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authorMukilan Thiyagarajan <mukilan@igalia.com>2023-09-14 15:00:42 +0530
committerMukilan Thiyagarajan <mukilan@igalia.com>2023-09-14 15:00:42 +0530
commitc385b3c9737c17d59cb02e520c3b68b232cb6497 (patch)
treead598ffbbdfbcecd6a4cf458abe2afc702d92c27 /third_party/webrender/example-compositor/compositor-windows
parent988e05a68b48c9e744bf49459faf41a1bd9b81d7 (diff)
downloadservo-revert-webrender.tar.gz
servo-revert-webrender.zip
Revert "Upgrade WebRender to e491e1ae637b2eed1e7195855d88357e5eb3ddf9 (#30323)"revert-webrender
This reverts commit a9d37cb85ac2c55fc630fccffe1ba60ff00f555b.
Diffstat (limited to 'third_party/webrender/example-compositor/compositor-windows')
-rw-r--r--third_party/webrender/example-compositor/compositor-windows/src/lib.cpp1246
-rw-r--r--third_party/webrender/example-compositor/compositor-windows/src/lib.rs6
2 files changed, 677 insertions, 575 deletions
diff --git a/third_party/webrender/example-compositor/compositor-windows/src/lib.cpp b/third_party/webrender/example-compositor/compositor-windows/src/lib.cpp
index d39726ea0ab..e17f602a2ec 100644
--- a/third_party/webrender/example-compositor/compositor-windows/src/lib.cpp
+++ b/third_party/webrender/example-compositor/compositor-windows/src/lib.cpp
@@ -31,664 +31,772 @@
#define VIRTUAL_OFFSET 512 * 1024
enum SyncMode {
- None = 0,
- Swap = 1,
- Commit = 2,
- Flush = 3,
- Query = 4,
+ None = 0,
+ Swap = 1,
+ Commit = 2,
+ Flush = 3,
+ Query = 4,
};
// The OS compositor representation of a picture cache tile.
struct Tile {
#ifndef USE_VIRTUAL_SURFACES
- // Represents the underlying DirectComposition surface texture that gets drawn
- // into.
- IDCompositionSurface* pSurface;
- // Represents the node in the visual tree that defines the properties of this
- // tile (clip, position etc).
- IDCompositionVisual2* pVisual;
+ // Represents the underlying DirectComposition surface texture that gets drawn into.
+ IDCompositionSurface *pSurface;
+ // Represents the node in the visual tree that defines the properties of this tile (clip, position etc).
+ IDCompositionVisual2 *pVisual;
#endif
};
struct TileKey {
- int x;
- int y;
+ int x;
+ int y;
- TileKey(int ax, int ay) : x(ax), y(ay) {}
+ TileKey(int ax, int ay) : x(ax), y(ay) {}
};
-bool operator==(const TileKey& k0, const TileKey& k1) {
- return k0.x == k1.x && k0.y == k1.y;
+bool operator==(const TileKey &k0, const TileKey &k1) {
+ return k0.x == k1.x && k0.y == k1.y;
}
struct TileKeyHasher {
- size_t operator()(const TileKey& key) const { return key.x ^ key.y; }
+ size_t operator()(const TileKey &key) const {
+ return key.x ^ key.y;
+ }
};
struct Surface {
- int tile_width;
- int tile_height;
- bool is_opaque;
- std::unordered_map<TileKey, Tile, TileKeyHasher> tiles;
- IDCompositionVisual2* pVisual;
+ int tile_width;
+ int tile_height;
+ bool is_opaque;
+ std::unordered_map<TileKey, Tile, TileKeyHasher> tiles;
+ IDCompositionVisual2 *pVisual;
#ifdef USE_VIRTUAL_SURFACES
- IDCompositionVirtualSurface* pVirtualSurface;
+ IDCompositionVirtualSurface *pVirtualSurface;
#endif
};
struct CachedFrameBuffer {
- int width;
- int height;
- GLuint fboId;
- GLuint depthRboId;
+ int width;
+ int height;
+ GLuint fboId;
+ GLuint depthRboId;
};
struct Window {
- // Win32 window details
- HWND hWnd;
- HINSTANCE hInstance;
- bool enable_compositor;
- RECT client_rect;
- SyncMode sync_mode;
-
- // Main interfaces to D3D11 and DirectComposition
- ID3D11Device* pD3D11Device;
- IDCompositionDesktopDevice* pDCompDevice;
- IDCompositionTarget* pDCompTarget;
- IDXGIDevice* pDXGIDevice;
- ID3D11Query* pQueries[NUM_QUERIES];
- int current_query;
-
- // ANGLE interfaces that wrap the D3D device
- EGLDeviceEXT EGLDevice;
- EGLDisplay EGLDisplay;
- EGLContext EGLContext;
- EGLConfig config;
- // Framebuffer surface for debug mode when we are not using DC
- EGLSurface fb_surface;
-
- // The currently bound surface, valid during bind() and unbind()
- IDCompositionSurface* pCurrentSurface;
- EGLImage mEGLImage;
- GLuint mColorRBO;
-
- // The root of the DC visual tree. Nothing is drawn on this, but
- // all child tiles are parented to here.
- IDCompositionVisual2* pRoot;
- IDCompositionVisualDebug* pVisualDebug;
- std::vector<CachedFrameBuffer> mFrameBuffers;
-
- // Maintain list of layer state between frames to avoid visual tree rebuild.
- std::vector<uint64_t> mCurrentLayers;
- std::vector<uint64_t> mPrevLayers;
-
- // Maps WR surface IDs to each OS surface
- std::unordered_map<uint64_t, Surface> surfaces;
+ // Win32 window details
+ HWND hWnd;
+ HINSTANCE hInstance;
+ bool enable_compositor;
+ RECT client_rect;
+ SyncMode sync_mode;
+
+ // Main interfaces to D3D11 and DirectComposition
+ ID3D11Device *pD3D11Device;
+ IDCompositionDesktopDevice *pDCompDevice;
+ IDCompositionTarget *pDCompTarget;
+ IDXGIDevice *pDXGIDevice;
+ ID3D11Query *pQueries[NUM_QUERIES];
+ int current_query;
+
+ // ANGLE interfaces that wrap the D3D device
+ EGLDeviceEXT EGLDevice;
+ EGLDisplay EGLDisplay;
+ EGLContext EGLContext;
+ EGLConfig config;
+ // Framebuffer surface for debug mode when we are not using DC
+ EGLSurface fb_surface;
+
+ // The currently bound surface, valid during bind() and unbind()
+ IDCompositionSurface *pCurrentSurface;
+ EGLImage mEGLImage;
+ GLuint mColorRBO;
+
+ // The root of the DC visual tree. Nothing is drawn on this, but
+ // all child tiles are parented to here.
