diff options
author | yvt <i@yvt.jp> | 2021-07-10 17:24:27 +0900 |
---|---|---|
committer | yvt <i@yvt.jp> | 2021-07-10 17:55:42 +0900 |
commit | 01a7de50ab1843d85295f9dccad7f4c099e7208c (patch) | |
tree | ee53fb6e8889deb7b880ee969e6c662e6128d210 /components/script/dom/webidls/GPURenderPipeline.webidl | |
parent | ff8d2cdbbfc7a9dc7f38b7dd47cb350fde39388f (diff) | |
parent | 94b613fbdaa2b98f2179fc0bbda13c64e6fa0d38 (diff) | |
download | servo-01a7de50ab1843d85295f9dccad7f4c099e7208c.tar.gz servo-01a7de50ab1843d85295f9dccad7f4c099e7208c.zip |
Merge remote-tracking branch 'upstream/master' into feat-cow-infra
`tests/wpt/web-platform-tests/html/browsers/origin/cross-origin-objects/cross-origin-objects.html`
was reverted to the upstream version.
Diffstat (limited to 'components/script/dom/webidls/GPURenderPipeline.webidl')
-rw-r--r-- | components/script/dom/webidls/GPURenderPipeline.webidl | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/components/script/dom/webidls/GPURenderPipeline.webidl b/components/script/dom/webidls/GPURenderPipeline.webidl new file mode 100644 index 00000000000..7def381780a --- /dev/null +++ b/components/script/dom/webidls/GPURenderPipeline.webidl @@ -0,0 +1,191 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +// https://gpuweb.github.io/gpuweb/#gpurenderpipeline +[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"] +interface GPURenderPipeline { +}; +GPURenderPipeline includes GPUObjectBase; +GPURenderPipeline includes GPUPipelineBase; + +dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase { + required GPUProgrammableStageDescriptor vertexStage; + GPUProgrammableStageDescriptor fragmentStage; + + required GPUPrimitiveTopology primitiveTopology; + GPURasterizationStateDescriptor rasterizationState = {}; + required sequence<GPUColorStateDescriptor> colorStates; + GPUDepthStencilStateDescriptor depthStencilState; + GPUVertexStateDescriptor vertexState = {}; + + GPUSize32 sampleCount = 1; + GPUSampleMask sampleMask = 0xFFFFFFFF; + boolean alphaToCoverageEnabled = false; +}; + +typedef [EnforceRange] unsigned long GPUSampleMask; + +enum GPUPrimitiveTopology { + "point-list", + "line-list", + "line-strip", + "triangle-list", + "triangle-strip" +}; + +typedef [EnforceRange] long GPUDepthBias; + +dictionary GPURasterizationStateDescriptor { + GPUFrontFace frontFace = "ccw"; + GPUCullMode cullMode = "none"; + // Enable depth clamping (requires "depth-clamping" extension) + boolean clampDepth = false; + + GPUDepthBias depthBias = 0; + float depthBiasSlopeScale = 0; + float depthBiasClamp = 0; +}; + +enum GPUFrontFace { + "ccw", + "cw" +}; + +enum GPUCullMode { + "none", + "front", + "back" +}; + +dictionary GPUColorStateDescriptor { + required GPUTextureFormat format; + + GPUBlendDescriptor alphaBlend = {}; + GPUBlendDescriptor colorBlend = {}; + GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL +}; + +dictionary GPUBlendDescriptor { + GPUBlendFactor srcFactor = "one"; + GPUBlendFactor dstFactor = "zero"; + GPUBlendOperation operation = "add"; +}; + +enum GPUBlendFactor { + "zero", + "one", + "src-color", + "one-minus-src-color", + "src-alpha", + "one-minus-src-alpha", + "dst-color", + "one-minus-dst-color", + "dst-alpha", + "one-minus-dst-alpha", + "src-alpha-saturated", + "blend-color", + "one-minus-blend-color" +}; + +enum GPUBlendOperation { + "add", + "subtract", + "reverse-subtract", + "min", + "max" +}; + +enum GPUStencilOperation { + "keep", + "zero", + "replace", + "invert", + "increment-clamp", + "decrement-clamp", + "increment-wrap", + "decrement-wrap" +}; + +typedef [EnforceRange] unsigned long GPUStencilValue; + +dictionary GPUDepthStencilStateDescriptor { + required GPUTextureFormat format; + + boolean depthWriteEnabled = false; + GPUCompareFunction depthCompare = "always"; + + GPUStencilStateFaceDescriptor stencilFront = {}; + GPUStencilStateFaceDescriptor stencilBack = {}; + + GPUStencilValue stencilReadMask = 0xFFFFFFFF; + GPUStencilValue stencilWriteMask = 0xFFFFFFFF; +}; + +dictionary GPUStencilStateFaceDescriptor { + GPUCompareFunction compare = "always"; + GPUStencilOperation failOp = "keep"; + GPUStencilOperation depthFailOp = "keep"; + GPUStencilOperation passOp = "keep"; +}; + +enum GPUIndexFormat { + "uint16", + "uint32" +}; + +enum GPUVertexFormat { + "uchar2", + "uchar4", + "char2", + "char4", + "uchar2norm", + "uchar4norm", + "char2norm", + "char4norm", + "ushort2", + "ushort4", + "short2", + "short4", + "ushort2norm", + "ushort4norm", + "short2norm", + "short4norm", + "half2", + "half4", + "float", + "float2", + "float3", + "float4", + "uint", + "uint2", + "uint3", + "uint4", + "int", + "int2", + "int3", + "int4" +}; + +enum GPUInputStepMode { + "vertex", + "instance" +}; + +dictionary GPUVertexStateDescriptor { + GPUIndexFormat indexFormat = "uint32"; + sequence<GPUVertexBufferLayoutDescriptor?> vertexBuffers = []; +}; + +dictionary GPUVertexBufferLayoutDescriptor { + required GPUSize64 arrayStride; + GPUInputStepMode stepMode = "vertex"; + required sequence<GPUVertexAttributeDescriptor> attributes; +}; + +dictionary GPUVertexAttributeDescriptor { + required GPUVertexFormat format; + required GPUSize64 offset; + + required GPUIndex32 shaderLocation; +}; |