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authorPatrick Walton <pcwalton@mimiga.net>2014-11-11 22:07:39 -0800
committerPatrick Walton <pcwalton@mimiga.net>2014-11-14 17:31:15 -0800
commita4a9a46a87221aaa40e145602a9211e5542753a0 (patch)
tree104a88e5e9b5eb28a093127480d72ea05b52e4cc /components/gfx/render_task.rs
parent0ab70dd539798022ebadd07fb799096809f14d3f (diff)
downloadservo-a4a9a46a87221aaa40e145602a9211e5542753a0.tar.gz
servo-a4a9a46a87221aaa40e145602a9211e5542753a0.zip
gfx: Rewrite display list construction to make stacking-contexts more
first-class. This implements the scheme described here: https://groups.google.com/forum/#!topic/mozilla.dev.servo/sZVPSfPVfkg This commit changes Servo to generate one display list per stacking context instead of one display list per layer. This is purely a refactoring; there are no functional changes. Performance is essentially the same as before. However, there should be numerous future benefits that this is intended to allow for: * It makes the code simpler to understand because the "new layer needed" vs. "no new layer needed" code paths are more consolidated. * It makes it easy to support CSS properties that did not fit into our previous flat display list model (without unconditionally layerizing them): o `opacity` should be easy to support because the stacking context provides the higher-level grouping of display items to which opacity is to be applied. o `transform` can be easily supported because the stacking context provides a place to stash the transformation matrix. This has the side benefit of nicely separating the transformation matrix from the clipping regions. * The `flatten` logic is now O(1) instead of O(n) and now only needs to be invoked for pseudo-stacking contexts (right now: just floats), instead of for every stacking context. * Layers are now a proper tree instead of a flat list as far as layout is concerned, bringing us closer to a production-quality compositing/layers framework. * This commit opens the door to incremental display list construction at the level of stacking contexts. Future performance improvements could come from optimizing allocation of display list items, and, of course, incremental display list construction.
Diffstat (limited to 'components/gfx/render_task.rs')
-rw-r--r--components/gfx/render_task.rs144
1 files changed, 82 insertions, 62 deletions
diff --git a/components/gfx/render_task.rs b/components/gfx/render_task.rs
index e1d190ac5fa..6dc3335faff 100644
--- a/components/gfx/render_task.rs
+++ b/components/gfx/render_task.rs
@@ -5,8 +5,7 @@
//! The task that handles all rendering/painting.
use buffer_map::BufferMap;
-use display_list::optimizer::DisplayListOptimizer;
-use display_list::DisplayList;
+use display_list::{mod, StackingContext};
use font_cache_task::FontCacheTask;
use font_context::FontContext;
use render_context::RenderContext;
@@ -27,9 +26,9 @@ use servo_msg::compositor_msg::{LayerMetadata, RenderListener, RenderingRenderSt
use servo_msg::constellation_msg::{ConstellationChan, Failure, FailureMsg, PipelineId};
use servo_msg::constellation_msg::{RendererReadyMsg};
use servo_msg::platform::surface::NativeSurfaceAzureMethods;
-use servo_util::geometry;
+use servo_util::geometry::{Au, ZERO_POINT};
use servo_util::opts;
-use servo_util::smallvec::{SmallVec, SmallVec1};
+use servo_util::smallvec::SmallVec;
use servo_util::task::spawn_named_with_send_on_failure;
use servo_util::task_state;
use servo_util::time::{TimeProfilerChan, profile};
@@ -39,21 +38,28 @@ use std::mem;
use std::task::TaskBuilder;
use sync::Arc;
-/// Information about a layer that layout sends to the painting task.
+/// Information about a hardware graphics layer that layout sends to the painting task.
#[deriving(Clone)]
pub struct RenderLayer {
/// A per-pipeline ID describing this layer that should be stable across reflows.
pub id: LayerId,
- /// The display list describing the contents of this layer.
- pub display_list: Arc<DisplayList>,
- /// The position of the layer in pixels.
- pub position: Rect<uint>,
/// The color of the background in this layer. Used for unrendered content.
pub background_color: Color,
/// The scrolling policy of this layer.
pub scroll_policy: ScrollPolicy,
}
+impl RenderLayer {
+ /// Creates a new `RenderLayer`.
+ pub fn new(id: LayerId, background_color: Color, scroll_policy: ScrollPolicy) -> RenderLayer {
+ RenderLayer {
+ id: id,
+ background_color: background_color,
+ scroll_policy: scroll_policy,
+ }
+ }
+}
+
pub struct RenderRequest {
pub buffer_requests: Vec<BufferRequest>,
pub scale: f32,
@@ -62,7 +68,7 @@ pub struct RenderRequest {
}
pub enum Msg {
- RenderInitMsg(SmallVec1<RenderLayer>),
+ RenderInitMsg(Arc<StackingContext>),
RenderMsg(Vec<RenderRequest>),
UnusedBufferMsg(Vec<Box<LayerBuffer>>),
PaintPermissionGranted,
@@ -102,8 +108,8 @@ pub struct RenderTask<C> {
/// The native graphics context.
native_graphics_context: Option<NativePaintingGraphicsContext>,
- /// The layers to be rendered.
