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author | Brian Birtles <birtles@gmail.com> | 2017-05-26 13:53:23 +0900 |
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committer | Brian Birtles <birtles@gmail.com> | 2017-05-26 13:53:23 +0900 |
commit | 4deab0f06a69826c0d8d116d53db88fff464be92 (patch) | |
tree | 1c9c07fcd42db93bd41228743f092e3decb47d11 /components/style | |
parent | 764da7ba39c0ccbaf807c6131418761f70584322 (diff) | |
download | servo-4deab0f06a69826c0d8d116d53db88fff464be92.tar.gz servo-4deab0f06a69826c0d8d116d53db88fff464be92.zip |
Fix calculation of base styles to drop animation rules
It seems that changeset 97ce9ed5b08f7b1c7c6cd71a9499068b8bd2ae4e
mistakenly changed the check that a cascade level to keep is *not* an
animation level to a check that it *is* an animation level.
Diffstat (limited to 'components/style')
-rw-r--r-- | components/style/rule_tree/mod.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/components/style/rule_tree/mod.rs b/components/style/rule_tree/mod.rs index bb13836c2a6..22a862cac5f 100644 --- a/components/style/rule_tree/mod.rs +++ b/components/style/rule_tree/mod.rs @@ -369,7 +369,7 @@ impl RuleTree { let mut last = path; let mut children = vec![]; for node in iter { - if node.cascade_level().is_animation() { + if !node.cascade_level().is_animation() { children.push((node.get().source.clone().unwrap(), node.cascade_level())); } last = node; |