diff options
author | bors-servo <lbergstrom+bors@mozilla.com> | 2016-10-30 19:56:04 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-10-30 19:56:04 -0500 |
commit | 84055461aa84a730342af3c423ea394b170db076 (patch) | |
tree | 4d18ed51779398fbff3f17c9e1d39aa6a826ef5a | |
parent | 46791b81580558fde815db2adbae715bdeee8906 (diff) | |
parent | 5e7ed33a9b39726e52d63a39308cf55a1a0f3098 (diff) | |
download | servo-84055461aa84a730342af3c423ea394b170db076.tar.gz servo-84055461aa84a730342af3c423ea394b170db076.zip |
Auto merge of #13992 - anholt:webgl-old-subtest-fails, r=glennw
webgl: Remove some expected-fails from subtests that have been fixed.
<!-- Please describe your changes on the following line: -->
Removes expected-fails from subtests that have been fixed, to reduce the diff for ./mach update --ignore-existing. That command is useful to be able to run on webgl testing, since we're often fixing a few subtests at a time, and all of this debris made finding your actual test changes hard
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).
<!-- Either: -->
- [ ] There are tests for these changes OR
- [X] These changes do not require tests because it's just test metadata
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
These tests all used to fail overall, and have notes about which
subtests were failing so that an overall failure could still show up
as no regressions. Since then, all of the subtests have been fixed,
and their overall statuses updated, but we can also garbage collect
the subtests at this point.
This was produced by doing ./mach update --ignore-existing from a
webgl conformance run, and pulling out everything that completely
removed a file that didn't have expected overall failure.
<!-- Reviewable:start -->
---
This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/13992)
<!-- Reviewable:end -->
178 files changed, 0 insertions, 5002 deletions
diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-disabled-vertex-attrib.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-disabled-vertex-attrib.html.ini deleted file mode 100644 index 610dd02ca7f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-disabled-vertex-attrib.html.ini +++ /dev/null @@ -1,9 +0,0 @@ -[gl-disabled-vertex-attrib.html] - type: testharness - [WebGL test #15: at (0, 0) expected: 0,255,0,255 was 255,255,255,255] - expected: - if os == "mac": FAIL - - [WebGL test #15: at (0, 0) expected: 0,255,0,255 was 255,0,0,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-matrix-attributes.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-matrix-attributes.html.ini deleted file mode 100644 index 608203ba363..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-matrix-attributes.html.ini +++ /dev/null @@ -1,612 +0,0 @@ -[gl-matrix-attributes.html] - type: testharness - disabled: https://github.com/servo/servo/issues/13359 - [WebGL test #2: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #3: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #4: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #6: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #8: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #10: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #12: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #14: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #16: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #18: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #20: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #22: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #24: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #26: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #28: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #30: vec_14 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #523: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #524: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #525: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #526: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #529: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #532: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #535: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #538: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #541: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #544: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #547: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #550: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #553: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #556: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #559: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #562: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #608: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #609: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #610: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #611: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #614: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #617: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #620: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #623: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #626: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #629: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #632: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #635: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #638: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #641: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #644: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #647: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #693: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #694: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #695: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #696: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #699: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #702: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #705: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #708: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #711: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #714: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #717: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #720: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #723: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #726: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #729: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #732: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #778: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #779: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #780: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #781: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #784: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #787: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #790: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #793: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #796: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #799: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #802: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #805: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #808: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #811: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #814: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #817: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #863: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #864: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #865: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #866: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #869: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #872: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #875: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #878: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #881: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #884: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #887: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #890: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #893: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #896: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #899: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #902: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #948: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #949: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #950: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #951: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #954: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #957: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #960: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #963: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #966: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #969: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #972: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #975: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #978: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #981: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #984: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #987: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1033: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1034: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1035: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1036: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1039: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1042: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1045: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1048: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1051: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1054: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1057: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1060: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1063: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1066: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1069: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1072: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1075: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1076: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1077: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1078: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1082: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1086: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1090: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1094: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1098: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1102: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1106: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1110: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1114: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1118: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1122: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1126: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1127: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1128: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1129: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1133: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1137: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1141: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1145: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1149: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1153: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1157: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1161: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1165: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1169: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1173: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1177: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1178: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1179: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1180: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1184: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1188: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1192: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1196: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1200: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1204: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1208: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1212: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1216: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1220: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1224: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1228: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1229: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1230: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1231: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1235: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1239: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1243: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1247: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1251: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1255: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1259: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1263: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1267: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1271: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1275: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1279: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1280: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1281: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1282: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1286: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1290: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1294: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1298: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1302: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1306: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1310: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1314: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1318: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1322: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1326: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-vertex-attrib.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-vertex-attrib.html.ini deleted file mode 100644 index b6e4e17fa5c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-vertex-attrib.html.ini +++ /dev/null @@ -1,2021 +0,0 @@ -[gl-vertex-attrib.html] - type: testharness - [WebGL test #1: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #2: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #3: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #4: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #5: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #6: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #7: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #8: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #9: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #10: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #11: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #12: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #13: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #14: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #15: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #16: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #17: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #18: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #19: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #20: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #21: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #22: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #23: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #24: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #25: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #26: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #27: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #28: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #29: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #30: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #31: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #32: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #33: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #34: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #35: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #36: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #37: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #38: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #39: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #40: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #41: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #42: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #43: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #44: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #45: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #46: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #47: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #48: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #49: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #50: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #51: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #52: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #53: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #54: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #55: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #56: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #57: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #58: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #59: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #60: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #61: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #62: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #63: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #64: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #65: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #66: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #67: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #68: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #69: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #70: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #71: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #72: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #73: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #74: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #75: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #76: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #77: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #78: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #79: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #80: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #81: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #82: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #83: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #84: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #85: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #86: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #87: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #88: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #89: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #90: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #91: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #92: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #93: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #94: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #95: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #96: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #97: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #98: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #99: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #100: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #101: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #102: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #103: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #104: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #105: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #106: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #107: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #108: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #109: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #110: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #111: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #112: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #113: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #114: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #115: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #116: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #117: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #118: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #119: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #120: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #121: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #122: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #123: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #124: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #125: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #126: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #127: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #128: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #129: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #130: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #131: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #132: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #133: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #134: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #135: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #136: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #137: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #138: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #139: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #140: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #141: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #142: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #143: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #144: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #145: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #146: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #147: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #148: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #149: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #150: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #151: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #152: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #153: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #154: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #155: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #156: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #157: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #158: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #159: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #160: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #161: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #162: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #163: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #164: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #165: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #166: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #167: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #168: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #169: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #170: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #171: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #172: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #173: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #174: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #175: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #176: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #177: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #178: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #179: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #180: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #181: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #182: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #183: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #184: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #185: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #186: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #187: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #188: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #189: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #190: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #191: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #192: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #193: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #194: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #195: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #196: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #197: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #198: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #199: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #200: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #201: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #202: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #203: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #204: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #205: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #206: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #207: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #208: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #209: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #210: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #211: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #212: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #213: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #214: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #215: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #216: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #217: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #218: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #219: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #220: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #221: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #222: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #223: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #224: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #225: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #226: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #227: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #228: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #229: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #230: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #231: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #232: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #233: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #234: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #235: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #236: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #237: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #238: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #239: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #240: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #241: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #242: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #243: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #244: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #245: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #246: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #247: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #248: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #249: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #250: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #251: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #252: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #253: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #254: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #255: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #256: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #257: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #258: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #259: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #260: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #261: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #262: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #263: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #264: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #265: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #266: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #267: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #268: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #269: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #270: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #271: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #272: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #273: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #274: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #275: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #276: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #277: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #278: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #279: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #280: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #281: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #282: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #283: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #284: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #285: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #286: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #287: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #288: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #289: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #290: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #291: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #292: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #293: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #294: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #295: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #296: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #297: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #298: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #299: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #300: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #301: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #302: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #303: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #304: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #305: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #306: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #307: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #308: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #309: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #310: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #311: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #312: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #313: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #314: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #315: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #316: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #317: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #318: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #319: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #320: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #321: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #322: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #323: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #324: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #325: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #326: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #327: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #328: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #329: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #330: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #331: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #332: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #333: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #334: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #335: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #336: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #337: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #338: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #339: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #340: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #341: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #342: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #343: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #344: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #345: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #346: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #347: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #348: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #349: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #350: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #351: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #352: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #353: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #354: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #355: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #356: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #357: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #358: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #359: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #360: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #361: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #362: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #363: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #364: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #365: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #366: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #367: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #368: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #369: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #370: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #371: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #372: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #373: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #374: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #375: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #376: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #377: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #378: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #379: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #380: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #381: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #382: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #383: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #384: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #385: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #386: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #387: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #388: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #389: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #390: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #391: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #392: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #393: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #394: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #395: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #396: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #397: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #398: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #399: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #400: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #401: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #402: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #403: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #404: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #405: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #406: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #407: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #408: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #409: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #410: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #411: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #412: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #413: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #414: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #415: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #416: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #417: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #418: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #419: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #420: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #421: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #422: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #423: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #424: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #425: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #426: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #427: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #428: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #429: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #430: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #431: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #432: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #433: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #434: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #435: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #436: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #437: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #438: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #439: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #440: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #441: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #442: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #443: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #444: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #445: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #446: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #447: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #448: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #449: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #450: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #451: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #452: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #453: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #454: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #455: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #456: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #457: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #458: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #459: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #460: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #461: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #462: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #463: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #464: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #465: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #466: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #467: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #468: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #469: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #470: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #471: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #472: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #473: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #474: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #475: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #476: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #477: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #478: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #479: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #480: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #481: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #482: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #483: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #484: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #485: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #486: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #487: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #488: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #489: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #490: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #491: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #492: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #493: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #494: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #495: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #496: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #497: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #498: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #499: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #500: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #501: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #502: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #503: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #504: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #505: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #506: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #507: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #508: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #509: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #510: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #511: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #512: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #513: getError expected: NO_ERROR. Was INVALID_VALUE : ] - expected: FAIL - - [WebGL test #1: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #5: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #6: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #9: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #10: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #11: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #13: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #14: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #15: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #16: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #33: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #37: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #38: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #41: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #42: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #43: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #45: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #46: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #47: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #48: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #65: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #69: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #70: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #73: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #74: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #75: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #77: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #78: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #79: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #80: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #97: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #101: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #102: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #105: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #106: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #107: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #109: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #110: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #111: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #112: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #129: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #133: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #134: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #137: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #138: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #139: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #141: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #142: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #143: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #144: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #161: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #165: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #166: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #169: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #170: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #171: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #173: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #174: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #175: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #176: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #193: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #197: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #198: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #201: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #202: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #203: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #205: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #206: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #207: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #208: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #225: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #229: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #230: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #233: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #234: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #235: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #237: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #238: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #239: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #240: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #257: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #261: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #262: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #265: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #266: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #267: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #269: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #270: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #271: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #272: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #289: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #293: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #294: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #297: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #298: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #299: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #301: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #302: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #303: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #304: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #321: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #325: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #326: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #329: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #330: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #331: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #333: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #334: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #335: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #336: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #353: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #357: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #358: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #361: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #362: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #363: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #365: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #366: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #367: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #368: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #385: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #389: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #390: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #393: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #394: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #395: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #397: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #398: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #399: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #400: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #417: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #421: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #422: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #425: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #426: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #427: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #429: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #430: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #431: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #432: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #449: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #453: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #454: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #457: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #458: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #459: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #461: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #462: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #463: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #464: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #481: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #485: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #486: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #489: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #490: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #491: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #493: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #494: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #495: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #496: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/canvas-zero-size.