- render_layers: SmallVec1<RenderLayer>,
+ /// The root stacking context sent to us by the layout thread.
+ root_stacking_context: Option<Arc<StackingContext>>,
/// Permission to send paint messages to the compositor
paint_permission: bool,
@@ -129,17 +135,36 @@ macro_rules! native_graphics_context(
fn initialize_layers<C>(compositor: &mut C,
pipeline_id: PipelineId,
epoch: Epoch,
- render_layers: &[RenderLayer])
+ root_stacking_context: &StackingContext)
where C: RenderListener {
- let metadata = render_layers.iter().map(|render_layer| {
- LayerMetadata {
- id: render_layer.id,
- position: render_layer.position,
- background_color: render_layer.background_color,
- scroll_policy: render_layer.scroll_policy,
- }
- }).collect();
+ let mut metadata = Vec::new();
+ build(&mut metadata, root_stacking_context, &ZERO_POINT);
compositor.initialize_layers_for_pipeline(pipeline_id, metadata, epoch);
+
+ fn build(metadata: &mut Vec<LayerMetadata>,
+ stacking_context: &StackingContext,
+ page_position: &Point2D<Au>) {
+ let page_position = stacking_context.bounds.origin + *page_position;
+ match stacking_context.layer {
+ None => {}
+ Some(ref render_layer) => {
+ metadata.push(LayerMetadata {
+ id: render_layer.id,
+ position:
+ Rect(Point2D(page_position.x.to_nearest_px() as uint,
+ page_position.y.to_nearest_px() as uint),
+ Size2D(stacking_context.bounds.size.width.to_nearest_px() as uint,
+ stacking_context.bounds.size.height.to_nearest_px() as uint)),
+ background_color: render_layer.background_color,
+ scroll_policy: render_layer.scroll_policy,
+ })
+ }
+ }
+
+ for kid in stacking_context.display_list.children.iter() {
+ build(metadata, &**kid, &page_position)
+ }
+ }
}
impl<C> RenderTask<C> where C: RenderListener + Send {
@@ -170,11 +195,8 @@ impl<C> RenderTask<C> where C: RenderListener + Send {
compositor: compositor,
constellation_chan: constellation_chan,
time_profiler_chan: time_profiler_chan,
-
native_graphics_context: native_graphics_context,
-
- render_layers: SmallVec1::new(),
-
+ root_stacking_context: None,
paint_permission: false,
epoch: Epoch(0),
buffer_map: BufferMap::new(10000000),
@@ -205,9 +227,9 @@ impl<C> RenderTask<C> where C: RenderListener + Send {
loop {
match self.port.recv() {
- RenderInitMsg(render_layers) => {
+ RenderInitMsg(stacking_context) => {
self.epoch.next();
- self.render_layers = render_layers;
+ self.root_stacking_context = Some(stacking_context.clone());
if !self.paint_permission {
debug!("render_task: render ready msg");
@@ -219,7 +241,7 @@ impl<C> RenderTask<C> where C: RenderListener + Send {
initialize_layers(&mut self.compositor,
self.id,
self.epoch,
- self.render_layers.as_slice());
+ &*stacking_context);
}
RenderMsg(requests) => {
if !self.paint_permission {
@@ -254,15 +276,15 @@ impl<C> RenderTask<C> where C: RenderListener + Send {
PaintPermissionGranted => {
self.paint_permission = true;
- // Here we assume that the main layer—the layer responsible for the page size—
- // is the first layer. This is a pretty fragile assumption. It will be fixed
- // once we use the layers-based scrolling infrastructure for all scrolling.
- if self.render_layers.len() > 1 {
- self.epoch.next();
- initialize_layers(&mut self.compositor,
- self.id,
- self.epoch,
- self.render_layers.as_slice());
+ match self.root_stacking_context {
+ None => {}
+ Some(ref stacking_context) => {
+ self.epoch.next();
+ initialize_layers(&mut self.compositor,
+ self.id,
+ self.epoch,
+ &**stacking_context);
+ }
}
}
PaintPermissionRevoked => {
@@ -327,9 +349,15 @@ impl<C> RenderTask<C> where C: RenderListener + Send {
scale: f32,
layer_id: LayerId) {
time::profile(time::PaintingCategory, None, self.time_profiler_chan.clone(), || {
- // Bail out if there is no appropriate render layer.