+ IDCompositionVisual2 *pRoot;
+ IDCompositionVisualDebug *pVisualDebug;
+ std::vector<CachedFrameBuffer> mFrameBuffers;
+
+ // Maintain list of layer state between frames to avoid visual tree rebuild.
+ std::vector<uint64_t> mCurrentLayers;
+ std::vector<uint64_t> mPrevLayers;
+
+ // Maps WR surface IDs to each OS surface
+ std::unordered_map<uint64_t, Surface> surfaces;
};
-static const wchar_t* CLASS_NAME = L"WR DirectComposite";
+static const wchar_t *CLASS_NAME = L"WR DirectComposite";
-static GLuint GetOrCreateFbo(Window* window, int aWidth, int aHeight) {
- GLuint fboId = 0;
+static GLuint GetOrCreateFbo(Window *window, int aWidth, int aHeight) {
+ GLuint fboId = 0;
- // Check if we have a cached FBO with matching dimensions
- for (auto it = window->mFrameBuffers.begin();
- it != window->mFrameBuffers.end(); ++it) {
- if (it->width == aWidth && it->height == aHeight) {
- fboId = it->fboId;
- break;
+ // Check if we have a cached FBO with matching dimensions
+ for (auto it = window->mFrameBuffers.begin(); it != window->mFrameBuffers.end(); ++it) {
+ if (it->width == aWidth && it->height == aHeight) {
+ fboId = it->fboId;
+ break;
+ }
}
- }
- // If not, create a new FBO with attached depth buffer
- if (fboId == 0) {
- // Create the depth buffer
- GLuint depthRboId;
- glGenRenderbuffers(1, &depthRboId);
- glBindRenderbuffer(GL_RENDERBUFFER, depthRboId);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, aWidth,
- aHeight);
-
- // Create the framebuffer and attach the depth buffer to it
- glGenFramebuffers(1, &fboId);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
- glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, depthRboId);
-
- // Store this in the cache for future calls.
- CachedFrameBuffer frame_buffer_info;
- frame_buffer_info.width = aWidth;
- frame_buffer_info.height = aHeight;
- frame_buffer_info.fboId = fboId;
- frame_buffer_info.depthRboId = depthRboId;
- window->mFrameBuffers.push_back(frame_buffer_info);
- }
-
- return fboId;
+ // If not, create a new FBO with attached depth buffer
+ if (fboId == 0) {
+ // Create the depth buffer
+ GLuint depthRboId;
+ glGenRenderbuffers(1, &depthRboId);
+ glBindRenderbuffer(GL_RENDERBUFFER, depthRboId);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24,
+ aWidth, aHeight);
+
+ // Create the framebuffer and attach the depth buffer to it
+ glGenFramebuffers(1, &fboId);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, depthRboId);
+
+ // Store this in the cache for future calls.
+ CachedFrameBuffer frame_buffer_info;
+ frame_buffer_info.width = aWidth;
+ frame_buffer_info.height = aHeight;
+ frame_buffer_info.fboId = fboId;
+ frame_buffer_info.depthRboId = depthRboId;
+ window->mFrameBuffers.push_back(frame_buffer_info);
+ }
+
+ return fboId;
}
-static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam,
- LPARAM lParam) {
- switch (message) {
- case WM_DESTROY:
- PostQuitMessage(0);
- return 1;
- }
+static LRESULT CALLBACK WndProc(
+ HWND hwnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam
+) {
+ switch (message) {
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ return 1;
+ }
- return DefWindowProc(hwnd, message, wParam, lParam);
+ return DefWindowProc(hwnd, message, wParam, lParam);
}
extern "C" {
-Window* com_dc_create_window(int width, int height, bool enable_compositor,
- SyncMode sync_mode) {
- // Create a simple Win32 window
- Window* window = new Window;
- window->hInstance = GetModuleHandle(NULL);
- window->enable_compositor = enable_compositor;
- window->mEGLImage = EGL_NO_IMAGE;
- window->sync_mode = sync_mode;
-
- WNDCLASSEX wcex = {sizeof(WNDCLASSEX)};
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = WndProc;
- wcex.cbClsExtra = 0;
- wcex.cbWndExtra = 0;
- wcex.hInstance = window->hInstance;
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
- ;
- wcex.lpszMenuName = nullptr;
- wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
- wcex.lpszClassName = CLASS_NAME;
- RegisterClassEx(&wcex);
-
- int dpiX = 0;
- int dpiY = 0;
- HDC hdc = GetDC(NULL);
- if (hdc) {
- dpiX = GetDeviceCaps(hdc, LOGPIXELSX);
- dpiY = GetDeviceCaps(hdc, LOGPIXELSY);
- ReleaseDC(NULL, hdc);
- }
-
- RECT window_rect = {0, 0, width, height};
- AdjustWindowRect(&window_rect, WS_OVERLAPPEDWINDOW, FALSE);
- UINT window_width = static_cast<UINT>(
- ceil(float(window_rect.right - window_rect.left) * dpiX / 96.f));
- UINT window_height = static_cast<UINT>(
- ceil(float(window_rect.bottom - window_rect.top) * dpiY / 96.f));
-
- LPCWSTR name;
- DWORD style;
- if (enable_compositor) {
- name = L"example-compositor (DirectComposition)";
- style = WS_EX_NOREDIRECTIONBITMAP;
- } else {
- name = L"example-compositor (Simple)";
- style = 0;
- }
-
- window->hWnd =
- CreateWindowEx(style, CLASS_NAME, name, WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT, window_width, window_height,
- NULL, NULL, window->hInstance, NULL);
-
- ShowWindow(window->hWnd, SW_SHOWNORMAL);
- UpdateWindow(window->hWnd);
- GetClientRect(window->hWnd, &window->client_rect);
-
- // Create a D3D11 device
- D3D_FEATURE_LEVEL featureLevelSupported;
- HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL,
