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author | Alan Jeffrey <ajeffrey@mozilla.com> | 2020-04-08 17:35:20 -0500 |
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committer | Alan Jeffrey <ajeffrey@mozilla.com> | 2020-04-13 13:57:58 -0500 |
commit | fda8da0e9dcb575205fd29e566ece1d72fe1ab11 (patch) | |
tree | a51a14cb21db8989ab019ec748ed4658f2ca6a08 /components/script/dom/webidls/XRWebGLBinding.webidl | |
parent | 7ae11588dc36e644750008d1224a6d93c9e49d08 (diff) | |
download | servo-fda8da0e9dcb575205fd29e566ece1d72fe1ab11.tar.gz servo-fda8da0e9dcb575205fd29e566ece1d72fe1ab11.zip |
Added first-cut implementation of XR layers
Diffstat (limited to 'components/script/dom/webidls/XRWebGLBinding.webidl')
-rw-r--r-- | components/script/dom/webidls/XRWebGLBinding.webidl | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/components/script/dom/webidls/XRWebGLBinding.webidl b/components/script/dom/webidls/XRWebGLBinding.webidl new file mode 100644 index 00000000000..08617561b36 --- /dev/null +++ b/components/script/dom/webidls/XRWebGLBinding.webidl @@ -0,0 +1,44 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +// https://immersive-web.github.io/layers/#XRWebGLBindingtype +[SecureContext, Exposed=Window, Pref="dom.webxr.layers.enabled"] +interface XRWebGLBinding { + constructor(XRSession session, XRWebGLRenderingContext context); + +// readonly attribute double nativeProjectionScaleFactor; + +// XRProjectionLayer createProjectionLayer(GLenum textureTarget, optional XRProjectionLayerInit init = {}); +// XRQuadLayer createQuadLayer(GLenum textureTarget, XRLayerInit init); +// XRCylinderLayer createCylinderLayer(GLenum textureTarget, XRLayerInit init); +// XREquirectLayer createEquirectLayer(GLenum textureTarget, XRLayerInit init); +// XRCubeLayer createCubeLayer(XRLayerInit init); + + XRWebGLSubImage? getSubImage(XRLayer layer, XRFrame frame); // for mono layers + XRWebGLSubImage? getViewSubImage(XRLayer layer, XRView view); // for stereo layers +}; + +dictionary XRProjectionLayerInit { + boolean depth = true; + boolean stencil = false; + boolean alpha = true; + double scaleFactor = 1.0; +}; + +dictionary XRLayerInit { + required unsigned long pixelWidth; + required unsigned long pixelHeight; + XRLayerLayout layout = "mono"; + boolean depth = false; // This is a change from typical WebGL initialization, but feels appropriate. + boolean stencil = false; + boolean alpha = true; +}; + +enum XRLayerLayout { + "mono", + "stereo", + "stereo-left-right", + "stereo-top-bottom" +}; + |