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authorGlenn Watson <github@intuitionlibrary.com>2017-06-19 11:48:07 +1000
committerGlenn Watson <github@intuitionlibrary.com>2017-06-20 08:47:14 +1000
commitc8255922a98996c5aea7eff8eb837682d883aa63 (patch)
tree984890059e8cdc11cc5dd0658b2785ca53ebf80c
parent5f10a25ead8bae973ed9d5f6104f84b8dc1b8a16 (diff)
downloadservo-c8255922a98996c5aea7eff8eb837682d883aa63.tar.gz
servo-c8255922a98996c5aea7eff8eb837682d883aa63.zip
Improve decisions in compositor over when to draw a frame.
This patch fixes a couple of issues in the compositor: 1) Remove the delayed composition code. Previously, this would schedule a composite for 12ms in the future. This doesn't really make any sense with WR. There's no point in doing a composite unless WR has provided a new frame to be drawn. This fixes issues in several benchmarks where we were doing multiple composite / renders per rAF, which is a waste of CPU time. This *does* make the framerate slower in some cases (such as a slow rAF callback) but it's more correct - otherwise we were just compositing the same frame multiple times for no real benefit. 2) Inform the window of the current animation state of the compositor. Specifically, if an animation (or rAF) is currently active, the window system switches to use event polling, and does not block on the OS-level event loop. In the case of active animation, we just assume that we want to be running as the vsync interval and not blocking. This means the compositor thread only sleeps on vsync during animation, which reduces OS scheduling and results in much smoother animation.
-rw-r--r--components/compositing/compositor.rs48
-rw-r--r--components/compositing/compositor_thread.rs3
-rw-r--r--components/compositing/delayed_composition.rs107
-rw-r--r--components/compositing/lib.rs1
-rw-r--r--components/compositing/windowing.rs12
-rw-r--r--ports/glutin/window.rs15
6 files changed, 32 insertions, 154 deletions
diff --git a/components/compositing/compositor.rs b/components/compositing/compositor.rs
index cb2abb781fa..f6f1a02fcc5 100644
--- a/components/compositing/compositor.rs
+++ b/components/compositing/compositor.rs
@@ -6,7 +6,6 @@ use CompositionPipeline;
use SendableFrameTree;
use compositor_thread::{CompositorProxy, CompositorReceiver};
use compositor_thread::{InitialCompositorState, Msg, RenderListener};
-use delayed_composition::DelayedCompositionTimerProxy;
use euclid::{Point2D, TypedPoint2D, TypedVector2D, TypedRect, ScaleFactor, TypedSize2D};
use gfx_traits::Epoch;
use gleam::gl;
@@ -131,9 +130,6 @@ pub struct IOCompositor<Window: WindowMethods> {
channel_to_self: CompositorProxy,
- /// A handle to the delayed composition timer.
- delayed_composition_timer: DelayedCompositionTimerProxy,
-
/// The type of composition to perform
composite_target: CompositeTarget,
@@ -207,7 +203,6 @@ struct ScrollZoomEvent {
#[derive(PartialEq, Debug)]
enum CompositionRequest {
NoCompositingNecessary,
- DelayedComposite(u64),
CompositeNow(CompositingReason),
}
@@ -363,7 +358,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
scale: ScaleFactor::new(1.0),
scale_factor: scale_factor,
channel_to_self: state.sender.clone_compositor_proxy(),
- delayed_composition_timer: DelayedCompositionTimerProxy::new(state.sender),
composition_request: CompositionRequest::NoCompositingNecessary,
touch_handler: TouchHandler::new(),
pending_scroll_zoom_events: Vec::new(),
@@ -437,8 +431,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
let _ = receiver.recv();
}
- self.delayed_composition_timer.shutdown();
-
self.shutdown_state = ShutdownState::FinishedShuttingDown;
}
@@ -524,16 +516,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
- (Msg::DelayedCompositionTimeout(timestamp), ShutdownState::NotShuttingDown) => {
- if let CompositionRequest::DelayedComposite(this_timestamp) =
- self.composition_request {
- if timestamp == this_timestamp {
- self.composition_request = CompositionRequest::CompositeNow(
- CompositingReason::DelayedCompositeTimeout)
- }
- }
- }
-
(Msg::Recomposite(reason), ShutdownState::NotShuttingDown) => {
self.composition_request = CompositionRequest::CompositeNow(reason)
}
@@ -753,18 +735,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
- fn schedule_delayed_composite_if_necessary(&mut self) {
- match self.composition_request {
- CompositionRequest::CompositeNow(_) => return,
- CompositionRequest::DelayedComposite(_) |
- CompositionRequest::NoCompositingNecessary => {}
- }
-
- let timestamp = precise_time_ns();
- self.delayed_composition_timer.schedule_composite(timestamp);
- self.composition_request = CompositionRequest::DelayedComposite(timestamp);
- }
-
fn scroll_fragment_to_point(&mut self, id: ClipId, point: Point2D<f32>) {