- D3D11_CREATE_DEVICE_BGRA_SUPPORT, NULL, 0,
- D3D11_SDK_VERSION, &window->pD3D11Device,
- &featureLevelSupported, nullptr);
- assert(SUCCEEDED(hr));
-
- D3D11_QUERY_DESC query_desc;
- memset(&query_desc, 0, sizeof(query_desc));
- query_desc.Query = D3D11_QUERY_EVENT;
- for (int i = 0; i < NUM_QUERIES; ++i) {
- hr = window->pD3D11Device->CreateQuery(&query_desc, &window->pQueries[i]);
- assert(SUCCEEDED(hr));
- }
- window->current_query = 0;
-
- hr = window->pD3D11Device->QueryInterface(&window->pDXGIDevice);
- assert(SUCCEEDED(hr));
-
- // Create a DirectComposition device
- hr = DCompositionCreateDevice2(window->pDXGIDevice,
- __uuidof(IDCompositionDesktopDevice),
- (void**)&window->pDCompDevice);
- assert(SUCCEEDED(hr));
-
- // Create a DirectComposition target for a Win32 window handle
- hr = window->pDCompDevice->CreateTargetForHwnd(window->hWnd, TRUE,
- &window->pDCompTarget);
- assert(SUCCEEDED(hr));
-
- // Create an ANGLE EGL device that wraps D3D11
- window->EGLDevice = eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE,
- window->pD3D11Device, nullptr);
-
- EGLint display_attribs[] = {EGL_NONE};
-
- window->EGLDisplay = eglGetPlatformDisplayEXT(
- EGL_PLATFORM_DEVICE_EXT, window->EGLDevice, display_attribs);
-
- eglInitialize(window->EGLDisplay, nullptr, nullptr);
-
- EGLint num_configs = 0;
- EGLint cfg_attribs[] = {EGL_SURFACE_TYPE,
- EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE,
- EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE,
- 8,
- EGL_GREEN_SIZE,
- 8,
- EGL_BLUE_SIZE,
- 8,
- EGL_ALPHA_SIZE,
- 8,
- EGL_DEPTH_SIZE,
- 24,
- EGL_NONE};
- EGLConfig configs[32];
-
- eglChooseConfig(window->EGLDisplay, cfg_attribs, configs,
- sizeof(configs) / sizeof(EGLConfig), &num_configs);
- assert(num_configs > 0);
- window->config = configs[0];
-
- if (window->enable_compositor) {
- window->fb_surface = EGL_NO_SURFACE;
- } else {
- window->fb_surface = eglCreateWindowSurface(
- window->EGLDisplay, window->config, window->hWnd, NULL);
- assert(window->fb_surface != EGL_NO_SURFACE);
- }
-
- EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
-
- // Create an EGL context that can be used for drawing
- window->EGLContext = eglCreateContext(window->EGLDisplay, window->config,
- EGL_NO_CONTEXT, ctx_attribs);
-
- // Create the root of the DirectComposition visual tree
- hr = window->pDCompDevice->CreateVisual(&window->pRoot);
- assert(SUCCEEDED(hr));
- hr = window->pDCompTarget->SetRoot(window->pRoot);
- assert(SUCCEEDED(hr));
-
- hr = window->pRoot->QueryInterface(__uuidof(IDCompositionVisualDebug),
- (void**)&window->pVisualDebug);
- assert(SUCCEEDED(hr));
-
- // Uncomment this to see redraw regions during composite
- // window->pVisualDebug->EnableRedrawRegions();
-
- EGLBoolean ok = eglMakeCurrent(window->EGLDisplay, window->fb_surface,
- window->fb_surface, window->EGLContext);
- assert(ok);
-
- return window;
-}
+ Window *com_dc_create_window(int width, int height, bool enable_compositor, SyncMode sync_mode) {
+ // Create a simple Win32 window
+ Window *window = new Window;
+ window->hInstance = GetModuleHandle(NULL);
+ window->enable_compositor = enable_compositor;
+ window->mEGLImage = EGL_NO_IMAGE;
+ window->sync_mode = sync_mode;
+
+ WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = window->hInstance;
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);;
+ wcex.lpszMenuName = nullptr;
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.lpszClassName = CLASS_NAME;
+ RegisterClassEx(&wcex);
+
+ int dpiX = 0;
+ int dpiY = 0;
+ HDC hdc = GetDC(NULL);
+ if (hdc) {
+ dpiX = GetDeviceCaps(hdc, LOGPIXELSX);
+ dpiY = GetDeviceCaps(hdc, LOGPIXELSY);
+ ReleaseDC(NULL, hdc);
+ }
+
+ RECT window_rect = { 0, 0, width, height };
+ AdjustWindowRect(&window_rect, WS_OVERLAPPEDWINDOW, FALSE);
+ UINT window_width = static_cast<UINT>(ceil(float(window_rect.right - window_rect.left) * dpiX / 96.f));
+ UINT window_height = static_cast<UINT>(ceil(float(window_rect.bottom - window_rect.top) * dpiY / 96.f));
+
+ LPCWSTR name;
+ DWORD style;
+ if (enable_compositor) {
+ name = L"example-compositor (DirectComposition)";
+ style = WS_EX_NOREDIRECTIONBITMAP;
+ } else {
+ name = L"example-compositor (Simple)";
+ style = 0;
+ }
+
+ window->hWnd = CreateWindowEx(
+ style,
+ CLASS_NAME,
+ name,
+ WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ window_width,
+ window_height,
+ NULL,
+ NULL,
+ window->hInstance,
+ NULL
+ );
+
+ ShowWindow(window->hWnd, SW_SHOWNORMAL);
+ UpdateWindow(window->hWnd);
+ GetClientRect(window->hWnd, &window->client_rect);
+
+ // Create a D3D11 device
+ D3D_FEATURE_LEVEL featureLevelSupported;
+ HRESULT hr = D3D11CreateDevice(
+ nullptr,
+ D3D_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D11_CREATE_DEVICE_BGRA_SUPPORT,
+ NULL,
+ 0,
+ D3D11_SDK_VERSION,
+ &window->pD3D11Device,
+ &featureLevelSupported,
+ nullptr
+ );
+ assert(SUCCEEDED(hr));
+
+ D3D11_QUERY_DESC query_desc;
+ memset(&query_desc, 0, sizeof(query_desc));
+ query_desc.Query = D3D11_QUERY_EVENT;
+ for (int i=0 ; i < NUM_QUERIES ; ++i) {
+ hr = window->pD3D11Device->CreateQuery(&query_desc, &window->pQueries[i]);
+ assert(SUCCEEDED(hr));
