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author | Martin Robinson <mrobinson@igalia.com> | 2024-02-03 15:38:48 +0100 |
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committer | GitHub <noreply@github.com> | 2024-02-03 14:38:48 +0000 |
commit | d7d0451424faf1bf9c705068bea1aa8cf582d6ad (patch) | |
tree | 58bd9b44b0ba1f86036b322a5155a19eb6e2a913 /ports/servoshell/headless_window.rs | |
parent | b2fe66f7e4a74eaf9a92c63a062ce67c4d9cc2a5 (diff) | |
download | servo-d7d0451424faf1bf9c705068bea1aa8cf582d6ad.tar.gz servo-d7d0451424faf1bf9c705068bea1aa8cf582d6ad.zip |
libservo: Handle GL video decoding setup internally (#31209)
Instead of making the client set up GL video decoding, have this done
inside libservo. The details necessary for decoding are fetched via
Surfman now. This also removes the setup for the context on Android --
which has no GStreamer support now anyway. In the future, this could be
enabled, but should likely be done using Surfman, instead of passing on
all these details manually.
Diffstat (limited to 'ports/servoshell/headless_window.rs')
-rw-r--r-- | ports/servoshell/headless_window.rs | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/ports/servoshell/headless_window.rs b/ports/servoshell/headless_window.rs index d962362d64f..ba87ffd388c 100644 --- a/ports/servoshell/headless_window.rs +++ b/ports/servoshell/headless_window.rs @@ -15,7 +15,6 @@ use servo::rendering_context::RenderingContext; use servo::servo_geometry::DeviceIndependentPixel; use servo::style_traits::DevicePixel; use servo::webrender_api::units::DeviceIntRect; -use servo_media::player::context as MediaPlayerCtxt; use surfman::{Connection, Context, Device, SurfaceType}; use crate::events_loop::WakerEvent; @@ -144,18 +143,6 @@ impl WindowMethods for Window { self.animation_state.set(state); } - fn get_gl_context(&self) -> MediaPlayerCtxt::GlContext { - MediaPlayerCtxt::GlContext::Unknown - } - - fn get_native_display(&self) -> MediaPlayerCtxt::NativeDisplay { - MediaPlayerCtxt::NativeDisplay::Unknown - } - - fn get_gl_api(&self) -> MediaPlayerCtxt::GlApi { - MediaPlayerCtxt::GlApi::None - } - fn rendering_context(&self) -> RenderingContext { self.rendering_context.clone() } |