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author | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 01:32:40 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 09:49:08 +0200 |
commit | 577370746e2ce3da7fa25a20b8e1bbeed319df65 (patch) | |
tree | 8082a48e08b01ad5fbfc29b4bfaf4a47f42f2889 /components/script/dom/vr.rs | |
parent | 9a7ba89c841cc9ea2e2500813aa844b4d9c35828 (diff) | |
download | servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.tar.gz servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.zip |
Rename DOMRefCell<T> to DomRefCell<T>
I don't want to do such a gratuitous rename, but with all the other types
now having "Dom" as part of their name, and especially with "DomOnceCell",
I feel like the other cell type that we already have should also follow
the convention. That argument loses weight though when we realise there
is still DOMString and other things.
Diffstat (limited to 'components/script/dom/vr.rs')
-rw-r--r-- | components/script/dom/vr.rs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/components/script/dom/vr.rs b/components/script/dom/vr.rs index 83e75931e6a..ea77bde63f8 100644 --- a/components/script/dom/vr.rs +++ b/components/script/dom/vr.rs @@ -2,7 +2,7 @@ * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ -use dom::bindings::cell::DOMRefCell; +use dom::bindings::cell::DomRefCell; use dom::bindings::codegen::Bindings::VRBinding; use dom::bindings::codegen::Bindings::VRBinding::VRMethods; use dom::bindings::codegen::Bindings::VRDisplayBinding::VRDisplayMethods; @@ -28,16 +28,16 @@ use webvr_traits::{WebVRGamepadData, WebVRGamepadEvent, WebVRGamepadState}; #[dom_struct] pub struct VR { reflector_: Reflector, - displays: DOMRefCell<Vec<Dom<VRDisplay>>>, - gamepads: DOMRefCell<Vec<Dom<Gamepad>>> + displays: DomRefCell<Vec<Dom<VRDisplay>>>, + gamepads: DomRefCell<Vec<Dom<Gamepad>>> } impl VR { fn new_inherited() -> VR { VR { reflector_: Reflector::new(), - displays: DOMRefCell::new(Vec::new()), - gamepads: DOMRefCell::new(Vec::new()), + displays: DomRefCell::new(Vec::new()), + gamepads: DomRefCell::new(Vec::new()), } } |