+ }
+ window->current_query = 0;
+
+ hr = window->pD3D11Device->QueryInterface(&window->pDXGIDevice);
+ assert(SUCCEEDED(hr));
+
+ // Create a DirectComposition device
+ hr = DCompositionCreateDevice2(
+ window->pDXGIDevice,
+ __uuidof(IDCompositionDesktopDevice),
+ (void **) &window->pDCompDevice
+ );
+ assert(SUCCEEDED(hr));
+
+ // Create a DirectComposition target for a Win32 window handle
+ hr = window->pDCompDevice->CreateTargetForHwnd(
+ window->hWnd,
+ TRUE,
+ &window->pDCompTarget
+ );
+ assert(SUCCEEDED(hr));
+
+ // Create an ANGLE EGL device that wraps D3D11
+ window->EGLDevice = eglCreateDeviceANGLE(
+ EGL_D3D11_DEVICE_ANGLE,
+ window->pD3D11Device,
+ nullptr
+ );
+
+ EGLint display_attribs[] = {
+ EGL_NONE
+ };
+
+ window->EGLDisplay = eglGetPlatformDisplayEXT(
+ EGL_PLATFORM_DEVICE_EXT,
+ window->EGLDevice,
+ display_attribs
+ );
+
+ eglInitialize(
+ window->EGLDisplay,
+ nullptr,
+ nullptr
+ );
+
+ EGLint num_configs = 0;
+ EGLint cfg_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 24,
+ EGL_NONE
+ };
+ EGLConfig configs[32];
+
+ eglChooseConfig(
+ window->EGLDisplay,
+ cfg_attribs,
+ configs,
+ sizeof(configs) / sizeof(EGLConfig),
+ &num_configs
+ );
+ assert(num_configs > 0);
+ window->config = configs[0];
+
+ if (window->enable_compositor) {
+ window->fb_surface = EGL_NO_SURFACE;
+ } else {
+ window->fb_surface = eglCreateWindowSurface(
+ window->EGLDisplay,
+ window->config,
+ window->hWnd,
+ NULL
+ );
+ assert(window->fb_surface != EGL_NO_SURFACE);
+ }
+
+ EGLint ctx_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_NONE
+ };
+
+ // Create an EGL context that can be used for drawing
+ window->EGLContext = eglCreateContext(
+ window->EGLDisplay,
+ window->config,
+ EGL_NO_CONTEXT,
+ ctx_attribs
+ );
+
+ // Create the root of the DirectComposition visual tree
+ hr = window->pDCompDevice->CreateVisual(&window->pRoot);
+ assert(SUCCEEDED(hr));
+ hr = window->pDCompTarget->SetRoot(window->pRoot);
+ assert(SUCCEEDED(hr));
+
+ hr = window->pRoot->QueryInterface(
+ __uuidof(IDCompositionVisualDebug),
+ (void **) &window->pVisualDebug
+ );
+ assert(SUCCEEDED(hr));
+
+ // Uncomment this to see redraw regions during composite
+ // window->pVisualDebug->EnableRedrawRegions();
+
+ EGLBoolean ok = eglMakeCurrent(
+ window->EGLDisplay,
+ window->fb_surface,
+ window->fb_surface,
+ window->EGLContext
+ );
+ assert(ok);
+
+ return window;
+ }
-void com_dc_destroy_window(Window* window) {
- for (auto surface_it = window->surfaces.begin();
- surface_it != window->surfaces.end(); ++surface_it) {
- Surface& surface = surface_it->second;
+ void com_dc_destroy_window(Window *window) {
+ for (auto surface_it=window->surfaces.begin() ; surface_it != window->surfaces.end() ; ++surface_it) {
+ Surface &surface = surface_it->second;
#ifndef USE_VIRTUAL_SURFACES
- for (auto tile_it = surface.tiles.begin(); tile_it != surface.tiles.end();
- ++tile_it) {
- tile_it->second.pSurface->Release();
- tile_it->second.pVisual->Release();
- }
+ for (auto tile_it=surface.tiles.begin() ; tile_it != surface.tiles.end() ; ++tile_it) {
+ tile_it->second.pSurface->Release();
+ tile_it->second.pVisual->Release();
+ }
#endif
- surface.pVisual->Release();
- }
-
- if (window->fb_surface != EGL_NO_SURFACE) {
- eglDestroySurface(window->EGLDisplay, window->fb_surface);
- }
- eglDestroyContext(window->EGLDisplay, window->EGLContext);
- eglTerminate(window->EGLDisplay);
- eglReleaseDeviceANGLE(window->EGLDevice);
-
- for (int i = 0; i < NUM_QUERIES; ++i) {
- window->pQueries[i]->Release();
- }
- window->pRoot->Release();
- window->pVisualDebug->Release();
- window->pD3D11Device->Release();
- window->pDXGIDevice->Release();
- window->pDCompDevice->Release();
- window->pDCompTarget->Release();
-
- CloseWindow(window->hWnd);
- UnregisterClass(CLASS_NAME, window->hInstance);
-
- delete window;
-}
-
-bool com_dc_tick(Window*) {
- // Check and dispatch the windows event loop
- MSG msg;
- while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
- if (msg.message == WM_QUIT) {
- return false;
+ surface.pVisual->Release();
+ }
+
+ if (window->fb_surface != EGL_NO_SURFACE) {
+ eglDestroySurface(window->EGLDisplay, window->fb_surface);
+ }
+ eglDestroyContext(window->EGLDisplay, window->EGLContext);
+ eglTerminate(window->EGLDisplay);
+ eglReleaseDeviceANGLE(window->EGLDevice);
+
+ for (int i=0 ; i < NUM_QUERIES ; ++i) {
+ window->pQueries[i]->Release();
+ }
+ window->pRoot->Release();
+ window->pVisualDebug->Release();
+ window->pD3D11Device->Release();
+ window->pDXGIDevice->Release();
+ window->pDCompDevice->Release();
+ window->pDCompTarget->Release();
+
+ CloseWindow(window->hWnd);
+ UnregisterClass(CLASS_NAME, window->hInstance);
+
+ delete window;
}
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
+ bool com_dc_tick(Window *) {
+ // Check and dispatch the windows event loop
+ MSG msg;
+ while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+ if (msg.message == WM_QUIT) {
+ return false;
+ }
- return true;
-}
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
-void com_dc_swap_buffers(Window* window) {
- // If not using DC mode, then do a normal EGL swap buffers.
