow_blur = value;
}
- fn set_shadow_color(&mut self, value: AzColor) {
+ fn set_shadow_color(&mut self, value: Color) {
self.state.shadow_color = value;
}