diff options
author | Eric Anholt <eric@anholt.net> | 2016-08-09 23:23:42 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2016-08-10 00:05:02 -0700 |
commit | 12a96caaf19e39611d8f1fff96d9925ca9e134f8 (patch) | |
tree | 248db29bd16d9970b4ef2b67eb6c6239fc130d48 /components/script | |
parent | 944cbbff8ba75b0fc493222923137be35c701aca (diff) | |
download | servo-12a96caaf19e39611d8f1fff96d9925ca9e134f8.tar.gz servo-12a96caaf19e39611d8f1fff96d9925ca9e134f8.zip |
webgl: Validate that depthRange near <= far.
Fixes a subtest of webgl-specific.html.
Diffstat (limited to 'components/script')
-rw-r--r-- | components/script/dom/webglrenderingcontext.rs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index dbb774ad87b..a7418921e8a 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -987,6 +987,15 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3 fn DepthRange(&self, near: f32, far: f32) { + // From the WebGL 1.0 spec, 6.12: Viewport Depth Range: + // + // "A call to depthRange will generate an + // INVALID_OPERATION error if zNear is greater than + // zFar." + if near > far { + return self.webgl_error(InvalidOperation); + } + self.ipc_renderer .send(CanvasMsg::WebGL(WebGLCommand::DepthRange(near as f64, far as f64))) .unwrap() |