diff options
author | Glenn Watson <github@intuitionlibrary.com> | 2016-10-06 12:56:36 +1000 |
---|---|---|
committer | Glenn Watson <github@intuitionlibrary.com> | 2016-10-06 12:56:36 +1000 |
commit | b48851116721fd86a0b1316880fc279b528b02db (patch) | |
tree | a9a44de140e3f7db39e513b48a7f23fd9214c490 | |
parent | 896be066dd34e4d5f5f2c6425c093f5fa091401b (diff) | |
download | servo-b48851116721fd86a0b1316880fc279b528b02db.tar.gz servo-b48851116721fd86a0b1316880fc279b528b02db.zip |
Allow simulate_mouse_click to work with webrender.
Instead of dispatching to a specific layer, call the dispatch
functions for mouse (move) events that handle whether webrender
is enabled or not.
-rw-r--r-- | components/compositing/compositor.rs | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/components/compositing/compositor.rs b/components/compositing/compositor.rs index 905d416f99f..c62f923d0a9 100644 --- a/components/compositing/compositor.rs +++ b/components/compositing/compositor.rs @@ -1415,6 +1415,10 @@ impl<Window: WindowMethods> IOCompositor<Window> { return } + self.dispatch_mouse_window_event_class(mouse_window_event); + } + + fn dispatch_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) { let point = match mouse_window_event { MouseWindowEvent::Click(_, p) => p, MouseWindowEvent::MouseDown(_, p) => p, @@ -1461,6 +1465,10 @@ impl<Window: WindowMethods> IOCompositor<Window> { return } + self.dispatch_mouse_window_move_event_class(cursor); + } + + fn dispatch_mouse_window_move_event_class(&mut self, cursor: TypedPoint2D<f32, DevicePixel>) { if self.webrender_api.is_some() { let root_pipeline_id = match self.get_root_pipeline_id() { Some(root_pipeline_id) => root_pipeline_id, @@ -1560,17 +1568,12 @@ impl<Window: WindowMethods> IOCompositor<Window> { } /// http://w3c.github.io/touch-events/#mouse-events - fn simulate_mouse_click(&self, p: TypedPoint2D<f32, DevicePixel>) { - match self.find_topmost_layer_at_point(p / self.scene.scale) { - Some(HitTestResult { layer, point }) => { - let button = MouseButton::Left; - layer.send_mouse_move_event(self, point); - layer.send_mouse_event(self, MouseWindowEvent::MouseDown(button, p), point); - layer.send_mouse_event(self, MouseWindowEvent::MouseUp(button, p), point); - layer.send_mouse_event(self, MouseWindowEvent::Click(button, p), point); - } - None => {}, - } + fn simulate_mouse_click(&mut self, p: TypedPoint2D<f32, DevicePixel>) { + let button = MouseButton::Left; + self.dispatch_mouse_window_move_event_class(p); + self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseDown(button, p)); + self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseUp(button, p)); + self.dispatch_mouse_window_event_class(MouseWindowEvent::Click(button, p)); } fn on_scroll_window_event(&mut self, |