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author | Istvan Miklos <istvan.miklos@h-lab.eu> | 2020-03-05 15:51:18 +0100 |
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committer | Josh Matthews <josh@joshmatthews.net> | 2020-03-13 11:38:28 -0400 |
commit | 1b4a3d8987077ce003ab0755b33663bda7f31935 (patch) | |
tree | b48a0ce1fa85b29107455a0094a936a7eb7e9b50 /components/script/dom/webgl_extensions/extensions.rs | |
parent | 4b1bb895a30e798f3b0c293e4cf95630db692323 (diff) | |
download | servo-1b4a3d8987077ce003ab0755b33663bda7f31935.tar.gz servo-1b4a3d8987077ce003ab0755b33663bda7f31935.zip |
Add VertexArrayObject support for WebGL2
The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
Diffstat (limited to 'components/script/dom/webgl_extensions/extensions.rs')
0 files changed, 0 insertions, 0 deletions