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author | Patrick Walton <pcwalton@mimiga.net> | 2014-10-20 23:12:50 -0700 |
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committer | Patrick Walton <pcwalton@mimiga.net> | 2014-10-21 11:13:21 -0700 |
commit | 32e34663cd986c1117896eeb36ff4edcbb7bd325 (patch) | |
tree | 02bf75083f44bb354edc61ea9a79871742714230 /components/gfx/render_task.rs | |
parent | 156ca98236a57ee52ff5b68741bc7783ba073612 (diff) | |
download | servo-32e34663cd986c1117896eeb36ff4edcbb7bd325.tar.gz servo-32e34663cd986c1117896eeb36ff4edcbb7bd325.zip |
gfx: Switch the default to CPU painting.
We've discussed this some and I think there's consensus to do it as a
pragmatic decision for now. CPU painting is more stable, especially with
buggy drivers, and faster (because we aren't caching the necessary
OpenGL objects yet and possibly for other reasons), so it provides a
better "out of the box" experience for newcomers to Servo who don't know
to pass the `-c` option. This patch continues to reftest both Skia and
Skia-GL out of a desire to keep options open. Skia-GL remains a
first-class citizen.
Diffstat (limited to 'components/gfx/render_task.rs')
-rw-r--r-- | components/gfx/render_task.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/components/gfx/render_task.rs b/components/gfx/render_task.rs index 32c5d97c2b1..71ee42520ee 100644 --- a/components/gfx/render_task.rs +++ b/components/gfx/render_task.rs @@ -162,7 +162,7 @@ impl<C:RenderListener + Send> RenderTask<C> { { // Ensures RenderTask and graphics context are destroyed before shutdown msg let native_graphics_context = compositor.get_graphics_metadata().map( |md| NativePaintingGraphicsContext::from_metadata(&md)); - let cpu_painting = opts::get().cpu_painting; + let gpu_painting = opts::get().gpu_painting; // FIXME: rust/#5967 let mut render_task = RenderTask { @@ -173,10 +173,10 @@ impl<C:RenderListener + Send> RenderTask<C> { font_ctx: box FontContext::new(fc.clone()), time_profiler_chan: time_profiler_chan, - graphics_context: if cpu_painting { - CpuGraphicsContext - } else { + graphics_context: if gpu_painting { GpuGraphicsContext + } else { + CpuGraphicsContext }, native_graphics_context: native_graphics_context, |