- if (window->fb_surface != EGL_NO_SURFACE) {
- switch (window->sync_mode) {
- case SyncMode::None:
- eglSwapInterval(window->EGLDisplay, 0);
- break;
- case SyncMode::Swap:
- eglSwapInterval(window->EGLDisplay, 1);
- break;
- default:
- assert(false); // unexpected vsync mode for simple compositor.
- break;
+ return true;
}
- eglSwapBuffers(window->EGLDisplay, window->fb_surface);
- } else {
- switch (window->sync_mode) {
- case SyncMode::None:
- break;
- case SyncMode::Commit:
- window->pDCompDevice->WaitForCommitCompletion();
- break;
- case SyncMode::Flush:
- DwmFlush();
- break;
- case SyncMode::Query:
- // todo!!!!
- break;
- default:
- assert(false); // unexpected vsync mode for native compositor
- break;
+ void com_dc_swap_buffers(Window *window) {
+ // If not using DC mode, then do a normal EGL swap buffers.
+ if (window->fb_surface != EGL_NO_SURFACE) {
+ switch (window->sync_mode) {
+ case SyncMode::None:
+ eglSwapInterval(window->EGLDisplay, 0);
+ break;
+ case SyncMode::Swap:
+ eglSwapInterval(window->EGLDisplay, 1);
+ break;
+ default:
+ assert(false); // unexpected vsync mode for simple compositor.
+ break;
+ }
+
+ eglSwapBuffers(window->EGLDisplay, window->fb_surface);
+ } else {
+ switch (window->sync_mode) {
+ case SyncMode::None:
+ break;
+ case SyncMode::Commit:
+ window->pDCompDevice->WaitForCommitCompletion();
+ break;
+ case SyncMode::Flush:
+ DwmFlush();
+ break;
+ case SyncMode::Query:
+ // todo!!!!
+ break;
+ default:
+ assert(false); // unexpected vsync mode for native compositor
+ break;
+ }
+ }
}
- }
-}
-
-// Create a new DC surface
-void com_dc_create_surface(Window* window, uint64_t id, int tile_width,
- int tile_height, bool is_opaque) {
- assert(window->surfaces.count(id) == 0);
- Surface surface;
- surface.tile_width = tile_width;
- surface.tile_height = tile_height;
- surface.is_opaque = is_opaque;
-
- // Create the visual node in the DC tree that stores properties
- HRESULT hr = window->pDCompDevice->CreateVisual(&surface.pVisual);
- assert(SUCCEEDED(hr));
+ // Create a new DC surface
+ void com_dc_create_surface(
+ Window *window,
+ uint64_t id,
+ int tile_width,
+ int tile_height,
+ bool is_opaque
+ ) {
+ assert(window->surfaces.count(id) == 0);
+
+ Surface surface;
+ surface.tile_width = tile_width;
+ surface.tile_height = tile_height;
+ surface.is_opaque = is_opaque;
+
+ // Create the visual node in the DC tree that stores properties
+ HRESULT hr = window->pDCompDevice->CreateVisual(&surface.pVisual);
+ assert(SUCCEEDED(hr));
#ifdef USE_VIRTUAL_SURFACES
- DXGI_ALPHA_MODE alpha_mode = surface.is_opaque
- ? DXGI_ALPHA_MODE_IGNORE
- : DXGI_ALPHA_MODE_PREMULTIPLIED;
-
- hr = window->pDCompDevice->CreateVirtualSurface(
- VIRTUAL_OFFSET * 2, VIRTUAL_OFFSET * 2, DXGI_FORMAT_B8G8R8A8_UNORM,
- alpha_mode, &surface.pVirtualSurface);
- assert(SUCCEEDED(hr));
-
- // Bind the surface memory to this visual
- hr = surface.pVisual->SetContent(surface.pVirtualSurface);
- assert(SUCCEEDED(hr));
+ DXGI_ALPHA_MODE alpha_mode = surface.is_opaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
+
+ hr = window->pDCompDevice->CreateVirtualSurface(
+ VIRTUAL_OFFSET * 2,
+ VIRTUAL_OFFSET * 2,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ alpha_mode,
+ &surface.pVirtualSurface
+ );
+ assert(SUCCEEDED(hr));
+
+ // Bind the surface memory to this visual
+ hr = surface.pVisual->SetContent(surface.pVirtualSurface);
+ assert(SUCCEEDED(hr));
#endif
- window->surfaces[id] = surface;
-}
+ window->surfaces[id] = surface;
+ }
-void com_dc_create_tile(Window* window, uint64_t id, int x, int y) {
- assert(window->surfaces.count(id) == 1);
- Surface& surface = window->surfaces[id];
+ void com_dc_create_tile(
+ Window *window,
+ uint64_t id,
+ int x,
+ int y
+ ) {
+ assert(window->surfaces.count(id) == 1);
+ Surface &surface = window->surfaces[id];
- TileKey key(x, y);
- assert(surface.tiles.count(key) == 0);
+ TileKey key(x, y);
+ assert(surface.tiles.count(key) == 0);
- Tile tile;
+ Tile tile;
#ifndef USE_VIRTUAL_SURFACES
- // Create the video memory surface.