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/canvas-zero-size.html.ini deleted file mode 100644 index e85e098368c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/canvas-zero-size.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[canvas-zero-size.html] - type: testharness - [WebGL test #0: program != null should be true. Was false.] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/drawingbuffer-static-canvas-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/drawingbuffer-static-canvas-test.html.ini deleted file mode 100644 index 103e13d0657..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/drawingbuffer-static-canvas-test.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[drawingbuffer-static-canvas-test.html] - type: testharness - [WebGL test #5: maxSize[0\] > 0 should be true. Threw exception TypeError: maxSize is null] - expected: FAIL - - [WebGL test #6: maxSize[1\] > 0 should be true. Threw exception TypeError: maxSize is null] - expected: FAIL - - [WebGL test #7: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/rapid-resizing.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/rapid-resizing.html.ini deleted file mode 100644 index ce6dbc88ac6..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/rapid-resizing.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[rapid-resizing.html] - type: testharness - [WebGL test #1: program should be non-null. Was null] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/extensions/webgl-depth-texture.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/extensions/webgl-depth-texture.html.ini deleted file mode 100644 index 665d9d05004..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/extensions/webgl-depth-texture.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[webgl-depth-texture.html] - type: testharness - [WebGL test #1: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement] - expected: FAIL - - [WebGL test #2: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/angle-dx-variable-bug.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/angle-dx-variable-bug.html.ini deleted file mode 100644 index 551f8e5c49d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/angle-dx-variable-bug.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[angle-dx-variable-bug.html] - type: testharness - [WebGL test #1: Fragment Shader failed to compile: ERROR: 0:7: '.' : syntax error \n] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-in-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-in-loop.html.ini deleted file mode 100644 index 505613ae448..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-in-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[conditional-discard-in-loop.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-optimization.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-optimization.html.ini deleted file mode 100644 index fb08227f748..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-optimization.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[conditional-discard-optimization.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/floored-division-accuracy.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/floored-division-accuracy.html.ini deleted file mode 100644 index c11d7e60699..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/floored-division-accuracy.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[floored-division-accuracy.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html.ini deleted file mode 100644 index 2bb74eea9fd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[long-expressions-should-not-crash.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 [+,-,/,*\] operators in expression in multiple lines] - expected: FAIL - - [WebGL test #1: [link failed\] shader with 10 [+,-,/,*\] operators in expression in multiple lines] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/modulo-arithmetic-accuracy.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/modulo-arithmetic-accuracy.html.ini deleted file mode 100644 index 049d3b9261b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/modulo-arithmetic-accuracy.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[modulo-arithmetic-accuracy.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/multiplication-assignment.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/multiplication-assignment.html.ini deleted file mode 100644 index 01b1224876b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/multiplication-assignment.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[multiplication-assignment.html] - type: testharness - [WebGL test #0: Program failed to compile and link] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/nested-functions-should-not-crash.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/nested-functions-should-not-crash.html.ini deleted file mode 100644 index d0d76de302b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/nested-functions-should-not-crash.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[nested-functions-should-not-crash.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 nested functions] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions] - expected: FAIL - - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/sampler-array-using-loop-index.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/sampler-array-using-loop-index.html.ini deleted file mode 100644 index f427ea6234d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/sampler-array-using-loop-index.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[sampler-array-using-loop-index.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/temp-expressions-should-not-crash.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/temp-expressions-should-not-crash.html.ini deleted file mode 100644 index dc58b9b6a9f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/temp-expressions-should-not-crash.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[temp-expressions-should-not-crash.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in multiple lines] - expected: FAIL - - [WebGL test #1: [link failed\] shader with uniform with 100 operators in temp expressions in multiple lines] - expected: FAIL - - [WebGL test #2: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in one line] - expected: FAIL - - [WebGL test #3: [link failed\] shader with uniform with 100 operators in temp expressions in one line] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html.ini deleted file mode 100644 index 1d7e2e854d2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-bvec2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec3.html.ini deleted file mode 100644 index 71fb09946ce..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-bvec3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec4.html.ini deleted file mode 100644 index 50ed39df118..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-bvec4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec2.html.ini deleted file mode 100644 index 20ff7403f91..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-ivec2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec3.html.ini deleted file mode 100644 index ef6e161616c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-ivec3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec4.html.ini deleted file mode 100644 index e4b0fe2f5bb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-ivec4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat2.html.ini deleted file mode 100644 index 98f8619492c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-mat2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat3.html.ini deleted file mode 100644 index 923bbe37426..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-mat3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat4.html.ini deleted file mode 100644 index 64d30ec1d15..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-mat4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec-mat-index.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec-mat-index.html.ini deleted file mode 100644 index bf65f8bf384..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec-mat-index.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-construct-vec-mat-index.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec2.html.ini deleted file mode 100644 index 9198e8d4e11..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-vec2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec3.html.ini deleted file mode 100644 index fc7a508803b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-vec3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec4.html.ini deleted file mode 100644 index 382dfdc30d0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-vec4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-abs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-abs.html.ini deleted file mode 100644 index d619e3fe60b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-abs.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-abs.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-clamp-float.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-clamp-float.html.ini deleted file mode 100644 index de360ad222d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-clamp-float.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-clamp-float.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-distance.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-distance.html.ini deleted file mode 100644 index 55f67523ee1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-distance.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-distance.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '4.0' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-dot.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-dot.html.ini deleted file mode 100644 index 0e44b8b1cdb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-dot.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-dot.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '.0' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-faceforward.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-faceforward.html.ini deleted file mode 100644 index 8154a0f42a0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-faceforward.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-faceforward.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-floor.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-floor.html.ini deleted file mode 100644 index 03b7091a844..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-floor.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-floor.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-fract.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-fract.html.ini deleted file mode 100644 index e2d80b7b957..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-fract.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-fract.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: ':' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: 'Data' : syntax error \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-length.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-length.html.ini deleted file mode 100644 index e3292a6c41d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-length.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-length.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'y' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-float.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-float.html.ini deleted file mode 100644 index 01c56de8d8d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-float.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-max-float.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'f' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-gentype.html.ini deleted file mode 100644 index 636d5ed5207..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-gentype.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-max-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'f' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-min-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-min-gentype.html.ini deleted file mode 100644 index 0cae55f5c38..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-min-gentype.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-min-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-mix-float.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-mix-float.html.ini deleted file mode 100644 index d9aa4f05a2e..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-mix-float.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-mix-float.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:23: 'this' : Illegal use of reserved word \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-normalize.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-normalize.html.ini deleted file mode 100644 index c4f6eb550c5..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-normalize.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-normalize.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:22: 'e' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-reflect.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-reflect.html.ini deleted file mode 100644 index d4b99a032a5..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-reflect.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-reflect.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-sign.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-sign.html.ini deleted file mode 100644 index af7741b6f39..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-sign.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-sign.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-smoothstep-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-smoothstep-gentype.html.ini deleted file mode 100644 index e5c9b16223a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-smoothstep-gentype.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-smoothstep-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-step-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-step-gentype.html.ini deleted file mode 100644 index 467630c224d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-step-gentype.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-step-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'F' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function.html.ini deleted file mode 100644 index 2ee3213fdee..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat2.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat2.vert.html.ini deleted file mode 100644 index 43be48d1799..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat2.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[add_int_mat2.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat2 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat3.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat3.vert.html.ini deleted file mode 100644 index 31e40a33c53..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat3.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[add_int_mat3.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat3 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat4.vert.html.ini deleted file mode 100644 index 005ba94dfab..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat4.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[add_int_mat4.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat4 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html.ini deleted file mode 100644 index 1fe8fdfff9a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[assign_ivec2_to_vec2.