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authorAlan Jeffrey <ajeffrey@mozilla.com>2018-09-12 17:21:51 -0500
committerAlan Jeffrey <ajeffrey@mozilla.com>2018-10-29 08:49:41 -0500
commitdab8f4a97fe8c122d24281ea7c62ccb3c7bba621 (patch)
treefec6a477145188b9dda3713c8ff8992a2f60b030 /support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp
parente580250d5d99060b0ee8d88e3ff66b6d9ec24050 (diff)
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Support building for Magic Leap.
Diffstat (limited to 'support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp')
-rw-r--r--support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp b/support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp
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+++ b/support/magicleap/Servo2D/code/src.gen/SceneDescriptor.cpp
@@ -0,0 +1,54 @@
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+#include <SceneDescriptor.h>
+
+SceneDescriptor::SceneDescriptor(const char * exportedName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExportedNodeReferences& exportedNodeReferences, bool initiallyInstanced)
+:
+ exportedName_(exportedName),
+ id_(id),
+ sceneGraphPath_(sceneGraphPath),
+ resourceModelPath_(resourceModelPath),
+ exportedNodeReferences_(exportedNodeReferences),
+ initiallyInstanced_(initiallyInstanced) {
+}
+
+const std::string & SceneDescriptor::getExportedName() const {
+ return exportedName_;
+}
+
+const std::string & SceneDescriptor::getId() const {
+ return id_;
+}
+
+const std::string & SceneDescriptor::getSceneGraphPath() const {
+ return sceneGraphPath_;
+}
+
+const std::string & SceneDescriptor::getResourceModelPath() const {
+ return resourceModelPath_;
+}
+
+const SceneDescriptor::ExportedNodeReferences & SceneDescriptor::getExportedNodeReferences() const {
+ return exportedNodeReferences_;
+}
+
+bool SceneDescriptor::getInitiallyInstanced() const {
+ return initiallyInstanced_;
+}