- let render_layer = match self.render_layers.iter().find(|layer| layer.id == layer_id) {
- Some(render_layer) => (*render_layer).clone(),
+ // Bail out if there is no appropriate stacking context.
+ let stacking_context = match self.root_stacking_context {
+ Some(ref stacking_context) => {
+ match display_list::find_stacking_context_with_layer_id(stacking_context,
+ layer_id) {
+ Some(stacking_context) => stacking_context,
+ None => return,
+ }
+ }
None => return,
};
@@ -342,7 +370,7 @@ impl<C> RenderTask<C> where C: RenderListener + Send {
let layer_buffer = self.find_or_create_layer_buffer_for_tile(&tile, scale);
self.worker_threads[thread_id].paint_tile(tile,
layer_buffer,
- render_layer.clone(),
+ stacking_context.clone(),
scale);
}
let new_buffers = Vec::from_fn(tile_count, |i| {
@@ -397,9 +425,9 @@ impl WorkerThreadProxy {
fn paint_tile(&mut self,
tile: BufferRequest,
layer_buffer: Option<Box<LayerBuffer>>,
- render_layer: RenderLayer,
+ stacking_context: Arc<StackingContext>,
scale: f32) {
- self.sender.send(PaintTileMsgToWorkerThread(tile, layer_buffer, render_layer, scale))
+ self.sender.send(PaintTileMsgToWorkerThread(tile, layer_buffer, stacking_context, scale))
}
fn get_painted_tile_buffer(&mut self) -> Box<LayerBuffer> {
@@ -443,8 +471,8 @@ impl WorkerThread {
loop {
match self.receiver.recv() {
ExitMsgToWorkerThread => break,
- PaintTileMsgToWorkerThread(tile, layer_buffer, render_layer, scale) => {
- let draw_target = self.optimize_and_paint_tile(&tile, render_layer, scale);
+ PaintTileMsgToWorkerThread(tile, layer_buffer, stacking_context, scale) => {
+ let draw_target = self.optimize_and_paint_tile(&tile, stacking_context, scale);
let buffer = self.create_layer_buffer_for_painted_tile(&tile,
layer_buffer,
draw_target,
@@ -457,21 +485,9 @@ impl WorkerThread {
fn optimize_and_paint_tile(&mut self,
tile: &BufferRequest,
- render_layer: RenderLayer,
+ stacking_context: Arc<StackingContext>,
scale: f32)
-> DrawTarget {
- // page_rect is in coordinates relative to the layer origin, but all display list
- // components are relative to the page origin. We make page_rect relative to
- // the page origin before passing it to the optimizer.
- let page_rect = tile.page_rect.translate(&Point2D(render_layer.position.origin.x as f32,
- render_layer.position.origin.y as f32));
- let page_rect_au = geometry::f32_rect_to_au_rect(page_rect);
-
- // Optimize the display list for this tile.
- let optimizer = DisplayListOptimizer::new(render_layer.display_list.clone(),
- page_rect_au);
- let display_list = optimizer.optimize();
-
let size = Size2D(tile.screen_rect.size.width as i32, tile.screen_rect.size.height as i32);
let draw_target = if !opts::get().gpu_painting {
DrawTarget::new(SkiaBackend, size, B8G8R8A8)
@@ -496,10 +512,11 @@ impl WorkerThread {
};
// Apply the translation to render the tile we want.
+ let tile_bounds = tile.page_rect;
let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
- let matrix = matrix.translate(-page_rect.origin.x as AzFloat,
- -page_rect.origin.y as AzFloat);
+ let matrix = matrix.translate(-tile_bounds.origin.x as AzFloat,
+ -tile_bounds.origin.y as AzFloat);
render_context.draw_target.set_transform(&matrix);
@@ -509,7 +526,10 @@ impl WorkerThread {
// Draw the display list.
profile(time::PaintingPerTileCategory, None, self.time_profiler_sender.clone(), || {
let mut clip_stack = Vec::new();
- display_list.draw_into_context(&mut render_context, &matrix, &mut clip_stack);
+ stacking_context.optimize_and_draw_into_context(&mut render_context,
+ &tile.page_rect,
+ &matrix,
+ &mut clip_stack);
render_context.draw_target.flush();
});
}
@@ -564,7 +584,7 @@ impl WorkerThread {
enum MsgToWorkerThread {
ExitMsgToWorkerThread,
- PaintTileMsgToWorkerThread(BufferRequest, Option<Box<LayerBuffer>>, RenderLayer, f32),
+ PaintTileMsgToWorkerThread(BufferRequest, Option<Box<LayerBuffer>>, Arc<StackingContext>, f32),
}
enum MsgFromWorkerThread {