self.webrender_api.scroll_node_with_id(LayoutPoint::from_untyped(&point), id,
ScrollClamping::ToContentBounds);
@@ -1235,13 +1205,18 @@ impl<Window: WindowMethods> IOCompositor<Window> {
pipeline_ids.push(*pipeline_id);
}
}
+ let animation_state = if pipeline_ids.is_empty() {
+ windowing::AnimationState::Idle
+ } else {
+ windowing::AnimationState::Animating
+ };
+ self.window.set_animation_state(animation_state);
for pipeline_id in &pipeline_ids {
self.tick_animations_for_pipeline(*pipeline_id)
}
}
fn tick_animations_for_pipeline(&mut self, pipeline_id: PipelineId) {
- self.schedule_delayed_composite_if_necessary();
let animation_callbacks_running = self.pipeline_details(pipeline_id).animation_callbacks_running;
if animation_callbacks_running {
let msg = ConstellationMsg::TickAnimation(pipeline_id, AnimationTickType::Script);
@@ -1635,14 +1610,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
_ => compositor_messages.push(msg),
}
}
- if found_recomposite_msg {
- compositor_messages.retain(|msg| {
- match *msg {
- Msg::DelayedCompositionTimeout(_) => false,
- _ => true,
- }
- })
- }
for msg in compositor_messages {
if !self.handle_browser_message(msg) {
break
@@ -1664,8 +1631,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
match self.composition_request {
- CompositionRequest::NoCompositingNecessary |
- CompositionRequest::DelayedComposite(_) => {}
+ CompositionRequest::NoCompositingNecessary => {}
CompositionRequest::CompositeNow(_) => {
self.composite()
}
diff --git a/components/compositing/compositor_thread.rs b/components/compositing/compositor_thread.rs
index 4ff18471ea8..4081d420369 100644
--- a/components/compositing/compositor_thread.rs
+++ b/components/compositing/compositor_thread.rs
@@ -100,8 +100,6 @@ pub enum Msg {
HistoryChanged(Vec<LoadData>, usize),
/// Wether or not to follow a link
AllowNavigation(ServoUrl, IpcSender<bool>),
- /// We hit the delayed composition timeout. (See `delayed_composition.rs`.)
- DelayedCompositionTimeout(u64),
/// Composite.
Recomposite(CompositingReason),
/// Sends an unconsumed key event back to the compositor.
@@ -160,7 +158,6 @@ impl Debug for Msg {
Msg::AllowNavigation(..) => write!(f, "AllowNavigation"),
Msg::LoadStart => write!(f, "LoadStart"),
Msg::HistoryChanged(..) => write!(f, "HistoryChanged"),
- Msg::DelayedCompositionTimeout(..) => write!(f, "DelayedCompositionTimeout"),
Msg::Recomposite(..) => write!(f, "Recomposite"),
Msg::KeyEvent(..) => write!(f, "KeyEvent"),
Msg::TouchEventProcessed(..) => write!(f, "TouchEventProcessed"),
diff --git a/components/compositing/delayed_composition.rs b/components/compositing/delayed_composition.rs
deleted file mode 100644
index 1ea1fe13a4f..00000000000
--- a/components/compositing/delayed_composition.rs
+++ /dev/null
@@ -1,107 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-//! A timer thread that composites near the end of the frame.
-//!
-//! This is useful when we need to composite next frame but we want to opportunistically give the
-//! painting thread time to paint if it can.
-
-use compositor_thread::{CompositorProxy, Msg};
-use std::sync::mpsc::{Receiver, Sender, channel};
-use std::thread::{self, Builder};
-use std::time::Duration;
-use std::u32;
-use time;
-
-/// The amount of time in nanoseconds that we give to the painting thread to paint. When this
-/// expires, we give up and composite anyway.
-static TIMEOUT: u64 = 12_000_000;
-
-pub struct DelayedCompositionTimerProxy {
- sender: Sender<ToDelayedCompositionTimerMsg>,
-}
-
-struct DelayedCompositionTimer {
- compositor_proxy: CompositorProxy,
- receiver: Receiver<ToDelayedCompositionTimerMsg>,
-}
-
-enum ToDelayedCompositionTimerMsg {
- Exit,
- ScheduleComposite(u64),
-}
-
-impl DelayedCompositionTimerProxy {
- pub fn new(compositor_proxy: CompositorProxy) -> DelayedCompositionTimerProxy {
- let (to_timer_sender, to_timer_receiver) = channel();
- Builder::new().spawn(move || {
- let mut timer = DelayedCompositionTimer {
- compositor_proxy: compositor_proxy,
- receiver: to_timer_receiver,
- };
- timer.run();
- }).unwrap();
- DelayedCompositionTimerProxy {
- sender: to_timer_sender,
- }
- }
-
- pub fn schedule_composite(&mut self, timestamp: u64) {
- self.sender.send(ToDelayedCompositionTimerMsg::ScheduleComposite(timestamp)).unwrap()
- }
-
- pub fn shutdown(&mut self) {
- self.sender.send(ToDelayedCompositionTimerMsg::Exit).unwrap()
- }
-}
-
-impl DelayedCompositionTimer {
- fn run(&mut self) {
- 'outer: loop {
- let mut timestamp;
- loop {
- match self.receiver.recv() {
- Ok(ToDelayedCompositionTimerMsg::ScheduleComposite(this_timestamp)) => {
- timestamp = this_timestamp;
- break
- }
- Ok(ToDelayedCompositionTimerMsg::Exit) => break 'outer,
- _ => break 'outer,
- }
- }
-
- // Drain all messages from the queue.