- DXGI_ALPHA_MODE alpha_mode = surface.is_opaque
- ? DXGI_ALPHA_MODE_IGNORE
- : DXGI_ALPHA_MODE_PREMULTIPLIED;
- HRESULT hr = window->pDCompDevice->CreateSurface(
- surface.tile_width, surface.tile_height, DXGI_FORMAT_B8G8R8A8_UNORM,
- alpha_mode, &tile.pSurface);
- assert(SUCCEEDED(hr));
-
- // Create the visual node in the DC tree that stores properties
- hr = window->pDCompDevice->CreateVisual(&tile.pVisual);
- assert(SUCCEEDED(hr));
-
- // Bind the surface memory to this visual
- hr = tile.pVisual->SetContent(tile.pSurface);
- assert(SUCCEEDED(hr));
-
- // Place the visual in local-space of this surface
- float offset_x = (float)(x * surface.tile_width);
- float offset_y = (float)(y * surface.tile_height);
- tile.pVisual->SetOffsetX(offset_x);
- tile.pVisual->SetOffsetY(offset_y);
-
- surface.pVisual->AddVisual(tile.pVisual, FALSE, NULL);
+ // Create the video memory surface.
+ DXGI_ALPHA_MODE alpha_mode = surface.is_opaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
+ HRESULT hr = window->pDCompDevice->CreateSurface(
+ surface.tile_width,
+ surface.tile_height,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ alpha_mode,
+ &tile.pSurface
+ );
+ assert(SUCCEEDED(hr));
+
+ // Create the visual node in the DC tree that stores properties
+ hr = window->pDCompDevice->CreateVisual(&tile.pVisual);
+ assert(SUCCEEDED(hr));
+
+ // Bind the surface memory to this visual
+ hr = tile.pVisual->SetContent(tile.pSurface);
+ assert(SUCCEEDED(hr));
+
+ // Place the visual in local-space of this surface
+ float offset_x = (float) (x * surface.tile_width);
+ float offset_y = (float) (y * surface.tile_height);
+ tile.pVisual->SetOffsetX(offset_x);
+ tile.pVisual->SetOffsetY(offset_y);
+
+ surface.pVisual->AddVisual(
+ tile.pVisual,
+ FALSE,
+ NULL
+ );
#endif
- surface.tiles[key] = tile;
-}
+ surface.tiles[key] = tile;
+ }
-void com_dc_destroy_tile(Window* window, uint64_t id, int x, int y) {
- assert(window->surfaces.count(id) == 1);
- Surface& surface = window->surfaces[id];
+ void com_dc_destroy_tile(
+ Window *window,
+ uint64_t id,
+ int x,
+ int y
+ ) {
+ assert(window->surfaces.count(id) == 1);
+ Surface &surface = window->surfaces[id];
- TileKey key(x, y);
- assert(surface.tiles.count(key) == 1);
- Tile& tile = surface.tiles[key];
+ TileKey key(x, y);
+ assert(surface.tiles.count(key) == 1);
+ Tile &tile = surface.tiles[key];
#ifndef USE_VIRTUAL_SURFACES
- surface.pVisual->RemoveVisual(tile.pVisual);
+ surface.pVisual->RemoveVisual(tile.pVisual);
- tile.pVisual->Release();
- tile.pSurface->Release();
+ tile.pVisual->Release();
+ tile.pSurface->Release();
#endif
- surface.tiles.erase(key);
-}
+ surface.tiles.erase(key);
+ }
-void com_dc_destroy_surface(Window* window, uint64_t id) {
- assert(window->surfaces.count(id) == 1);
- Surface& surface = window->surfaces[id];
+ void com_dc_destroy_surface(
+ Window *window,
+ uint64_t id
+ ) {
+ assert(window->surfaces.count(id) == 1);
+ Surface &surface = window->surfaces[id];
- window->pRoot->RemoveVisual(surface.pVisual);
+ window->pRoot->RemoveVisual(surface.pVisual);
#ifdef USE_VIRTUAL_SURFACES
- surface.pVirtualSurface->Release();
+ surface.pVirtualSurface->Release();
#else
- // Release the video memory and visual in the tree
- for (auto tile_it = surface.tiles.begin(); tile_it != surface.tiles.end();
- ++tile_it) {
- tile_it->second.pSurface->Release();
- tile_it->second.pVisual->Release();
- }
+ // Release the video memory and visual in the tree
+ for (auto tile_it=surface.tiles.begin() ; tile_it != surface.tiles.end() ; ++tile_it) {
+ tile_it->second.pSurface->Release();
+ tile_it->second.pVisual->Release();
+ }
#endif
- surface.pVisual->Release();
- window->surfaces.erase(id);
-}
+ surface.pVisual->Release();
+ window->surfaces.erase(id);
+ }
-// Bind a DC surface to allow issuing GL commands to it
-GLuint com_dc_bind_surface(Window* window, uint64_t surface_id, int tile_x,
- int tile_y, int* x_offset, int* y_offset,
- int dirty_x0, int dirty_y0, int dirty_width,
- int dirty_height) {
- assert(window->surfaces.count(surface_id) == 1);
- Surface& surface = window->surfaces[surface_id];
-
- TileKey key(tile_x, tile_y);
- assert(surface.tiles.count(key) == 1);
- Tile& tile = surface.tiles[key];
-
- // Inform DC that we want to draw on this surface. DC uses texture
- // atlases when the tiles are small. It returns an offset where the
- // client code must draw into this surface when this happens.
- RECT update_rect;
- update_rect.left = dirty_x0;
- update_rect.top = dirty_y0;
- update_rect.right = dirty_x0 + dirty_width;
- update_rect.bottom = dirty_y0 + dirty_height;
- POINT offset;
- D3D11_TEXTURE2D_DESC desc;
- ID3D11Texture2D* pTexture;
- HRESULT hr;
-
- // Store the current surface for unbinding later
+ // Bind a DC surface to allow issuing GL commands to it
+ GLuint com_dc_bind_surface(
+ Window *window,
+ uint64_t surface_id,
+ int tile_x,
+ int tile_y,
+ int *x_offset,
+ int *y_offset,
+ int dirty_x0,
+ int dirty_y0,
+ int dirty_width,
+ int dirty_height
+ ) {
+ assert(window->surfaces.count(surface_id) == 1);
+ Surface &surface = window->surfaces[surface_id];
+
+ TileKey key(tile_x, tile_y);
+ assert(surface.tiles.count(key) == 1);
+ Tile &tile = surface.tiles[key];
+
+ // Inform DC that we want to draw on this surface. DC uses texture
+ // atlases when the tiles are small. It returns an offset where the
+ // client code must draw into this surface when this happens.
