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author | Patrick Walton <pcwalton@mimiga.net> | 2014-09-12 13:28:37 -0700 |
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committer | Patrick Walton <pcwalton@mimiga.net> | 2014-10-14 10:32:40 -0700 |
commit | ee2ccc4f872ba33a86057d87a99d1015b3c41cf1 (patch) | |
tree | 3a7ef263aa401fb3a36e9d48ff5bc8a384ab1f65 /components/layout/construct.rs | |
parent | d1685015559562a42cc440f4e3b7a97d38cc642c (diff) | |
download | servo-ee2ccc4f872ba33a86057d87a99d1015b3c41cf1.tar.gz servo-ee2ccc4f872ba33a86057d87a99d1015b3c41cf1.zip |
script: Use atom comparison in more places, especially for attributes.
75% improvement in style recalc for Guardians of the Galaxy.
Diffstat (limited to 'components/layout/construct.rs')
-rw-r--r-- | components/layout/construct.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/components/layout/construct.rs b/components/layout/construct.rs index ffdf535874e..82bff208604 100644 --- a/components/layout/construct.rs +++ b/components/layout/construct.rs @@ -226,7 +226,7 @@ impl<'a> FlowConstructor<'a> { //FIXME: would it make more sense to use HTMLInputElement::input_type instead of the raw // value? definitely for string comparisons. let elem = node.as_element(); - let data = match elem.get_attr(&ns!(""), "type") { + let data = match elem.get_attr(&ns!(""), &atom!("type")) { Some("checkbox") | Some("radio") => None, Some("button") | Some("submit") | Some("reset") => Some(node.get_input_value().len() as u32), @@ -1158,7 +1158,7 @@ trait ObjectElement<'a> { impl<'ln> ObjectElement<'ln> for ThreadSafeLayoutNode<'ln> { fn get_type_and_data(&self) -> (Option<&'ln str>, Option<&'ln str>) { let elem = self.as_element(); - (elem.get_attr(&ns!(""), "type"), elem.get_attr(&ns!(""), "data")) + (elem.get_attr(&ns!(""), &atom!("type")), elem.get_attr(&ns!(""), &atom!("data"))) } fn has_object_data(&self) -> bool { |