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast assigning ivec2 to vec2 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/construct_struct.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/construct_struct.vert.html.ini deleted file mode 100644 index 92aabd250c0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/construct_struct.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[construct_struct.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast from int to float in struct initializer should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_float.vert.html.ini deleted file mode 100644 index dffae29e149..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[divide_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat2.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat2.vert.html.ini deleted file mode 100644 index 3406c7565ff..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat2.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[divide_int_mat2.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat2 divided by int should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat3.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat3.vert.html.ini deleted file mode 100644 index 37bd4c19795..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat3.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[divide_int_mat3.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat3 divided by int should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat4.vert.html.ini deleted file mode 100644 index 5830e389d74..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat4.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[divide_int_mat4.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat4 divided by int should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_vec4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_vec4.vert.html.ini deleted file mode 100644 index 4ec9bf3adc8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_vec4.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[divide_int_vec4.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/function_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/function_int_float.vert.html.ini deleted file mode 100644 index 0ea5c458cd6..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/function_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[function_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/less_than.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/less_than.vert.html.ini deleted file mode 100644 index be6a7be5bca..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/less_than.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[less_than.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of int to float with less than should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_int_float.vert.html.ini deleted file mode 100644 index 92ea955732f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_int_float.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[multiply_int_float.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of int to float in multiply should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html.ini deleted file mode 100644 index 9aca2824240..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[multiply_ivec3_vec3.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/not_equal_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/not_equal_int_float.vert.html.ini deleted file mode 100644 index f8ccc49d644..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/not_equal_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[not_equal_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html.ini deleted file mode 100644 index cc1bdb168fb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[subtract_ivec4_vec4.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/ternary_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/ternary_int_float.vert.html.ini deleted file mode 100644 index f145187af7d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/ternary_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[ternary_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/float_literal.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/float_literal.vert.html.ini deleted file mode 100644 index 62accd56a20..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/float_literal.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[float_literal.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) parsing floating point literals should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] parsing floating point literals should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/overflow_leak.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/overflow_leak.vert.html.ini deleted file mode 100644 index f5f552011f7..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/overflow_leak.vert.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[overflow_leak.vert.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat3-construction.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat3-construction.html.ini deleted file mode 100644 index 074fca8e81f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat3-construction.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[glsl-mat3-construction.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat4-to-mat3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat4-to-mat3.html.ini deleted file mode 100644 index fda3fa8e8a4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat4-to-mat3.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[glsl-mat4-to-mat3.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: 'Data' : syntax error \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/attrib-location-length-limits.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/attrib-location-length-limits.html.ini deleted file mode 100644 index 6737d28bed3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/attrib-location-length-limits.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[attrib-location-length-limits.html] - type: testharness - [WebGL test #3: wtu.loadProgramFromScriptExpectError(gl, "badVertexShader", "fragmentShader") should be null. Threw exception *** Error: unknown shader type] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/empty_main.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/empty_main.vert.html.ini deleted file mode 100644 index 6ffead7415d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/empty_main.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[empty_main.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with an empty main() should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/gl_position_unset.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/gl_position_unset.vert.html.ini deleted file mode 100644 index b22c091c259..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/gl_position_unset.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[gl_position_unset.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader without gl_Position being written should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader without gl_Position being written should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-function-nodes.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-function-nodes.html.ini deleted file mode 100644 index fdcae093aa3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-function-nodes.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-nodes.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-vertex-branch.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-vertex-branch.html.ini deleted file mode 100644 index 1c81ca029fa..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-vertex-branch.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-vertex-branch.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/non-ascii-comments.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/non-ascii-comments.vert.html.ini deleted file mode 100644 index 5a9a8dd6367..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/non-ascii-comments.vert.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[non-ascii-comments.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) Non ascii comments in source should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] Non ascii comments in source should succeed] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/re-compile-re-link.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/re-compile-re-link.html.ini deleted file mode 100644 index 85a5b9060e4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/re-compile-re-link.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[re-compile-re-link.html] - type: testharness - [WebGL test #4: success = gl.getShaderParameter(shader, gl.COMPILE_STATUS) should be true. Was false.] - expected: FAIL - - [WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-struct-scope.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-struct-scope.html.ini deleted file mode 100644 index 59c1d391eb4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-struct-scope.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[shader-struct-scope.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) Two structs defined within non-overlapping scopes should be able to use the same name] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Two structs defined within non-overlapping scopes should be able to use the same name] - expected: FAIL - - [WebGL test #2: [unexpected vertex shader compile status\] (expected: true) A struct defined inside a scope overrides a struct defined in a outer scope with the same name] - expected: FAIL - - [WebGL test #3: [link failed\] A struct defined inside a scope overrides a struct defined in a outer scope with the same name] - expected: FAIL - - [WebGL test #1: [link failed\] Two structs defined within non-overlapping scopes should be able to use the same name] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-uniform-packing-restrictions.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-uniform-packing-restrictions.html.ini deleted file mode 100644 index 8181353e5a7..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-uniform-packing-restrictions.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-uniform-packing-restrictions.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with uniform array of bool with 1 element should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-define.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-define.html.ini deleted file mode 100644 index 1209bf6fa8a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-define.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-256-character-define.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that uses 256 character token in #define should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader that uses 256 character token in #define should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-identifier.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-identifier.frag.html.ini deleted file mode 100644 index a21ba720b28..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-identifier.frag.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[shader-with-256-character-identifier.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 256 character identifier should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] shader with 256 character identifier should succeed] - expected: FAIL - - [WebGL test #2: [unexpected fragment shader compile status\] (expected: true) shader with 256 character identifier that starts with underscore should succeed] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-257-character-identifier.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-257-character-identifier.frag.html.ini deleted file mode 100644 index b4a8624686c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-257-character-identifier.frag.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-257-character-identifier.frag.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-_webgl-identifier.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-_webgl-identifier.vert.html.ini deleted file mode 100644 index 0c8c7153242..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-_webgl-identifier.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-_webgl-identifier.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html.ini deleted file mode 100644 index 64bf730c84f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-arbitrary-indexing.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader with arbitrary indexing expression should succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) vertex shader with arbitrary indexing expression should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html.ini deleted file mode 100644 index 5a580f04cef..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-array-of-structs-containing-arrays.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-uniform.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-uniform.html.ini deleted file mode 100644 index 0ff9c086773..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-uniform.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-array-of-structs-uniform.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-default-precision.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-default-precision.frag.html.ini deleted file mode 100644 index 31a18bbee94..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-default-precision.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-default-precision.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with default precision should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-define-line-continuation.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-define-line-continuation.frag.html.ini deleted file mode 100644 index 265cd287185..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-define-line-continuation.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-define-line-continuation.frag.html] - type: testharness - [WebGL test #0: [unexpected link status\] fragment shader that uses line continuation macro should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-do-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-do-loop.html.ini deleted file mode 100644 index 198edc01e2c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-do-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-do-loop.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with do loop should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-error-directive.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-error-directive.html.ini deleted file mode 100644 index f7c95b7c501..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-error-directive.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-error-directive.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) error directive causes error] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-explicit-int-cast.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-explicit-int-cast.vert.html.ini deleted file mode 100644 index 988f0655c07..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-explicit-int-cast.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-explicit-int-cast.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that explicit int to float cast should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader that explicit int to float cast should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-float-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-float-return-value.frag.html.ini deleted file mode 100644 index 2dadc957410..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-float-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-float-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with float return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-for-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-for-loop.html.ini deleted file mode 100644 index 0a40d63c3d8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-for-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-for-loop.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with for loop should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-frag-depth.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-frag-depth.frag.html.ini deleted file mode 100644 index 3ac125861c2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-frag-depth.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-frag-depth.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader that uses gl_FragDepth should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-function-recursion.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-function-recursion.frag.html.ini deleted file mode 100644 index 55b27e954da..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-function-recursion.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-function-recursion.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with recursive function calls should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-gles-symbol.