+ RECT update_rect;
+ update_rect.left = dirty_x0;
+ update_rect.top = dirty_y0;
+ update_rect.right = dirty_x0 + dirty_width;
+ update_rect.bottom = dirty_y0 + dirty_height;
+ POINT offset;
+ D3D11_TEXTURE2D_DESC desc;
+ ID3D11Texture2D *pTexture;
+ HRESULT hr;
+
+ // Store the current surface for unbinding later
#ifdef USE_VIRTUAL_SURFACES
- LONG tile_offset_x = VIRTUAL_OFFSET + tile_x * surface.tile_width;
- LONG tile_offset_y = VIRTUAL_OFFSET + tile_y * surface.tile_height;
-
- update_rect.left += tile_offset_x;
- update_rect.top += tile_offset_y;
- update_rect.right += tile_offset_x;
- update_rect.bottom += tile_offset_y;
-
- hr = surface.pVirtualSurface->BeginDraw(
- &update_rect, __uuidof(ID3D11Texture2D), (void**)&pTexture, &offset);
- window->pCurrentSurface = surface.pVirtualSurface;
+ LONG tile_offset_x = VIRTUAL_OFFSET + tile_x * surface.tile_width;
+ LONG tile_offset_y = VIRTUAL_OFFSET + tile_y * surface.tile_height;
+
+ update_rect.left += tile_offset_x;
+ update_rect.top += tile_offset_y;
+ update_rect.right += tile_offset_x;
+ update_rect.bottom += tile_offset_y;
+
+ hr = surface.pVirtualSurface->BeginDraw(
+ &update_rect,
+ __uuidof(ID3D11Texture2D),
+ (void **) &pTexture,
+ &offset
+ );
+ window->pCurrentSurface = surface.pVirtualSurface;
#else
- hr = tile.pSurface->BeginDraw(&update_rect, __uuidof(ID3D11Texture2D),
- (void**)&pTexture, &offset);
- window->pCurrentSurface = tile.pSurface;
+ hr = tile.pSurface->BeginDraw(
+ &update_rect,
+ __uuidof(ID3D11Texture2D),
+ (void **) &pTexture,
+ &offset
+ );
+ window->pCurrentSurface = tile.pSurface;
#endif
- // DC includes the origin of the dirty / update rect in the draw offset,
- // undo that here since WR expects it to be an absolute offset.
- assert(SUCCEEDED(hr));
- offset.x -= dirty_x0;
- offset.y -= dirty_y0;
- pTexture->GetDesc(&desc);
- *x_offset = offset.x;
- *y_offset = offset.y;
-
- // Construct an EGLImage wrapper around the D3D texture for ANGLE.
- const EGLAttrib attribs[] = {EGL_NONE};
- window->mEGLImage = eglCreateImage(
- window->EGLDisplay, EGL_NO_CONTEXT, EGL_D3D11_TEXTURE_ANGLE,
- static_cast<EGLClientBuffer>(pTexture), attribs);
-
- // Get the current FBO and RBO id, so we can restore them later
- GLint currentFboId, currentRboId;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &currentFboId);
- glGetIntegerv(GL_RENDERBUFFER_BINDING, &currentRboId);
-
- // Create a render buffer object that is backed by the EGL image.
- glGenRenderbuffers(1, &window->mColorRBO);
- glBindRenderbuffer(GL_RENDERBUFFER, window->mColorRBO);
- glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, window->mEGLImage);
-
- // Get or create an FBO for the specified dimensions
- GLuint fboId = GetOrCreateFbo(window, desc.Width, desc.Height);
-
- // Attach the new renderbuffer to the FBO
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
- glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, window->mColorRBO);
-
- // Restore previous FBO and RBO bindings
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, currentFboId);
- glBindRenderbuffer(GL_RENDERBUFFER, currentRboId);
-
- return fboId;
-}
-
-// Unbind a currently bound DC surface
-void com_dc_unbind_surface(Window* window) {
- HRESULT hr = window->pCurrentSurface->EndDraw();
- assert(SUCCEEDED(hr));
+ // DC includes the origin of the dirty / update rect in the draw offset,
+ // undo that here since WR expects it to be an absolute offset.
+ assert(SUCCEEDED(hr));
+ offset.x -= dirty_x0;
+ offset.y -= dirty_y0;
+ pTexture->GetDesc(&desc);
+ *x_offset = offset.x;
+ *y_offset = offset.y;
+
+ // Construct an EGLImage wrapper around the D3D texture for ANGLE.
+ const EGLAttrib attribs[] = { EGL_NONE };
+ window->mEGLImage = eglCreateImage(
+ window->EGLDisplay,
+ EGL_NO_CONTEXT,
+ EGL_D3D11_TEXTURE_ANGLE,
+ static_cast<EGLClientBuffer>(pTexture),
+ attribs
+ );
+
+ // Get the current FBO and RBO id, so we can restore them later
+ GLint currentFboId, currentRboId;
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &currentFboId);
+ glGetIntegerv(GL_RENDERBUFFER_BINDING, &currentRboId);
+
+ // Create a render buffer object that is backed by the EGL image.
+ glGenRenderbuffers(1, &window->mColorRBO);
+ glBindRenderbuffer(GL_RENDERBUFFER, window->mColorRBO);
+ glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, window->mEGLImage);
+
+ // Get or create an FBO for the specified dimensions
+ GLuint fboId = GetOrCreateFbo(window, desc.Width, desc.Height);
+
+ // Attach the new renderbuffer to the FBO
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ window->mColorRBO);
+
+ // Restore previous FBO and RBO bindings
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, currentFboId);
+ glBindRenderbuffer(GL_RENDERBUFFER, currentRboId);
+
+ return fboId;
+ }
- glDeleteRenderbuffers(1, &window->mColorRBO);
- window->mColorRBO = 0;
+ // Unbind a currently bound DC surface
+ void com_dc_unbind_surface(Window *window) {
+ HRESULT hr = window->pCurrentSurface->EndDraw();
+ assert(SUCCEEDED(hr));
- eglDestroyImage(window->EGLDisplay, window->mEGLImage);
- window->mEGLImage = EGL_NO_IMAGE;
-}
+ glDeleteRenderbuffers(1, &window->mColorRBO);
+ window->mColorRBO = 0;
-void com_dc_begin_transaction(Window*) {}
+ eglDestroyImage(window->EGLDisplay, window->mEGLImage);
+ window->mEGLImage = EGL_NO_IMAGE;
+ }
-// Add a DC surface to the visual tree. Called per-frame to build the
-// composition.
