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authorIstvan Miklos <istvan.miklos@h-lab.eu>2020-03-05 15:51:18 +0100
committerJosh Matthews <josh@joshmatthews.net>2020-03-13 11:38:28 -0400
commit1b4a3d8987077ce003ab0755b33663bda7f31935 (patch)
treeb48a0ce1fa85b29107455a0094a936a7eb7e9b50 /components/script/dom/mod.rs
parent4b1bb895a30e798f3b0c293e4cf95630db692323 (diff)
downloadservo-1b4a3d8987077ce003ab0755b33663bda7f31935.tar.gz
servo-1b4a3d8987077ce003ab0755b33663bda7f31935.zip
Add VertexArrayObject support for WebGL2
The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES.
Diffstat (limited to 'components/script/dom/mod.rs')
-rw-r--r--components/script/dom/mod.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/components/script/dom/mod.rs b/components/script/dom/mod.rs
index 0e1b4789ad4..3691ba5a299 100644
--- a/components/script/dom/mod.rs
+++ b/components/script/dom/mod.rs
@@ -527,6 +527,7 @@ pub mod userscripts;
pub mod validation;
pub mod validitystate;
pub mod values;
+pub mod vertexarrayobject;
pub mod videotrack;
pub mod videotracklist;
pub mod virtualmethods;
@@ -560,6 +561,7 @@ pub mod webglsync;
pub mod webgltexture;
pub mod webgltransformfeedback;
pub mod webgluniformlocation;
+pub mod webglvertexarrayobject;
pub mod webglvertexarrayobjectoes;
pub mod websocket;
pub mod wheelevent;