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-gles-symbol.frag.html.ini deleted file mode 100644 index 7bc7c9d9d43..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-gles-symbol.frag.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-gles-symbol.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader that uses GL_ES preprocessor symbol should succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) fragment shader that uses GL_ES preprocessor symbol should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html.ini deleted file mode 100644 index 7dc8a3e1802..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[shader-with-global-variable-precision-mismatch.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) mismatching precision for uniforms causes link error (as expected)] - expected: FAIL - - [WebGL test #2: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)] - expected: FAIL - - [WebGL test #0: [unexpected link status\] mismatching precision for uniforms causes link error (as expected)] - expected: FAIL - - [WebGL test #1: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-glprojectionmatrix.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-glprojectionmatrix.vert.html.ini deleted file mode 100644 index 347427ef2aa..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-glprojectionmatrix.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-glprojectionmatrix.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader that uses gl_ProjectionMatrix should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-hex-int-constant-macro.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-hex-int-constant-macro.html.ini deleted file mode 100644 index 031679e5675..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-hex-int-constant-macro.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-hex-int-constant-macro.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader uses the long integer constant should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-int-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-int-return-value.frag.html.ini deleted file mode 100644 index 5362686e9f8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-int-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-int-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with int return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-invalid-identifier.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-invalid-identifier.frag.html.ini deleted file mode 100644 index 5325c28a125..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-invalid-identifier.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-invalid-identifier.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with gl_ identifier should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec2-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec2-return-value.frag.html.ini deleted file mode 100644 index 46eb3ea878b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec2-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-ivec2-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with ivec2 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec4-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec4-return-value.frag.html.ini deleted file mode 100644 index 218f019365f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec4-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-ivec4-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with ivec4 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-limited-indexing.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-limited-indexing.frag.html.ini deleted file mode 100644 index 49c0d73456e..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-limited-indexing.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-limited-indexing.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with appropriately limited indexing expression should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-ascii-error.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-ascii-error.frag.html.ini deleted file mode 100644 index bf07525a2d2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-ascii-error.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-non-ascii-error.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with error directive using characters outside of allowed set fails] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-reserved-words.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-reserved-words.html.ini deleted file mode 100644 index 4c2e47a08fd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-reserved-words.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-non-reserved-words.html] - type: testharness - [WebGL test #0: shader with: 'Buffer' failed to compile] - expected: FAIL - - [WebGL test #2: shader with: 'Buffer' failed to compile] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-preprocessor-whitespace.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-preprocessor-whitespace.html.ini deleted file mode 100644 index b71d8336917..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-preprocessor-whitespace.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-preprocessor-whitespace.html] - type: testharness - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader using space and tab characters around # should succeed] - expected: FAIL - - [WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Fragment shader using space and tab characters around # should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-similar-uniform-array-names.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-similar-uniform-array-names.html.ini deleted file mode 100644 index ccb3b137957..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-similar-uniform-array-names.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-similar-uniform-array-names.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec2-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec2-return-value.frag.html.ini deleted file mode 100644 index a35d0819057..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec2-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec2-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with vec2 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec3-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec3-return-value.frag.html.ini deleted file mode 100644 index 618ea57c0bd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec3-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec3-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with vec3 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-return-value.frag.html.ini deleted file mode 100644 index cf5afd922d1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec4-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with vec4 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html.ini deleted file mode 100644 index 9d75bc9ad2b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec4-vec3-vec4-conditional.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader that vec4->vec3->vec4 conditional should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-100.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-100.vert.html.ini deleted file mode 100644 index 77cb2bd75a0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-100.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-version-100.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader uses the #version 100 directive should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader uses the #version 100 directive should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-120.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-120.vert.html.ini deleted file mode 100644 index 27a9a0feb0d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-120.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-version-120.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader uses the #version not 100 directive should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-130.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-130.vert.html.ini deleted file mode 100644 index 53f48d3e037..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-130.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-version-130.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader uses the #version not 100 directive should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-while-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-while-loop.html.ini deleted file mode 100644 index c7e18c641fb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-while-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-while-loop.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with while loop should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-name-conflicts.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-name-conflicts.html.ini deleted file mode 100644 index 78149970144..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-name-conflicts.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shaders-with-name-conflicts.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shaders with conflicting uniform/attribute names should fail] - expected: FAIL - - [WebGL test #0: [unexpected link status\] shaders with conflicting uniform/attribute names should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-uniform-structs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-uniform-structs.html.ini deleted file mode 100644 index 8436c05444b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-uniform-structs.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shaders-with-uniform-structs.html] - type: testharness - [WebGL test #1: [unexpected link status\] Structures must have the same name to be considered the same type.] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-varyings.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-varyings.html.ini deleted file mode 100644 index 9da557e793d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-varyings.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[shaders-with-varyings.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader with no varying and fragment shader with unused varying must succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) vertex shader with no varying and fragment shader with unused varying must succeed] - expected: FAIL - - [WebGL test #2: [unexpected vertex shader compile status\] (expected: true) vertex shader with no varying and fragment shader with used varying must fail] - expected: FAIL - - [WebGL test #3: [unexpected fragment shader compile status\] (expected: true) vertex shader with no varying and fragment shader with used varying must fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shared.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shared.html.ini deleted file mode 100644 index b7b1672cc57..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shared.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shared.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shared fragment shader should succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shared fragment shader should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-of-variable-names.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-of-variable-names.html.ini deleted file mode 100644 index a86a5e53e34..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-of-variable-names.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[struct-nesting-of-variable-names.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Outer struct type: float inner struct type: float] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Outer struct type: float inner struct type: vec2] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-under-maximum.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-under-maximum.html.ini deleted file mode 100644 index 4a80cb99a07..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-under-maximum.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[struct-nesting-under-maximum.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with struct nesting less than maximum in WebGL spec should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] shader with struct nesting less than maximum in WebGL spec should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/uniform-location-length-limits.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/uniform-location-length-limits.html.ini deleted file mode 100644 index d4e9803ebab..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/uniform-location-length-limits.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[uniform-location-length-limits.html] - type: testharness - [WebGL test #1: uniformLoc should be non-null. Was null] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/reserved/_webgl_variable.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/reserved/_webgl_variable.vert.html.ini deleted file mode 100644 index c9208a48c64..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/reserved/_webgl_variable.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[_webgl_variable.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) use of reserved _webgl prefix as structure field should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2d-bias.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2d-bias.html.ini deleted file mode 100644 index 3b005d2b7ce..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2d-bias.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2d-bias.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dlod.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dlod.html.ini deleted file mode 100644 index 5ea5488c83d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dlod.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2dlod.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dproj.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dproj.html.ini deleted file mode 100644 index ad14132360b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dproj.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2dproj.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini deleted file mode 100644 index 9c95bd1f2e8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2dprojlod.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord-xy-values.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord-xy-values.html.ini deleted file mode 100644 index 8c21e2f4be3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord-xy-values.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-fragcoord-xy-values.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord.html.ini deleted file mode 100644 index 7e40d5083a7..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-fragcoord.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-frontfacing.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-frontfacing.html.ini deleted file mode 100644 index d1ed75cde70..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-frontfacing.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-frontfacing.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-pointcoord.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-pointcoord.html.ini deleted file mode 100644 index ff10e0778f2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-pointcoord.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-pointcoord.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/glsl-built-ins.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/glsl-built-ins.html.ini deleted file mode 100644 index ffa312618bb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/glsl-built-ins.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-built-ins.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-max-texture-dimensions.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-max-texture-dimensions.html.ini deleted file mode 100644 index d2363b169b1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-max-texture-dimensions.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-max-texture-dimensions.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-attribs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-attribs.html.ini deleted file mode 100644 index 9b85ce849b8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-attribs.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-min-attribs.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-textures.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-textures.html.ini deleted file mode 100644 index 625e08bbc08..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-textures.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[gl-min-textures.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-uniforms.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-uniforms.html.ini deleted file mode 100644 index add73ed6306..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-uniforms.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[gl-min-uniforms.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: getError expected: NO_ERROR. Was INVALID_OPERATION : Should be no errors from setup.] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 32,64,127,255 was 255,128,64,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/boolean-argument-conversion.