-void com_dc_add_surface(Window* window, uint64_t id, int x, int y, int clip_x,
- int clip_y, int clip_w, int clip_h) {
- Surface surface = window->surfaces[id];
- window->mCurrentLayers.push_back(id);
+ void com_dc_begin_transaction(Window *) {
+ }
- // Place the visual - this changes frame to frame based on scroll position
- // of the slice.
- float offset_x = (float)(x + window->client_rect.left);
- float offset_y = (float)(y + window->client_rect.top);
+ // Add a DC surface to the visual tree. Called per-frame to build the composition.
+ void com_dc_add_surface(
+ Window *window,
+ uint64_t id,
+ int x,
+ int y,
+ int clip_x,
+ int clip_y,
+ int clip_w,
+ int clip_h
+ ) {
+ Surface surface = window->surfaces[id];
+ window->mCurrentLayers.push_back(id);
+
+ // Place the visual - this changes frame to frame based on scroll position
+ // of the slice.
+ float offset_x = (float) (x + window->client_rect.left);
+ float offset_y = (float) (y + window->client_rect.top);
#ifdef USE_VIRTUAL_SURFACES
- offset_x -= VIRTUAL_OFFSET;
- offset_y -= VIRTUAL_OFFSET;
+ offset_x -= VIRTUAL_OFFSET;
+ offset_y -= VIRTUAL_OFFSET;
#endif
- surface.pVisual->SetOffsetX(offset_x);
- surface.pVisual->SetOffsetY(offset_y);
-
- // Set the clip rect - converting from world space to the pre-offset space
- // that DC requires for rectangle clips.
- D2D_RECT_F clip_rect;
- clip_rect.left = clip_x - offset_x;
- clip_rect.top = clip_y - offset_y;
- clip_rect.right = clip_rect.left + clip_w;
- clip_rect.bottom = clip_rect.top + clip_h;
- surface.pVisual->SetClip(clip_rect);
-}
-
-// Finish the composition transaction, telling DC to composite
-void com_dc_end_transaction(Window* window) {
- bool same = window->mPrevLayers == window->mCurrentLayers;
-
- if (!same) {
- HRESULT hr = window->pRoot->RemoveAllVisuals();
- assert(SUCCEEDED(hr));
-
- for (auto it = window->mCurrentLayers.begin();
- it != window->mCurrentLayers.end(); ++it) {
- Surface& surface = window->surfaces[*it];
-
- // Add this visual as the last element in the visual tree (z-order is
- // implicit, based on the order tiles are added).
- hr = window->pRoot->AddVisual(surface.pVisual, FALSE, NULL);
- assert(SUCCEEDED(hr));
+ surface.pVisual->SetOffsetX(offset_x);
+ surface.pVisual->SetOffsetY(offset_y);
+
+ // Set the clip rect - converting from world space to the pre-offset space
+ // that DC requires for rectangle clips.
+ D2D_RECT_F clip_rect;
+ clip_rect.left = clip_x - offset_x;
+ clip_rect.top = clip_y - offset_y;
+ clip_rect.right = clip_rect.left + clip_w;
+ clip_rect.bottom = clip_rect.top + clip_h;
+ surface.pVisual->SetClip(clip_rect);
}
- }
- window->mPrevLayers.swap(window->mCurrentLayers);
- window->mCurrentLayers.clear();
-
- HRESULT hr = window->pDCompDevice->Commit();
- assert(SUCCEEDED(hr));
-}
+ // Finish the composition transaction, telling DC to composite
+ void com_dc_end_transaction(Window *window) {
+ bool same = window->mPrevLayers == window->mCurrentLayers;
+
+ if (!same) {
+ HRESULT hr = window->pRoot->RemoveAllVisuals();
+ assert(SUCCEEDED(hr));
+
+ for (auto it = window->mCurrentLayers.begin(); it != window->mCurrentLayers.end(); ++it) {
+ Surface &surface = window->surfaces[*it];
+
+ // Add this visual as the last element in the visual tree (z-order is implicit,
+ // based on the order tiles are added).
+ hr = window->pRoot->AddVisual(
+ surface.pVisual,
+ FALSE,
+ NULL
+ );
+ assert(SUCCEEDED(hr));
+ }
+ }
+
+ window->mPrevLayers.swap(window->mCurrentLayers);
+ window->mCurrentLayers.clear();
+
+ HRESULT hr = window->pDCompDevice->Commit();
+ assert(SUCCEEDED(hr));
+ }
-// Get a pointer to an EGL symbol
-void* com_dc_get_proc_address(const char* name) {
- return eglGetProcAddress(name);
-}
+ // Get a pointer to an EGL symbol
+ void *com_dc_get_proc_address(const char *name) {
+ return eglGetProcAddress(name);
+ }
}
diff --git a/third_party/webrender/example-compositor/compositor-windows/src/lib.rs b/third_party/webrender/example-compositor/compositor-windows/src/lib.rs
index df15b0348ab..18b80b5d1e9 100644
--- a/third_party/webrender/example-compositor/compositor-windows/src/lib.rs
+++ b/third_party/webrender/example-compositor/compositor-windows/src/lib.rs
@@ -88,8 +88,6 @@ extern {
);
fn com_dc_end_transaction(window: *mut Window);
-
- fn deinit(window: *mut Window);
}
pub fn create_window(
@@ -261,7 +259,3 @@ pub fn swap_buffers(window: *mut Window) {
com_dc_swap_buffers(window);
}
}
-
-pub fn deinit(window: *mut Window) {
- todo!()
-}