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author | bors-servo <release+servo@mozilla.com> | 2013-06-14 16:06:33 -0700 |
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committer | bors-servo <release+servo@mozilla.com> | 2013-06-14 16:06:33 -0700 |
commit | 93eea6b2e87adedf833790d045bf69417ca9b7e3 (patch) | |
tree | c2a79b0689be6e704f183b6dd6177c93d487401e /src | |
parent | 96731e9714e08773521c0f54e0f0a852e5029252 (diff) | |
parent | 282288d8c560c99a8a966a44e7c0d4ca4979ebba (diff) | |
download | servo-93eea6b2e87adedf833790d045bf69417ca9b7e3.tar.gz servo-93eea6b2e87adedf833790d045bf69417ca9b7e3.zip |
auto merge of #518 : metajack/servo/gpu-rendering, r=pcwalton
This uses Skia GL to render to offscreen FBOs and then passes the resulting textures directly to the compositor.
It depends on https://github.com/mozilla-servo/rust-azure/pull/26 and https://github.com/mozilla-servo/skia/pull/14
r? @pcwalton
Diffstat (limited to 'src')
-rw-r--r-- | src/components/gfx/compositor.rs | 4 | ||||
-rw-r--r-- | src/components/gfx/render_context.rs | 4 | ||||
-rw-r--r-- | src/components/gfx/render_layers.rs | 53 | ||||
-rw-r--r-- | src/components/gfx/render_task.rs | 12 | ||||
-rw-r--r-- | src/components/main/compositing/mod.rs | 62 | ||||
-rw-r--r-- | src/components/main/platform/common/glut_windowing.rs | 2 | ||||
m--------- | src/support/azure/rust-azure | 0 | ||||
m--------- | src/support/layers/rust-layers | 0 | ||||
m--------- | src/support/opengles/rust-opengles | 0 | ||||
m--------- | src/support/skia/skia | 0 | ||||
m--------- | src/support/spidermonkey/rust-mozjs | 0 |
11 files changed, 54 insertions, 83 deletions
diff --git a/src/components/gfx/compositor.rs b/src/components/gfx/compositor.rs index ea87d548661..91b03989da6 100644 --- a/src/components/gfx/compositor.rs +++ b/src/components/gfx/compositor.rs @@ -2,7 +2,8 @@ * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ -use azure::azure_hl::{DrawTarget}; +use azure::azure_hl::DrawTarget; +use azure::azure::AzGLContext; use geom::rect::Rect; use geom::size::Size2D; @@ -34,6 +35,7 @@ pub enum RenderState { /// The interface used to by the renderer to acquire draw targets for each rendered frame and /// submit them to be drawn to the display. pub trait Compositor { + fn get_gl_context(&self) -> AzGLContext; fn paint(&self, layer_buffer_set: LayerBufferSet, new_size: Size2D<uint>); fn set_render_state(&self, render_state: RenderState); } diff --git a/src/components/gfx/render_context.rs b/src/components/gfx/render_context.rs index 17fb40d825c..aef6e85c9ec 100644 --- a/src/components/gfx/render_context.rs +++ b/src/components/gfx/render_context.rs @@ -30,6 +30,7 @@ pub impl<'self> RenderContext<'self> { } pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) { + self.canvas.draw_target.make_current(); self.canvas.draw_target.fill_rect(&bounds.to_azure_rect(), &ColorPattern(color)); } @@ -46,6 +47,7 @@ pub impl<'self> RenderContext<'self> { let stroke_opts = StrokeOptions(width_px as AzFloat, 10 as AzFloat, stroke_fields); let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t); + self.canvas.draw_target.make_current(); self.canvas.draw_target.stroke_rect(&rect, &pattern, &stroke_opts, &draw_opts); } @@ -54,6 +56,7 @@ pub impl<'self> RenderContext<'self> { let size = Size2D(image.width as i32, image.height as i32); let stride = image.width * 4; + self.canvas.draw_target.make_current(); let draw_target_ref = &self.canvas.draw_target; let azure_surface = draw_target_ref.create_source_surface_from_data(image.data, size, stride as i32, B8G8R8A8); @@ -75,6 +78,7 @@ pub impl<'self> RenderContext<'self> { self.canvas.rect.origin.y as AzFloat), Size2D(self.canvas.rect.size.width as AzFloat, self.canvas.rect.size.height as AzFloat)); + self.canvas.draw_target.make_current(); self.canvas.draw_target.fill_rect(&rect, &pattern); } } diff --git a/src/components/gfx/render_layers.rs b/src/components/gfx/render_layers.rs index a0741480dd7..fd8bdb03e86 100644 --- a/src/components/gfx/render_layers.rs +++ b/src/components/gfx/render_layers.rs @@ -9,6 +9,7 @@ use servo_util::time; use servo_util::time::ProfilerChan; use azure::azure_hl::{B8G8R8A8, DrawTarget}; +use azure::azure::{AzGLContext}; use core::comm::Chan; use geom::point::Point2D; use geom::rect::Rect; @@ -34,6 +35,7 @@ type RenderFn<'self> = &'self fn(layer: *RenderLayer, pub fn render_layers(layer_ref: *RenderLayer, opts: &Opts, prof_chan: ProfilerChan, + share_gl_context: AzGLContext, f: RenderFn) -> LayerBufferSet { let tile_size = opts.tile_size; @@ -55,19 +57,8 @@ pub fn render_layers(layer_ref: *RenderLayer, let width = right - x; let height = bottom - y; - // Round the width up the nearest 32 pixels for DMA on the Mac. - let aligned_width = if width % 32 == 0 { - width - } else { - (width & !(32 - 1)) + 32 - }; - assert!(aligned_width % 32 == 0); - assert!(aligned_width >= width); - - debug!("tile aligned_width %u", aligned_width); - - let tile_rect = Rect(Point2D(x / scale, y / scale), Size2D(aligned_width, height)); //change this - let screen_rect = Rect(Point2D(x, y), Size2D(aligned_width, height)); //change this + let tile_rect = Rect(Point2D(x / scale, y / scale), Size2D(width, height)); //change this + let screen_rect = Rect(Point2D(x, y), Size2D(width, height)); //change this let buffer; // FIXME: Try harder to search for a matching tile. @@ -79,40 +70,14 @@ pub fn render_layers(layer_ref: *RenderLayer, // Create a new buffer. debug!("creating tile, (%u, %u)", x, y); - let size = Size2D(aligned_width as i32, height as i32); // FIXME: This may not be always true. - let stride = (aligned_width as i32) * 4; - - let mut data: ~[u8] = ~[0]; - let offset; - unsafe { - // FIXME: Evil black magic to ensure that we don't perform a slow memzero - // of this buffer. This should be made safe. - - let align = 256; - - let len = ((stride * size.height) as uint) + align; - vec::reserve(&mut data, len); - vec::raw::set_len(&mut data, len); - - // Round up to the nearest 32-byte-aligned address for DMA on the Mac. - let addr: uint = cast::transmute(ptr::to_unsafe_ptr(&data[0])); - if addr % align == 0 { - offset = 0; - } else { - offset = align - addr % align; - } - - debug!("tile offset is %u, expected addr is %x", offset, addr + offset); - } + let stride = width * 4; buffer = LayerBuffer { - draw_target: DrawTarget::new_with_data(opts.render_backend, - data, - offset, - size, - stride, - B8G8R8A8), + draw_target: DrawTarget::new_with_fbo(opts.render_backend, + share_gl_context, + Size2D(width as i32, height as i32), + B8G8R8A8), rect: tile_rect, screen_pos: screen_rect, stride: stride as uint diff --git a/src/components/gfx/render_task.rs b/src/components/gfx/render_task.rs index 4b76e2ac0f6..1b5aa289f53 100644 --- a/src/components/gfx/render_task.rs +++ b/src/components/gfx/render_task.rs @@ -4,7 +4,7 @@ // The task that handles all rendering/painting. -use azure::AzFloat; +use azure::{AzFloat, AzGLContext}; use compositor::{Compositor, IdleRenderState, RenderingRenderState}; use font_context::FontContext; use geom::matrix2d::Matrix2D; @@ -16,6 +16,7 @@ use core::cell::Cell; use core::comm::{Chan, Port, SharedChan}; use core::task::SingleThreaded; use std::task_pool::TaskPool; + use servo_net::util::spawn_listener; use servo_util::time::{ProfilerChan, profile}; @@ -43,6 +44,7 @@ impl RenderTask { do spawn { let compositor = compositor_cell.take(); + let share_gl_context = compositor.get_gl_context(); // FIXME: Annoying three-cell dance here. We need one-shot closures. let opts = opts_cell.with_ref(|o| copy *o); @@ -77,6 +79,7 @@ impl RenderTask { thread_pool: thread_pool, opts: opts_cell.take(), profiler_chan: profiler_chan_copy, + share_gl_context: share_gl_context, }; renderer.start(); @@ -103,6 +106,8 @@ priv struct Renderer<C> { /// A channel to the profiler. profiler_chan: ProfilerChan, + + share_gl_context: AzGLContext, } impl<C: Compositor + Owned> Renderer<C> { @@ -126,7 +131,8 @@ impl<C: Compositor + Owned> Renderer<C> { do profile(time::RenderingCategory, self.profiler_chan.clone()) { let layer_buffer_set = do render_layers(&render_layer, &self.opts, - self.profiler_chan.clone()) |render_layer_ref, + self.profiler_chan.clone(), + self.share_gl_context) |render_layer_ref, layer_buffer, buffer_chan| { let layer_buffer_cell = Cell(layer_buffer); @@ -147,7 +153,6 @@ impl<C: Compositor + Owned> Renderer<C> { let matrix = matrix.translate(-(layer_buffer.rect.origin.x as f32) as AzFloat, -(layer_buffer.rect.origin.y as f32) as AzFloat); - layer_buffer.draw_target.set_transform(&matrix); // Clear the buffer. @@ -160,6 +165,7 @@ impl<C: Compositor + Owned> Renderer<C> { }; render_layer.display_list.draw_into_context(&ctx); + ctx.canvas.draw_target.flush(); } // Send back the buffer. diff --git a/src/components/main/compositing/mod.rs b/src/components/main/compositing/mod.rs index 452f4bbb06d..f7049f2d131 100644 --- a/src/components/main/compositing/mod.rs +++ b/src/components/main/compositing/mod.rs @@ -13,7 +13,8 @@ use script::dom::event::{Event, ClickEvent, MouseDownEvent, MouseUpEvent}; use script::compositor_interface::{ReadyState, CompositorInterface}; use script::compositor_interface; -use azure::azure_hl::{DataSourceSurface, DrawTarget, SourceSurfaceMethods}; +use azure::azure_hl::{DataSourceSurface, DrawTarget, SourceSurfaceMethods, current_gl_context}; +use azure::azure::AzGLContext; use core::cell::Cell; use core::comm::{Chan, SharedChan, Port}; use core::num::Orderable; @@ -22,8 +23,9 @@ use geom::matrix::identity; use geom::point::Point2D; use geom::size::Size2D; use gfx::compositor::{Compositor, LayerBufferSet, RenderState}; -use layers::layers::{ARGB32Format, BasicImageData, ContainerLayer, ContainerLayerKind, Format}; -use layers::layers::{Image, ImageData, ImageLayer, ImageLayerKind, RGB24Format, WithDataFn}; +use layers::layers::{ARGB32Format, ContainerLayer, ContainerLayerKind, Format}; +use layers::layers::{ImageData, WithDataFn}; +use layers::layers::{TextureLayerKind, TextureLayer, TextureManager}; use layers::rendergl; use layers::scene::Scene; use servo_util::{time, url}; @@ -74,6 +76,8 @@ impl CompositorTask { pub enum Msg { /// Requests that the compositor shut down. Exit, + /// Requests the compositors GL context. + GetGLContext(Chan<AzGLContext>), /// Requests that the compositor paint the given layer buffer set for the given page size. Paint(LayerBufferSet, Size2D<uint>), /// Alerts the compositor to the current status of page loading. @@ -86,7 +90,7 @@ pub enum Msg { struct AzureDrawTargetImageData { draw_target: DrawTarget, data_source_surface: DataSourceSurface, - size: Size2D<uint> + size: Size2D<uint>, } impl ImageData for AzureDrawTargetImageData { @@ -121,16 +125,6 @@ fn run_main_loop(port: Port<Msg>, // list. This is only here because we don't have that logic in the renderer yet. let context = rendergl::init_render_context(); let root_layer = @mut ContainerLayer(); - let original_layer_transform; - { - let image_data = @BasicImageData::new(Size2D(0, 0), 0, RGB24Format, ~[]); - let image = @mut Image::new(image_data as @ImageData); - let image_layer = @mut ImageLayer(image); - original_layer_transform = image_layer.common.transform; - image_layer.common.set_transform(original_layer_transform.scale(800.0, 600.0, 1.0)); - root_layer.add_child(ImageLayerKind(image_layer)); - } - let scene = @mut Scene(ContainerLayerKind(root_layer), Size2D(800.0, 600.0), identity()); let done = @mut false; @@ -155,6 +149,8 @@ fn run_main_loop(port: Port<Msg>, ChangeReadyState(ready_state) => window.set_ready_state(ready_state), ChangeRenderState(render_state) => window.set_render_state(render_state), + GetGLContext(chan) => chan.send(current_gl_context()), + Paint(new_layer_buffer_set, new_size) => { debug!