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/boolean-argument-conversion.html.ini deleted file mode 100644 index 5f2780169a4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/boolean-argument-conversion.html.ini +++ /dev/null @@ -1,23 +0,0 @@ -[boolean-argument-conversion.html] - type: testharness - [WebGL test #7: gl.sampleCoverage(1, boolArg) threw exception: TypeError: gl.sampleCoverage is not a function] - expected: FAIL - - [WebGL test #8: gl.uniformMatrix2fv(uloc, boolArg, zeroFloat32Array(4)) threw exception: TypeError: gl.uniformMatrix2fv is not a function] - expected: FAIL - - [WebGL test #9: gl.uniformMatrix2fv(uloc, boolArg, zeroArray(4)) threw exception: TypeError: gl.uniformMatrix2fv is not a function] - expected: FAIL - - [WebGL test #10: gl.uniformMatrix3fv(uloc, boolArg, zeroFloat32Array(9)) threw exception: TypeError: gl.uniformMatrix3fv is not a function] - expected: FAIL - - [WebGL test #11: gl.uniformMatrix3fv(uloc, boolArg, zeroArray(9)) threw exception: TypeError: gl.uniformMatrix3fv is not a function] - expected: FAIL - - [WebGL test #12: gl.uniformMatrix4fv(uloc, boolArg, zeroFloat32Array(16)) threw exception: TypeError: gl.uniformMatrix4fv is not a function] - expected: FAIL - - [WebGL test #13: gl.uniformMatrix4fv(uloc, boolArg, zeroArray(16)) threw exception: TypeError: gl.uniformMatrix4fv is not a function] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/error-reporting.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/error-reporting.html.ini deleted file mode 100644 index da28ac25155..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/error-reporting.html.ini +++ /dev/null @@ -1,32 +0,0 @@ -[error-reporting.html] - type: testharness - [WebGL test #1: context.getActiveAttrib(null, 2) should be null. Threw exception TypeError: context.getActiveAttrib is not a function] - expected: FAIL - - [WebGL test #2: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #4: context.getActiveAttrib(program, 2) should be null. Threw exception TypeError: context.getActiveAttrib is not a function] - expected: FAIL - - [WebGL test #5: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #7: context.getActiveUniform(null, 0) should be null. Threw exception TypeError: context.getActiveUniform is not a function] - expected: FAIL - - [WebGL test #8: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #10: context.getActiveUniform(program, 50) should be null. Threw exception TypeError: context.getActiveUniform is not a function] - expected: FAIL - - [WebGL test #11: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #16: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #19: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/instanceof-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/instanceof-test.html.ini deleted file mode 100644 index 7860a22043e..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/instanceof-test.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[instanceof-test.html] - type: testharness - [WebGL test #8: gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo should be true. Threw exception TypeError: gl.getActiveAttrib is not a function] - expected: FAIL - - [WebGL test #9: gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo should be true. Threw exception TypeError: gl.getActiveUniform is not a function] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/more/functions/drawArrays.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/more/functions/drawArrays.html.ini deleted file mode 100644 index 7ac4c5d523c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/more/functions/drawArrays.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[drawArrays.html] - type: testharness - [WebGL test #0: testDrawElementsVBO] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_041_to_048.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_041_to_048.html.ini deleted file mode 100644 index b8e7ccde081..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_041_to_048.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[functions_041_to_048.html] - type: testharness - [WebGL test #0: INVALID_OPERATION generated setting uniform: result] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_081_to_088.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_081_to_088.html.ini deleted file mode 100644 index 387918b8fcd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_081_to_088.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[functions_081_to_088.html] - type: testharness - [WebGL test #0: INVALID_OPERATION generated setting uniform: result] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_113_to_120.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_113_to_120.html.ini deleted file mode 100644 index 2b34b4295eb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_113_to_120.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[functions_113_to_120.html] - type: testharness - [WebGL test #0: INVALID_OPERATION generated setting uniform: result] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-attribute.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-attribute.html.ini deleted file mode 100644 index f508c86e63f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-attribute.html.ini +++ /dev/null @@ -1,26 +0,0 @@ -[gl-get-active-attribute.html] - type: testharness - [WebGL test #1: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #3: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #5: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #7: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #9: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #11: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #13: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-uniform.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-uniform.html.ini deleted file mode 100644 index e49fa94e9f9..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-uniform.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-get-active-uniform.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-shader-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-shader-test.html.ini deleted file mode 100644 index 168937d1770..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-shader-test.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-shader-test.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html.ini deleted file mode 100644 index 3fd253d6e27..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[use-program-crash-with-discard-in-fragment-shader.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/culling.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/culling.html.ini deleted file mode 100644 index 77fa90815b3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/culling.html.ini +++ /dev/null @@ -1,26 +0,0 @@ -[culling.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #2: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #7: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #9: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #10: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-clear.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-clear.html.ini deleted file mode 100644 index c761a258a89..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-clear.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-clear.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-scissor-fbo-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-scissor-fbo-test.html.ini deleted file mode 100644 index c46acd960cd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-scissor-fbo-test.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-scissor-fbo-test.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/line-loop-tri-fan.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/line-loop-tri-fan.html.ini deleted file mode 100644 index 231de2d904c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/line-loop-tri-fan.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[line-loop-tri-fan.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/many-draw-calls.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/many-draw-calls.html.ini deleted file mode 100644 index 0b56e40edb0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/many-draw-calls.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[many-draw-calls.html] - type: testharness - [WebGL test #0: failed to create test program] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/negative-one-index.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/negative-one-index.html.ini deleted file mode 100644 index 8595b8d5ae3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/negative-one-index.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[negative-one-index.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - - [WebGL test #2: at (0, 49) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/point-no-attributes.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/point-no-attributes.html.ini deleted file mode 100644 index 34d78404323..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/point-no-attributes.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[point-no-attributes.html] - type: testharness - [WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/polygon-offset.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/polygon-offset.html.ini deleted file mode 100644 index 7c306482a72..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/polygon-offset.html.ini +++ /dev/null @@ -1,32 +0,0 @@ -[polygon-offset.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #2: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #3: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #5: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #6: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #7: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #8: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/simple.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/simple.html.ini deleted file mode 100644 index 0f65f4fa3c1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/simple.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[simple.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : there should be no errors] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/triangle.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/triangle.html.ini deleted file mode 100644 index c29e8c99b9a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/triangle.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[triangle.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - - [WebGL test #2: at (0, 49) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/gl-geterror.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/gl-geterror.html.ini deleted file mode 100644 index ae007ebc2dd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/gl-geterror.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-geterror.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/state-uneffected-after-compositing.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/state-uneffected-after-compositing.html.ini deleted file mode 100644 index 3adc4d56fdc..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/state-uneffected-after-compositing.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[state-uneffected-after-compositing.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: could not create context] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/gl-teximage.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/gl-teximage.html.ini deleted file mode 100644 index e909eac0cf6..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/gl-teximage.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-teximage.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/mipmap-fbo.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/mipmap-fbo.html.ini deleted file mode 100644 index 26d0b6d0615..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/mipmap-fbo.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[mipmap-fbo.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-and-uniform-binding-bugs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-and-uniform-binding-bugs.html.ini deleted file mode 100644 index 996e3a34675..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-and-uniform-binding-bugs.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[tex-image-and-uniform-binding-bugs.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-with-invalid-data.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-with-invalid-data.html.ini deleted file mode 100644 index 55a6e8d9dfb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-with-invalid-data.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[tex-image-with-invalid-data.html] - type: testharness - [WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d-bad-args.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d-bad-args.html.ini deleted file mode 100644 index 5ed05f7bf40..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d-bad-args.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[tex-sub-image-2d-bad-args.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d.html.ini deleted file mode 100644 index 2dc6b40d3d9..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[tex-sub-image-2d.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texparameter-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texparameter-test.html.ini deleted file mode 100644 index d16debb3d11..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texparameter-test.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texparameter-test.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind-2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind-2.html.ini deleted file mode 100644 index 3aa92e97021..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind-2.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texture-active-bind-2.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind.html.ini deleted file mode 100644 index f9bf354eb2a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-active-bind.html] - type: testharness - [WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-clear.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-clear.html.ini deleted file mode 100644 index a50d408fbca..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-clear.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[texture-clear.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-complete.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-complete.html.ini deleted file mode 100644 index 76ee42aadcf..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-complete.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texture-complete.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-draw-with-2d-and-cube.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-draw-with-2d-and-cube.html.ini deleted file mode 100644 index 4171cd99060..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-draw-with-2d-and-cube.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-draw-with-2d-and-cube.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-hd-dpi.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-hd-dpi.html.ini deleted file mode 100644 index 2c620a29000..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-hd-dpi.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[texture-hd-dpi.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-mips.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-mips.html.ini deleted file mode 100644 index f5b63a2a77d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-mips.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texture-mips.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #11: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-size.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-size.html.ini deleted file mode 100644 index f9be9cf661f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-size.html.ini +++ /dev/null @@ -1,356 +0,0 @@ -[texture-size.