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authorMartin Robinson <mrobinson@igalia.com>2015-07-03 14:57:15 -0700
committerMartin Robinson <mrobinson@igalia.com>2015-07-14 17:48:50 -0700
commitefdf2cd601a1892012d84bbb99db1422ca6759ee (patch)
treef84facd0e83987bf9aaa0621336dd9c9a13b1221 /components/script/dom/domimplementation.rs
parent96d8fee7315a8584d44d8e8368c694d6d57a2908 (diff)
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Update to latest rust-layers, azure, and skia
GLRasterizationContext is now responsible for doing GPU rasterization. It can coexist with its target NativeSurface, so we don't have to continually recreate NativeSurfaces when doing GPU rasterization.
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