("osmain: received new frame"); @@ -175,25 +171,19 @@ fn run_main_loop(port: Port<Msg>, debug!("osmain: compositing buffer rect %?", &buffer.rect); - let image_data = @AzureDrawTargetImageData { - draw_target: buffer.draw_target.clone(), - data_source_surface: buffer.draw_target.snapshot().get_data_surface(), - size: Size2D(width, height) - }; - let image = @mut Image::new(image_data as @ImageData); - - // Find or create an image layer. - let image_layer; + // Find or create a texture layer. + let texture_layer; current_layer_child = match current_layer_child { None => { - debug!("osmain: adding new image layer"); - image_layer = @mut ImageLayer(image); - root_layer.add_child(ImageLayerKind(image_layer)); + debug!("osmain: adding new texture layer"); + texture_layer = @mut TextureLayer::new(@buffer.draw_target.clone() as @TextureManager, + buffer.rect.size); + root_layer.add_child(TextureLayerKind(texture_layer)); None } - Some(ImageLayerKind(existing_image_layer)) => { - image_layer = existing_image_layer; - image_layer.set_image(image); + Some(TextureLayerKind(existing_texture_layer)) => { + texture_layer = existing_texture_layer; + texture_layer.manager = @buffer.draw_target.clone() as @TextureManager; // Move on to the next sibling. do current_layer_child.get().with_common |common| { @@ -207,17 +197,15 @@ fn run_main_loop(port: Port<Msg>, let origin = Point2D(origin.x as f32, origin.y as f32); // Set the layer's transform. - let transform = original_layer_transform.translate(origin.x, - origin.y, - 0.0); + let transform = identity().translate(origin.x, origin.y, 0.0); let transform = transform.scale(width as f32, height as f32, 1.0); - image_layer.common.set_transform(transform) + texture_layer.common.set_transform(transform); } // TODO: Recycle the old buffers; send them back to the renderer to reuse if // it wishes. - window.set_needs_display() + window.set_needs_display(); } } } @@ -356,6 +344,12 @@ fn run_main_loop(port: Port<Msg>, /// Implementation of the abstract `Compositor` interface. impl Compositor for CompositorTask { + fn get_gl_context(&self) -> AzGLContext { + let (port, chan) = comm::stream(); + self.chan.send(GetGLContext(chan)); + port.recv() + } + fn paint(&self, layer_buffer_set: LayerBufferSet, new_size: Size2D<uint>) { self.chan.send(Paint(layer_buffer_set, new_size)) } diff --git a/src/components/main/platform/common/glut_windowing.rs b/src/components/main/platform/common/glut_windowing.rs index 0b35f24ae7c..a6ee264437c 100644 --- a/src/components/main/platform/common/glut_windowing.rs +++ b/src/components/main/platform/common/glut_windowing.rs @@ -60,8 +60,8 @@ impl WindowMethods<Application> for Window { /// Creates a new window. pub fn new(_: &Application) -> @mut Window { // Create the GLUT window. + unsafe { glut::bindgen::glutInitWindowSize(800, 600); } let glut_window = glut::create_window(~"Servo"); - glut::reshape_window(glut_window, 800, 600); // Create our window object. let window = @mut Window { diff --git a/src/support/azure/rust-azure b/src/support/azure/rust-azure -Subproject 9ee743c1badb904adcfdf6ff3ebd100797b68ab +Subproject 04976e3fae0ef0332036082ab8770fb1ad2c10c diff --git a/src/support/layers/rust-layers b/src/support/layers/rust-layers -Subproject f4ec5a4590a39804ef38faaab4b6749e5c7eb4c +Subproject e0898b8555261dc01485883486df13afbcbd4dd diff --git a/src/support/opengles/rust-opengles b/src/support/opengles/rust-opengles -Subproject f0a5718827f7f2436cb0a9d0b2463efdea26361 +Subproject bb97c51065f8658911e9b16da4ec99d26099d9a diff --git a/src/support/skia/skia b/src/support/skia/skia -Subproject 4af440519885bc45ed51349e9b501b1550f75d9 +Subproject 7415c2829e77812411a2ae9cf448c0e28803546 diff --git a/src/support/spidermonkey/rust-mozjs b/src/support/spidermonkey/rust-mozjs -Subproject dc25b92b3f8777b3599455cee190d1a07348b71 +Subproject 4f966f005b0dab9e26264667fb9df1249235487 |