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author | Emilio Cobos Álvarez <me@emiliocobos.me> | 2016-06-12 00:16:27 +0200 |
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committer | Emilio Cobos Álvarez <me@emiliocobos.me> | 2016-06-25 00:03:15 +0200 |
commit | 46c14aced2f761c39f0f602962c660e362d98416 (patch) | |
tree | 668c13ee03202b095d352f67b533b8fdac86b889 /components/script/dom/bindings/codegen/parser/tests/test_dictionary.py | |
parent | 8d81ee77a877f07e2d4f2779aa252f5f3bb98c7c (diff) | |
download | servo-46c14aced2f761c39f0f602962c660e362d98416.tar.gz servo-46c14aced2f761c39f0f602962c660e362d98416.zip |
webgl: Refactor texture validations to take advantage of rust type system
This commit introduces the `WebGLValidator` trait, and uses it for multiple
validations in the texture-related WebGL code, to move that logic out of the
already bloated `webglrenderingcontext.rs` file.
It also creates a type-safe wrapper for some WebGL types, removing all the
`unreachable!`s there, and introduces a macro for generating them conveniently.
This partially addresses #10693, pending refactor more code to use this
infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors
to make the error handling happen in `WebGLContext`.
Diffstat (limited to 'components/script/dom/bindings/codegen/parser/tests/test_dictionary.py')
0 files changed, 0 insertions, 0 deletions