- loop {
- match self.receiver.try_recv() {
- Ok(ToDelayedCompositionTimerMsg::ScheduleComposite(this_timestamp)) => {
- timestamp = this_timestamp;
- break
- }
- _ => break,
- }
- }
-
- let target = timestamp + TIMEOUT;
- let now = time::precise_time_ns();
- if target > now {
- let delta_ns = target - now;
- thread::sleep(duration_from_nanoseconds(delta_ns));
- }
- self.compositor_proxy.send(Msg::DelayedCompositionTimeout(timestamp));
- }
- }
-}
-
-fn duration_from_nanoseconds(nanos: u64) -> Duration {
- pub const NANOS_PER_SEC: u32 = 1_000_000_000;
-
- // Get number of seconds.
- let secs = nanos / NANOS_PER_SEC as u64;
-
- // Get number of extra nanoseconds. This should always fit in a u32, but check anyway.
- let subsec_nanos = nanos % NANOS_PER_SEC as u64;
- assert!(subsec_nanos <= u32::MAX as u64);
-
- Duration::new(secs, subsec_nanos as u32)
-}
diff --git a/components/compositing/lib.rs b/components/compositing/lib.rs
index a11c444609b..8b8fa28b703 100644
--- a/components/compositing/lib.rs
+++ b/components/compositing/lib.rs
@@ -35,7 +35,6 @@ use style_traits::CSSPixel;
mod compositor;
pub mod compositor_thread;
-mod delayed_composition;
mod touch;
pub mod windowing;
diff --git a/components/compositing/windowing.rs b/components/compositing/windowing.rs
index 436f084fecf..ac8d6a8ea21 100644
--- a/components/compositing/windowing.rs
+++ b/components/compositing/windowing.rs
@@ -102,6 +102,12 @@ impl Debug for WindowEvent {
}
}
+#[derive(Debug, Copy, Clone, PartialEq)]
+pub enum AnimationState {
+ Idle,
+ Animating,
+}
+
pub trait WindowMethods {
/// Returns the rendering area size in hardware pixels.
fn framebuffer_size(&self) -> TypedSize2D<u32, DevicePixel>;
@@ -163,4 +169,10 @@ pub trait WindowMethods {
/// Return the GL function pointer trait.
fn gl(&self) -> Rc<gl::Gl>;
+
+ /// Set whether the application is currently animating.
+ /// Typically, when animations are active, the window
+ /// will want to avoid blocking on UI events, and just
+ /// run the event loop at the vsync interval.
+ fn set_animation_state(&self, _state: AnimationState) {}
}
diff --git a/ports/glutin/window.rs b/ports/glutin/window.rs
index 47282e633c0..c82327b2335 100644
--- a/ports/glutin/window.rs
+++ b/ports/glutin/window.rs
@@ -6,7 +6,7 @@
use NestedEventLoopListener;
use compositing::compositor_thread::EventLoopWaker;
-use compositing::windowing::{MouseWindowEvent, WindowNavigateMsg};
+use compositing::windowing::{AnimationState, MouseWindowEvent, WindowNavigateMsg};
use compositing::windowing::{WindowEvent, WindowMethods};
use euclid::{Point2D, Size2D, TypedPoint2D, TypedVector2D, TypedRect, ScaleFactor, TypedSize2D};
#[cfg(target_os = "windows")]
@@ -196,6 +196,8 @@ pub struct Window {
#[cfg(not(target_os = "windows"))]
pressed_key_map: RefCell<Vec<(ScanCode, char)>>,
+ animation_state: Cell<AnimationState>,
+
gl: Rc<gl::Gl>,
}
@@ -316,6 +318,7 @@ impl Window {
#[cfg(target_os = "windows")]
last_pressed_key: Cell::new(None),
gl: gl.clone(),
+ animation_state: Cell::new(AnimationState::Idle),
};
window.present();
@@ -655,10 +658,14 @@ impl Window {
let mut events = mem::replace(&mut *self.event_queue.borrow_mut(), Vec::new());
let mut close_event = false;
+ let poll = self.animation_state.get() == AnimationState::Animating ||
+ opts::get().output_file.is_some() ||
+ opts::get().exit_after_load ||
+ opts::get().headless;
// When writing to a file then exiting, use event
// polling so that we don't block on a GUI event
// such as mouse click.
- if opts::get().output_file.is_some() || opts::get().exit_after_load || opts::get().headless {
+ if poll {
match self.kind {
WindowKind::Window(ref window) => {
while let Some(event) = window.poll_events().next() {
@@ -1005,6 +1012,10 @@ impl WindowMethods for Window {
}
+ fn set_animation_state(&self, state: AnimationState) {
+ self.animation_state.set(state);
+ }
+
fn set_inner_size(&self, size: Size2D<u32>) {
match self.kind {
WindowKind::Window(ref window) => {