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authorAnthony Ramine <n.oxyde@gmail.com>2018-07-30 15:57:31 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2018-07-31 11:12:45 +0200
commit76f23f7d78b7d92f7a9c18ec873ac57e7b548dfa (patch)
treeee73993c375df04921a0d3875a5350cd015148ac /components/canvas
parenta0fc4c98321be216dca4228b91baadc2cb0a9b2a (diff)
downloadservo-76f23f7d78b7d92f7a9c18ec873ac57e7b548dfa.tar.gz
servo-76f23f7d78b7d92f7a9c18ec873ac57e7b548dfa.zip
Simplify gl.getShaderParameter() (fixes #20562)
The expectation change is due to the shader now using its DOM-side compile status. It is actually a bug for the shader to think it actually compiled successfully, but at least it does so consistently now.
Diffstat (limited to 'components/canvas')
-rw-r--r--components/canvas/webgl_thread.rs14
1 files changed, 0 insertions, 14 deletions
diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
index 294afbcf226..c311868e923 100644
--- a/components/canvas/webgl_thread.rs
+++ b/components/canvas/webgl_thread.rs
@@ -932,20 +932,6 @@ impl WebGLImpl {
}
sender.send(value[0]).unwrap()
}
- WebGLCommand::GetShaderParameterBool(shader, param, ref sender) => {
- let mut value = [0];
- unsafe {
- ctx.gl().get_shader_iv(shader.get(), param as u32, &mut value);
- }
- sender.send(value[0] != 0).unwrap()
- }
- WebGLCommand::GetShaderParameterInt(shader, param, ref sender) => {
- let mut value = [0];
- unsafe {
- ctx.gl().get_shader_iv(shader.get(), param as u32, &mut value);
- }
- sender.send(value[0]).unwrap()
- }
WebGLCommand::GetCurrentVertexAttrib(index, ref sender) => {
let mut value = [0.; 4];
unsafe {