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authorSamson <16504129+sagudev@users.noreply.github.com>2024-07-04 14:16:42 +0200
committerGitHub <noreply@github.com>2024-07-04 12:16:42 +0000
commit99c1f886b8398e73e5af06135f6f357752e2cb16 (patch)
tree8646e05b890ddbbddf7238a4ab1cfb0278d17ba0 /components/webgpu/render_commands.rs
parent26624a109f9d94560780b5ca8d08926e855c5987 (diff)
downloadservo-99c1f886b8398e73e5af06135f6f357752e2cb16.tar.gz
servo-99c1f886b8398e73e5af06135f6f357752e2cb16.zip
webgpu: Update wgpu and revamp RenderPass (#32665)
* Update wgpu and revamp RenderPass * Set good expectations * Set one bad expectation * send_render_command * small fixups * docs * doc * Put RenderPass inside PassState * Use Pass enum for ComputePass too * fix docs
Diffstat (limited to 'components/webgpu/render_commands.rs')
-rw-r--r--components/webgpu/render_commands.rs151
1 files changed, 151 insertions, 0 deletions
diff --git a/components/webgpu/render_commands.rs b/components/webgpu/render_commands.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+//! Render pass commands
+
+use serde::{Deserialize, Serialize};
+use wgpu_core::command::{DynRenderPass, RenderPassError};
+use wgpu_core::global::Global;
+
+use crate::wgc::id;
+use crate::wgt;
+
+/// <https://github.com/gfx-rs/wgpu/blob/f25e07b984ab391628d9568296d5970981d79d8b/wgpu-core/src/command/render_command.rs#L17>
+#[derive(Debug, Deserialize, Serialize)]
+pub enum RenderCommand {
+ SetPipeline(id::RenderPipelineId),
+ SetBindGroup {
+ index: u32,
+ bind_group_id: id::BindGroupId,
+ offsets: Vec<u32>,
+ },
+ SetViewport {
+ x: f32,
+ y: f32,
+ width: f32,
+ height: f32,
+ min_depth: f32,
+ max_depth: f32,
+ },
+ SetScissorRect {
+ x: u32,
+ y: u32,
+ width: u32,
+ height: u32,
+ },
+ SetBlendConstant(wgt::Color),
+ SetStencilReference(u32),
+ SetIndexBuffer {
+ buffer_id: id::BufferId,
+ index_format: wgt::IndexFormat,
+ offset: u64,
+ size: Option<wgt::BufferSize>,
+ },
+ SetVertexBuffer {
+ slot: u32,
+ buffer_id: id::BufferId,
+ offset: u64,
+ size: Option<wgt::BufferSize>,
+ },
+ Draw {
+ vertex_count: u32,
+ instance_count: u32,
+ first_vertex: u32,
+ first_instance: u32,
+ },
+ DrawIndexed {
+ index_count: u32,
+ instance_count: u32,
+ first_index: u32,
+ base_vertex: i32,
+ first_instance: u32,
+ },
+ DrawIndirect {
+ buffer_id: id::BufferId,
+ offset: u64,
+ },
+ DrawIndexedIndirect {
+ buffer_id: id::BufferId,
+ offset: u64,
+ },
+ ExecuteBundles(Vec<id::RenderBundleId>),
+}
+
+pub fn apply_render_command(
+ context: &Global,
+ pass: &mut Box<dyn DynRenderPass>,
+ command: RenderCommand,
+) -> Result<(), RenderPassError> {
+ match command {
+ RenderCommand::SetPipeline(pipeline_id) => pass.set_pipeline(context, pipeline_id),
+ RenderCommand::SetBindGroup {
+ index,
+ bind_group_id,
+ offsets,
+ } => pass.set_bind_group(context, index, bind_group_id, &offsets),
+ RenderCommand::SetViewport {
+ x,
+ y,
+ width,
+ height,
+ min_depth,
+ max_depth,
+ } => pass.set_viewport(context, x, y, width, height, min_depth, max_depth),
+ RenderCommand::SetScissorRect {
+ x,
+ y,
+ width,
+ height,
+ } => pass.set_scissor_rect(context, x, y, width, height),
+ RenderCommand::SetBlendConstant(color) => pass.set_blend_constant(context, color),
+ RenderCommand::SetStencilReference(reference) => {
+ pass.set_stencil_reference(context, reference)
+ },
+ RenderCommand::SetIndexBuffer {
+ buffer_id,
+ index_format,
+ offset,
+ size,
+ } => pass.set_index_buffer(context, buffer_id, index_format, offset, size),
+ RenderCommand::SetVertexBuffer {
+ slot,
+ buffer_id,
+ offset,
+ size,
+ } => pass.set_vertex_buffer(context, slot, buffer_id, offset, size),
+ RenderCommand::Draw {
+ vertex_count,
+ instance_count,
+ first_vertex,
+ first_instance,
+ } => pass.draw(
+ context,
+ vertex_count,
+ instance_count,
+ first_vertex,
+ first_instance,
+ ),
+ RenderCommand::DrawIndexed {
+ index_count,
+ instance_count,
+ first_index,
+ base_vertex,
+ first_instance,
+ } => pass.draw_indexed(
+ context,
+ index_count,
+ instance_count,
+ first_index,
+ base_vertex,
+ first_instance,
+ ),
+ RenderCommand::DrawIndirect { buffer_id, offset } => {
+ pass.draw_indirect(context, buffer_id, offset)
+ },
+ RenderCommand::DrawIndexedIndirect { buffer_id, offset } => {
+ pass.draw_indexed_indirect(context, buffer_id, offset)
+ },
+ RenderCommand::ExecuteBundles(bundles) => pass.execute_bundles(context, &bundles),
+ }
+}