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author | Emilio Cobos Álvarez <me@emiliocobos.me> | 2016-04-06 23:37:02 +0200 |
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committer | Emilio Cobos Álvarez <me@emiliocobos.me> | 2016-04-19 13:25:40 +0200 |
commit | 87e112dea79e0fbc87f423c285160e48621e3480 (patch) | |
tree | 56e6546da70c638cfc0acb29eb66aab46c40960e /components/script/dom/webglshader.rs | |
parent | 19a5a9ad081548b1ca03a1ce98857c32be5404b1 (diff) | |
download | servo-87e112dea79e0fbc87f423c285160e48621e3480.tar.gz servo-87e112dea79e0fbc87f423c285160e48621e3480.zip |
webgl: Implement the pending texImage2D overload, and add more validation
This is a large-ish refactor of the Texture2D code, but it should be
easier to read and of course more correct.
I tried to annotate every error condition with a spec paragraph.
Diffstat (limited to 'components/script/dom/webglshader.rs')
0 files changed, 0 insertions, 0 deletions