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author | Daniel Adams <70986246+msub2@users.noreply.github.com> | 2024-04-07 23:43:48 -1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-04-08 09:43:48 +0000 |
commit | e38b34a6298f3144e13ff41a5ab2021a35010923 (patch) | |
tree | a764e042a568eb8c56b4b8e3749c9ed10fc7429b /components | |
parent | ddbec46e1fe6716e2cba5e073f62014c22539589 (diff) | |
download | servo-e38b34a6298f3144e13ff41a5ab2021a35010923.tar.gz servo-e38b34a6298f3144e13ff41a5ab2021a35010923.zip |
Gamepad: Remove GamepadList and fix dropped connection event on startup (#31684)
* Replace GamepadList
* Fix initial gamepad connection event from gilrs getting dropped
* Fix gamepad reconnection issues, use MutNullableDom
* Reduce some repetition in handle_gamepad_events
* Address feedback, move some steps to navigator methods
* Refactor internal navigator gamepad methods
* Add note re: unused gilrs index, adjust navigator gamepad methods
Diffstat (limited to 'components')
-rw-r--r-- | components/script/dom/gamepad.rs | 4 | ||||
-rw-r--r-- | components/script/dom/gamepadlist.rs | 79 | ||||
-rw-r--r-- | components/script/dom/globalscope.rs | 59 | ||||
-rw-r--r-- | components/script/dom/mod.rs | 1 | ||||
-rw-r--r-- | components/script/dom/navigator.rs | 56 | ||||
-rw-r--r-- | components/script/dom/webidls/GamepadList.webidl | 10 |
6 files changed, 76 insertions, 133 deletions
diff --git a/components/script/dom/gamepad.rs b/components/script/dom/gamepad.rs index 75f2dc2f42f..cee1077d00f 100644 --- a/components/script/dom/gamepad.rs +++ b/components/script/dom/gamepad.rs @@ -199,6 +199,10 @@ impl Gamepad { } } + pub fn index(&self) -> i32 { + self.index.get() + } + pub fn update_index(&self, index: i32) { self.index.set(index); } diff --git a/components/script/dom/gamepadlist.rs b/components/script/dom/gamepadlist.rs deleted file mode 100644 index 847f8632ab7..00000000000 --- a/components/script/dom/gamepadlist.rs +++ /dev/null @@ -1,79 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ - -use dom_struct::dom_struct; - -use crate::dom::bindings::cell::DomRefCell; -use crate::dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods; -use crate::dom::bindings::reflector::{reflect_dom_object, Reflector}; -use crate::dom::bindings::root::{Dom, DomRoot}; -use crate::dom::gamepad::Gamepad; -use crate::dom::globalscope::GlobalScope; - -// https://www.w3.org/TR/gamepad/ -#[dom_struct] -pub struct GamepadList { - reflector_: Reflector, - list: DomRefCell<Vec<Dom<Gamepad>>>, -} - -impl GamepadList { - fn new_inherited(list: &[&Gamepad]) -> GamepadList { - GamepadList { - reflector_: Reflector::new(), - list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect()), - } - } - - pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> DomRoot<GamepadList> { - reflect_dom_object(Box::new(GamepadList::new_inherited(list)), global) - } - - pub fn add_if_not_exists(&self, gamepads: &[DomRoot<Gamepad>]) { - for gamepad in gamepads { - if !self - .list - .borrow() - .iter() - .any(|g| g.gamepad_id() == gamepad.gamepad_id()) - { - self.list.borrow_mut().push(Dom::from_ref(gamepad)); - // Ensure that the gamepad has the correct index - gamepad.update_index(self.list.borrow().len() as i32 - 1); - } - } - } - - pub fn remove_gamepad(&self, index: usize) { - self.list.borrow_mut().remove(index); - } - - pub fn list(&self) -> Vec<Option<DomRoot<Gamepad>>> { - self.list - .borrow() - .iter() - .map(|gamepad| Some(DomRoot::from_ref(&**gamepad))) - .collect() - } -} - -impl GamepadListMethods for GamepadList { - // https://w3c.github.io/gamepad/#dom-navigator-getgamepads - fn Length(&self) -> u32 { - self.list.borrow().len() as u32 - } - - // https://w3c.github.io/gamepad/#dom-navigator-getgamepads - fn Item(&self, index: u32) -> Option<DomRoot<Gamepad>> { - self.list - .borrow() - .get(index as usize) - .map(|gamepad| DomRoot::from_ref(&**gamepad)) - } - - // https://w3c.github.io/gamepad/#dom-navigator-getgamepads - fn IndexedGetter(&self, index: u32) -> Option<DomRoot<Gamepad>> { - self.Item(index) - } -} diff --git a/components/script/dom/globalscope.rs b/components/script/dom/globalscope.rs index b44f5c9f954..11edae2a21d 100644 --- a/components/script/dom/globalscope.rs +++ b/components/script/dom/globalscope.rs @@ -63,10 +63,10 @@ use super::bindings::trace::HashMapTracedValues; use crate::dom::bindings::cell::{DomRefCell, RefMut}; use crate::dom::bindings::codegen::Bindings::BroadcastChannelBinding::BroadcastChannelMethods; use crate::dom::bindings::codegen::Bindings::EventSourceBinding::EventSource_Binding::EventSourceMethods; -use crate::dom::bindings::codegen::Bindings::GamepadListBinding::GamepadList_Binding::GamepadListMethods; use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::{ ImageBitmapOptions, ImageBitmapSource, }; +use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods; use crate::dom::bindings::codegen::Bindings::PerformanceBinding::Performance_Binding::PerformanceMethods; use crate::dom::bindings::codegen::Bindings::PermissionStatusBinding::PermissionState; use crate::dom::bindings::codegen::Bindings::VoidFunctionBinding::VoidFunction; @@ -3133,7 +3133,10 @@ impl GlobalScope { /// <https://www.w3.org/TR/gamepad/#dfn-gamepadconnected> pub fn handle_gamepad_connect( &self, - index: usize, + // As the spec actually defines how to set the gamepad index, the GilRs index + // is currently unused, though in practice it will almost always be the same. + // More infra is currently needed to track gamepads across windows. + _index: usize, name: String, axis_bounds: (f64, f64), button_bounds: (f64, f64), @@ -3144,19 +3147,12 @@ impl GlobalScope { self.gamepad_task_source().queue_with_canceller( task!(gamepad_connected: move || { let global = this.root(); - let gamepad = Gamepad::new(&global, index as u32, name, axis_bounds, button_bounds); if let Some(window) = global.downcast::<Window>() { - let has_gesture = window.Navigator().has_gamepad_gesture(); - if has_gesture { - gamepad.set_exposed(true); - if window.Document().is_fully_active() { - gamepad.update_connected(true, has_gesture); - } - } - let gamepad_list = window.Navigator().gamepads(); - let gamepad_arr: [DomRoot<Gamepad>; 1] = [gamepad.clone()]; - gamepad_list.add_if_not_exists(&gamepad_arr); + let navigator = window.Navigator(); + let selected_index = navigator.select_gamepad_index(); + let gamepad = Gamepad::new(&global, selected_index, name, axis_bounds, button_bounds); + navigator.set_gamepad(selected_index as usize, &*gamepad); } }), &self.task_canceller(TaskSourceName::Gamepad) @@ -3172,18 +3168,11 @@ impl GlobalScope { task!(gamepad_disconnected: move || { let global = this.root(); if let Some(window) = global.downcast::<Window>() { - let gamepad_list = window.Navigator().gamepads(); - if let Some(gamepad) = gamepad_list.Item(index as u32) { + let navigator = window.Navigator(); + if let Some(gamepad) = navigator.get_gamepad(index) { if window.Document().is_fully_active() { gamepad.update_connected(false, gamepad.exposed()); - gamepad_list.remove_gamepad(index); - } - } - for i in (0..gamepad_list.Length()).rev() { - if gamepad_list.Item(i).is_none() { - gamepad_list.remove_gamepad(i as usize); - } else { - break; + navigator.remove_gamepad(index); } } } @@ -3203,11 +3192,10 @@ impl GlobalScope { task!(update_gamepad_state: move || { let global = this.root(); if let Some(window) = global.downcast::<Window>() { - let gamepad_list = window.Navigator().gamepads(); - if let Some(gamepad) = gamepad_list.Item(index as u32) { + let navigator = window.Navigator(); + if let Some(gamepad) = navigator.get_gamepad(index) { let current_time = global.performance().Now(); gamepad.update_timestamp(*current_time); - match update_type { GamepadUpdateType::Axis(index, value) => { gamepad.map_and_normalize_axes(index, value); @@ -3216,26 +3204,27 @@ impl GlobalScope { gamepad.map_and_normalize_buttons(index, value); } }; - - if !window.Navigator().has_gamepad_gesture() && contains_user_gesture(update_type) { - window.Navigator().set_has_gamepad_gesture(true); - for i in 0..gamepad_list.Length() { - if let Some(gamepad) = gamepad_list.Item(i) { + if !navigator.has_gamepad_gesture() && contains_user_gesture(update_type) { + navigator.set_has_gamepad_gesture(true); + navigator.GetGamepads() + .iter() + .filter_map(|g| g.as_ref()) + .for_each(|gamepad| { gamepad.set_exposed(true); gamepad.update_timestamp(*current_time); - let new_gamepad = Trusted::new(&*gamepad); + let new_gamepad = Trusted::new(&**gamepad); if window.Document().is_fully_active() { window.task_manager().gamepad_task_source().queue_with_canceller( task!(update_gamepad_connect: move || { let gamepad = new_gamepad.root(); gamepad.notify_event(GamepadEventType::Connected); }), - &window.upcast::<GlobalScope>().task_canceller(TaskSourceName::Gamepad), + &window.upcast::<GlobalScope>() + .task_canceller(TaskSourceName::Gamepad), ) .expect("Failed to queue update gamepad connect task."); } - } - } + }); } } } diff --git a/components/script/dom/mod.rs b/components/script/dom/mod.rs index 4df2c0188e6..590a90f9370 100644 --- a/components/script/dom/mod.rs +++ b/components/script/dom/mod.rs @@ -319,7 +319,6 @@ pub mod gamepad; pub mod gamepadbutton; pub mod gamepadbuttonlist; pub mod gamepadevent; -pub mod gamepadlist; pub mod gamepadpose; pub mod globalscope; pub mod gpu; diff --git a/components/script/dom/navigator.rs b/components/script/dom/navigator.rs index 3732a1face7..d6901ee802a 100644 --- a/components/script/dom/navigator.rs +++ b/components/script/dom/navigator.rs @@ -9,6 +9,7 @@ use dom_struct::dom_struct; use js::jsval::JSVal; use lazy_static::lazy_static; +use crate::dom::bindings::cell::DomRefCell; use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods; use crate::dom::bindings::codegen::Bindings::WindowBinding::Window_Binding::WindowMethods; use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector}; @@ -17,7 +18,7 @@ use crate::dom::bindings::str::DOMString; use crate::dom::bindings::utils::to_frozen_array; use crate::dom::bluetooth::Bluetooth; use crate::dom::gamepad::Gamepad; -use crate::dom::gamepadlist::GamepadList; +use crate::dom::gamepadevent::GamepadEventType; use crate::dom::gpu::GPU; use crate::dom::mediadevices::MediaDevices; use crate::dom::mediasession::MediaSession; @@ -47,7 +48,7 @@ pub struct Navigator { xr: MutNullableDom<XRSystem>, mediadevices: MutNullableDom<MediaDevices>, /// <https://www.w3.org/TR/gamepad/#dfn-gamepads> - gamepads: MutNullableDom<GamepadList>, + gamepads: DomRefCell<Vec<MutNullableDom<Gamepad>>>, permissions: MutNullableDom<Permissions>, mediasession: MutNullableDom<MediaSession>, gpu: MutNullableDom<GPU>, @@ -81,9 +82,50 @@ impl Navigator { self.xr.get() } - pub fn gamepads(&self) -> DomRoot<GamepadList> { - self.gamepads - .or_init(|| GamepadList::new(&self.global(), &[])) + pub fn get_gamepad(&self, index: usize) -> Option<DomRoot<Gamepad>> { + self.gamepads.borrow().get(index).and_then(|g| g.get()) + } + + pub fn set_gamepad(&self, index: usize, gamepad: &Gamepad) { + if let Some(gamepad_to_set) = self.gamepads.borrow().get(index) { + gamepad_to_set.set(Some(gamepad)); + } + if self.has_gamepad_gesture.get() { + gamepad.set_exposed(true); + if self.global().as_window().Document().is_fully_active() { + gamepad.notify_event(GamepadEventType::Connected); + } + } + } + + pub fn remove_gamepad(&self, index: usize) { + if let Some(gamepad_to_remove) = self.gamepads.borrow_mut().get(index) { + gamepad_to_remove.set(None); + } + self.shrink_gamepads_list(); + } + + /// <https://www.w3.org/TR/gamepad/#dfn-selecting-an-unused-gamepad-index> + pub fn select_gamepad_index(&self) -> u32 { + let mut gamepad_list = self.gamepads.borrow_mut(); + if let Some(index) = gamepad_list.iter().position(|g| g.get().is_none()) { + index as u32 + } else { + let len = gamepad_list.len(); + gamepad_list.resize_with(len + 1, Default::default); + len as u32 + } + } + + fn shrink_gamepads_list(&self) { + let mut gamepad_list = self.gamepads.borrow_mut(); + for i in (0..gamepad_list.len()).rev() { + if gamepad_list.get(i as usize).is_none() { + gamepad_list.remove(i as usize); + } else { + break; + } + } } pub fn has_gamepad_gesture(&self) -> bool { @@ -200,9 +242,7 @@ impl NavigatorMethods for Navigator { return Vec::new(); } - let root = self.gamepads.or_init(|| GamepadList::new(&global, &[])); - - root.list() + self.gamepads.borrow().iter().map(|g| g.get()).collect() } // https://w3c.github.io/permissions/#navigator-and-workernavigator-extension fn Permissions(&self) -> DomRoot<Permissions> { diff --git a/components/script/dom/webidls/GamepadList.webidl b/components/script/dom/webidls/GamepadList.webidl deleted file mode 100644 index 926ab7ac848..00000000000 --- a/components/script/dom/webidls/GamepadList.webidl +++ /dev/null @@ -1,10 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ - -// https://w3c.github.io/gamepad/#navigator-interface-extension -[Exposed=Window, Pref="dom.gamepad.enabled"] -interface GamepadList { - getter Gamepad? item(unsigned long index); - readonly attribute unsigned long length; -}; |