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #6: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #11: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #16: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #18: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #21: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #26: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #31: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #36: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #38: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #39: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #41: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #44: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #46: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #49: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #51: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #54: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #51: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #54: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #55: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #59: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #60: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #64: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #65: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #69: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #70: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #73: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #74: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #75: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #79: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #80: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #84: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #85: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #89: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #90: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #93: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #94: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #95: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #99: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #100: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #104: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #105: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #109: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #105: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #108: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #109: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #110: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #114: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #115: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #119: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #120: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #124: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #125: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #128: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #129: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #130: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #134: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #135: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #139: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #140: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #144: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #145: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #148: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #149: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #150: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #154: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #155: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #159: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #160: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #164: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #165: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #168: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #169: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #170: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #174: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #175: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #179: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #180: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #184: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #185: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #188: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #189: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #190: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #194: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #195: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #199: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #200: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #204: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #205: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #208: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #209: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #210: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #214: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #215: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #219: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #220: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #224: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #225: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #229: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #230: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #234: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #235: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #239: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #240: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #244: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #245: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #249: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #250: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #253: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #254: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-cube-maps.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-cube-maps.html.ini deleted file mode 100644 index 99291ec52ff..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-cube-maps.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-upload-cube-maps.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-size.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-size.html.ini deleted file mode 100644 index e8b409c2de1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-size.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-upload-size.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/gl-uniform-bool.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/gl-uniform-bool.html.ini deleted file mode 100644 index 809bacd1b71..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/gl-uniform-bool.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-uniform-bool.html] - type: testharness - [WebGL test #0: getError expected: NO_ERROR. Was INVALID_OPERATION : should be able to set bool with gl.uniform1f] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/uniform-values-per-program.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/uniform-values-per-program.html.ini deleted file mode 100644 index 03cd6ea4a3b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/uniform-values-per-program.html.ini +++ /dev/null @@ -1,581 +0,0 @@ -[uniform-values-per-program.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #1: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #2: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #3: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #5: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #6: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #7: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #8: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #9: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #10: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #11: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #12: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #13: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #14: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #15: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #16: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #17: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #18: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #19: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #20: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #21: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #22: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #23: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #24: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #25: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #26: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #27: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #28: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #29: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #30: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #31: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #32: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #33: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #34: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #35: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #36: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #37: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #38: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #39: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #40: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #41: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #42: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #43: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #44: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #45: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #46: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #47: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #48: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #49: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #50: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #51: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #52: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #53: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #54: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #55: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #56: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #57: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #58: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #59: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #60: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #61: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #62: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #63: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #64: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #65: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #66: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #67: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #68: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #69: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #70: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #71: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #72: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #73: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #74: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #75: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #76: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #77: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #78: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #79: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #80: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #81: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #82: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #83: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #84: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #85: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #86: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #87: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #88: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #89: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #90: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #91: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #92: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #93: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #94: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #95: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #96: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #97: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #98: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #99: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #100: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #101: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #102: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #103: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #104: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #105: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #106: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #107: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #108: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #109: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #110: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #111: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #112: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #113: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #114: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #115: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #116: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #117: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #118: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #119: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #120: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #121: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #122: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #123: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #124: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #125: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #126: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #127: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #128: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #129: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #130: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #131: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #132: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #133: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #134: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #135: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #136: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #137: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #138: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #139: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #140: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #141: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #142: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #143: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #144: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #145: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #146: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #147: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #148: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #149: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #150: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #151: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #152: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #153: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #154: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #155: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #156: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #157: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #158: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #159: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #160: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #161: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #162: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #163: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #164: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #165: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #166: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #167: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #168: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #169: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #170: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #171: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #172: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #173: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #174: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #175: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #176: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #177: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #178: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #179: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #180: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #181: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #182: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #183: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #184: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #185: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #186: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #187: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #188: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #189: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #190: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #191: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - |