1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// The task that handles all rendering/painting.
use azure::{AzFloat, AzGLContext};
use azure::azure_hl::{B8G8R8A8, DrawTarget};
use display_list::DisplayList;
use servo_msg::compositor::{RenderListener, IdleRenderState, RenderingRenderState, LayerBuffer};
use servo_msg::compositor::{CompositorToken, LayerBufferSet};
use servo_msg::constellation::{ConstellationChan, TokenSurrenderMsg};
use font_context::FontContext;
use geom::matrix2d::Matrix2D;
use geom::point::Point2D;
use geom::size::Size2D;
use geom::rect::Rect;
use opts::Opts;
use render_context::RenderContext;
use std::cell::Cell;
use std::comm::{Chan, Port, SharedChan};
use std::uint;
use servo_util::time::{ProfilerChan, profile};
use servo_util::time;
pub struct RenderLayer {
display_list: DisplayList<()>,
size: Size2D<uint>
}
pub enum Msg {
RenderMsg(RenderLayer),
ReRenderMsg(f32),
TokenBestowMsg(~CompositorToken),
TokenProcureMsg,
ExitMsg(Chan<()>),
}
#[deriving(Clone)]
pub struct RenderChan {
chan: SharedChan<Msg>,
}
impl RenderChan {
pub fn new(chan: Chan<Msg>) -> RenderChan {
RenderChan {
chan: SharedChan::new(chan),
}
}
pub fn send(&self, msg: Msg) {
self.chan.send(msg);
}
}
priv struct RenderTask<C> {
port: Port<Msg>,
compositor: C,
font_ctx: @mut FontContext,
opts: Opts,
/// A channel to the profiler.
profiler_chan: ProfilerChan,
share_gl_context: AzGLContext,
/// The layer to be rendered
render_layer: Option<RenderLayer>,
/// A channel to the constellation for surrendering token
constellation_chan: ConstellationChan,
/// A token that grants permission to send paint messages to compositor
compositor_token: Option<~CompositorToken>,
/// Cached copy of last layers rendered
last_paint_msg: Option<(LayerBufferSet, Size2D<uint>)>,
}
impl<C: RenderListener + Owned> RenderTask<C> {
pub fn create(port: Port<Msg>,
compositor: C,
opts: Opts,
constellation_chan: ConstellationChan,
profiler_chan: ProfilerChan) {
let compositor_cell = Cell::new(compositor);
let opts_cell = Cell::new(opts);
let port = Cell::new(port);
let constellation_chan = Cell::new(constellation_chan);
do spawn {
let compositor = compositor_cell.take();
let share_gl_context = compositor.get_gl_context();
let opts = opts_cell.with_ref(|o| copy *o);
let profiler_chan = profiler_chan.clone();
let profiler_chan_clone = profiler_chan.clone();
// FIXME: rust/#5967
let mut render_task = RenderTask {
port: port.take(),
compositor: compositor,
font_ctx: @mut FontContext::new(opts.render_backend,
false,
profiler_chan),
opts: opts_cell.take(),
profiler_chan: profiler_chan_clone,
share_gl_context: share_gl_context,
render_layer: None,
constellation_chan: constellation_chan.take(),
compositor_token: None,
last_paint_msg: None,
};
render_task.start();
}
}
fn start(&mut self) {
debug!("render_task: beginning rendering loop");
loop {
match self.port.recv() {
RenderMsg(render_layer) => {
self.render_layer = Some(render_layer);
self.render(1.0);
}
ReRenderMsg(scale) => {
self.render(scale);
}
TokenBestowMsg(token) => {
self.compositor_token = Some(token);
match self.last_paint_msg {
Some((ref layer_buffer_set, ref layer_size)) => {
self.compositor.paint(layer_buffer_set.clone(), *layer_size);
self.compositor.set_render_state(IdleRenderState);
}
None => {}
}
}
TokenProcureMsg => {
self.constellation_chan.send(TokenSurrenderMsg(self.compositor_token.swap_unwrap()));
}
ExitMsg(response_ch) => {
response_ch.send(());
break;
}
}
}
}
fn render(&mut self, scale: f32) {
debug!("render_task: rendering");
let render_layer;
match (self.render_layer) {
None => return,
Some(ref r_layer) => {
render_layer = r_layer;
}
}
self.compositor.set_render_state(RenderingRenderState);
do time::profile(time::RenderingCategory, self.profiler_chan.clone()) {
let tile_size = self.opts.tile_size;
// FIXME: Try not to create a new array here.
let mut new_buffers = ~[];
// Divide up the layer into tiles.
do time::profile(time::RenderingPrepBuffCategory, self.profiler_chan.clone()) {
let mut y = 0;
while y < (render_layer.size.height as f32 * scale).ceil() as uint {
let mut x = 0;
while x < (render_layer.size.width as f32 * scale).ceil() as uint {
// Figure out the dimension of this tile.
let right = uint::min(x + tile_size, (render_layer.size.width as f32 * scale).ceil() as uint);
let bottom = uint::min(y + tile_size, (render_layer.size.height as f32 * scale).ceil() as uint);
let width = right - x;
let height = bottom - y;
let tile_rect = Rect(Point2D(x as f32 / scale, y as f32 / scale), Size2D(width as f32, height as f32));
let screen_rect = Rect(Point2D(x, y), Size2D(width, height));
let buffer = LayerBuffer {
draw_target: DrawTarget::new_with_fbo(self.opts.render_backend,
self.share_gl_context,
Size2D(width as i32,
height as i32),
B8G8R8A8),
rect: tile_rect,
screen_pos: screen_rect,
stride: (width * 4) as uint
};
{
// Build the render context.
let ctx = RenderContext {
canvas: &buffer,
font_ctx: self.font_ctx,
opts: &self.opts
};
// Apply the translation to render the tile we want.
let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
let matrix = matrix.translate(-(buffer.rect.origin.x) as AzFloat,
-(buffer.rect.origin.y) as AzFloat);
ctx.canvas.draw_target.set_transform(&matrix);
// Clear the buffer.
ctx.clear();
// Draw the display list.
do profile(time::RenderingDrawingCategory, self.profiler_chan.clone()) {
render_layer.display_list.draw_into_context(&ctx);
ctx.canvas.draw_target.flush();
}
}
new_buffers.push(buffer);
x += tile_size;
}
y += tile_size;
}
}
let layer_buffer_set = LayerBufferSet {
buffers: new_buffers,
};
debug!("render_task: returning surface");
if self.compositor_token.is_some() {
self.compositor.paint(layer_buffer_set.clone(), render_layer.size);
}
debug!("caching paint msg");
self.last_paint_msg = Some((layer_buffer_set, render_layer.size));
self.compositor.set_render_state(IdleRenderState);
}
}
}
|