aboutsummaryrefslogtreecommitdiffstats
path: root/components/script/dom/webidls/XRWebGLBinding.webidl
diff options
context:
space:
mode:
authorAlan Jeffrey <ajeffrey@mozilla.com>2020-04-08 17:35:20 -0500
committerAlan Jeffrey <ajeffrey@mozilla.com>2020-04-13 13:57:58 -0500
commitfda8da0e9dcb575205fd29e566ece1d72fe1ab11 (patch)
treea51a14cb21db8989ab019ec748ed4658f2ca6a08 /components/script/dom/webidls/XRWebGLBinding.webidl
parent7ae11588dc36e644750008d1224a6d93c9e49d08 (diff)
downloadservo-fda8da0e9dcb575205fd29e566ece1d72fe1ab11.tar.gz
servo-fda8da0e9dcb575205fd29e566ece1d72fe1ab11.zip
Added first-cut implementation of XR layers
Diffstat (limited to 'components/script/dom/webidls/XRWebGLBinding.webidl')
-rw-r--r--components/script/dom/webidls/XRWebGLBinding.webidl44
1 files changed, 44 insertions, 0 deletions
diff --git a/components/script/dom/webidls/XRWebGLBinding.webidl b/components/script/dom/webidls/XRWebGLBinding.webidl
new file mode 100644
index 00000000000..08617561b36
--- /dev/null
+++ b/components/script/dom/webidls/XRWebGLBinding.webidl
@@ -0,0 +1,44 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+// https://immersive-web.github.io/layers/#XRWebGLBindingtype
+[SecureContext, Exposed=Window, Pref="dom.webxr.layers.enabled"]
+interface XRWebGLBinding {
+ constructor(XRSession session, XRWebGLRenderingContext context);
+
+// readonly attribute double nativeProjectionScaleFactor;
+
+// XRProjectionLayer createProjectionLayer(GLenum textureTarget, optional XRProjectionLayerInit init = {});
+// XRQuadLayer createQuadLayer(GLenum textureTarget, XRLayerInit init);
+// XRCylinderLayer createCylinderLayer(GLenum textureTarget, XRLayerInit init);
+// XREquirectLayer createEquirectLayer(GLenum textureTarget, XRLayerInit init);
+// XRCubeLayer createCubeLayer(XRLayerInit init);
+
+ XRWebGLSubImage? getSubImage(XRLayer layer, XRFrame frame); // for mono layers
+ XRWebGLSubImage? getViewSubImage(XRLayer layer, XRView view); // for stereo layers
+};
+
+dictionary XRProjectionLayerInit {
+ boolean depth = true;
+ boolean stencil = false;
+ boolean alpha = true;
+ double scaleFactor = 1.0;
+};
+
+dictionary XRLayerInit {
+ required unsigned long pixelWidth;
+ required unsigned long pixelHeight;
+ XRLayerLayout layout = "mono";
+ boolean depth = false; // This is a change from typical WebGL initialization, but feels appropriate.
+ boolean stencil = false;
+ boolean alpha = true;
+};
+
+enum XRLayerLayout {
+ "mono",
+ "stereo",
+ "stereo-left-right",
+ "stereo-top-bottom"
+};
+