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author | Mukilan Thiyagarajan <mukilan@igalia.com> | 2024-03-18 16:27:42 +0530 |
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committer | GitHub <noreply@github.com> | 2024-03-18 10:57:42 +0000 |
commit | 55bb289b30d960d87eaaad9cfe5698d61566fb7f (patch) | |
tree | f07331325c9ff4c1fbcba1cd90c36402c9d01119 /components/shared/canvas/canvas.rs | |
parent | 3ac0ab2e4e711a3097d50c699f3572091fa03fd2 (diff) | |
download | servo-55bb289b30d960d87eaaad9cfe5698d61566fb7f.tar.gz servo-55bb289b30d960d87eaaad9cfe5698d61566fb7f.zip |
android: fix broken rendering in emulators (#31727)
Android's OpenGL emulation layer (goldfish-opengl) has pre-processing
logic that looks for samplers of the type `samplerExternalOES` and
does a simple textual [replacement to change the type][1] to `sampler2D`
before compilation. It also [marks the sampler][2] as 'replaced' so
it can emulate the correct type at runtime.
However, this logic can lead to false positives when the sampler is
declared inside conditional macros. Hence, the sampler's type can be
incorrectly marked as `samplerExternalOES` even though the #if, #ifdef
conditional logic would have declared the type as `sampler2D`.
This seems to be a [known limitation][3].
WebRender (in particular the shared.glsl include) has such conditional
declaration of the texture units used from the shaders.
In particular, the sampler [sColor0 here][4] is declared within ifdefs
to have different types depending on the flags enabled, to allow the
shader to work with different image target kinds.
WebRender also maintain two versions of the compiled shaders in its cache:
1. An unoptimized version with all the conditional logic preserved
in the source until the shader is compiled at runtime on Android,
when the shader is actually used.
2. Multiple optimized versions for combinations of features required
These versions are produced during Servo [build][5]. Thus the
optimized versions eliminate most of the conditional declarations
at build time.
The bug in Servo with current code is because, [by default][6], WebRender
uses the *unoptimized* versions of the shaders. This means the conditional
GLSL source is evaluated at runtime by the Android emulator and thus ends
up with the incorrect type for the sColor0 sampler unit, which breaks the
[texture sampling in the fragment shader][7], causing it to always return
Vec4(0, 0, 0, 1) and rendering all elements on the page black.
This change forces WebRender to use the *optimized* version as a
workaround - the optimized versions have unconditional code for the
sampler declarations so are not susceptible to the emulator issue.
[1]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1644
[2]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1673
[3]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1571
[4]: https://github.com/servo/webrender/blob/b36399019cadcadeeed53759c96870577d4da136/webrender/res/shared.glsl#L206
[5]: https://github.com/servo/webrender/blob/b36399019cadcadeeed53759c96870577d4da136/webrender/build.rs#L289
[6]: https://github.com/servo/webrender/blob/b36399019cadcadeeed53759c96870577d4da136/webrender/src/renderer/init.rs#L214
[7]: https://github.com/servo/webrender/blob/b36399019cadcadeeed53759c96870577d4da136/webrender/res/composite.glsl#L189
Fixes #31726.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Diffstat (limited to 'components/shared/canvas/canvas.rs')
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