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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding::XRRigidTransformMethods;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::bindings::utils::create_typed_array;
use crate::dom::dompointreadonly::DOMPointReadOnly;
use crate::dom::globalscope::GlobalScope;
use crate::dom::window::Window;
use crate::dom::xrsession::ApiRigidTransform;
use crate::script_runtime::JSContext;
use dom_struct::dom_struct;
use euclid::{RigidTransform3D, Rotation3D, Vector3D};
use js::jsapi::{Heap, JSObject};
use std::ptr::NonNull;
#[dom_struct]
pub struct XRRigidTransform {
reflector_: Reflector,
position: MutNullableDom<DOMPointReadOnly>,
orientation: MutNullableDom<DOMPointReadOnly>,
#[ignore_malloc_size_of = "defined in euclid"]
transform: ApiRigidTransform,
inverse: MutNullableDom<XRRigidTransform>,
#[ignore_malloc_size_of = "defined in mozjs"]
matrix: Heap<*mut JSObject>,
}
impl XRRigidTransform {
fn new_inherited(transform: ApiRigidTransform) -> XRRigidTransform {
XRRigidTransform {
reflector_: Reflector::new(),
position: MutNullableDom::default(),
orientation: MutNullableDom::default(),
transform,
inverse: MutNullableDom::default(),
matrix: Heap::default(),
}
}
pub fn new(global: &GlobalScope, transform: ApiRigidTransform) -> DomRoot<XRRigidTransform> {
reflect_dom_object(Box::new(XRRigidTransform::new_inherited(transform)), global)
}
pub fn identity(window: &GlobalScope) -> DomRoot<XRRigidTransform> {
let transform = RigidTransform3D::identity();
XRRigidTransform::new(window, transform)
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-xrrigidtransform
#[allow(non_snake_case)]
pub fn Constructor(
window: &Window,
position: &DOMPointInit,
orientation: &DOMPointInit,
) -> Fallible<DomRoot<Self>> {
if position.w != 1.0 {
return Err(Error::Type(format!(
"XRRigidTransform must be constructed with a position that has a w value of of 1.0, not {}",
position.w
)));
}
let translate = Vector3D::new(position.x as f32, position.y as f32, position.z as f32);
let rotate = Rotation3D::unit_quaternion(
orientation.x as f32,
orientation.y as f32,
orientation.z as f32,
orientation.w as f32,
);
if !rotate.i.is_finite() {
// if quaternion has zero norm, we'll get an infinite or NaN
// value for each element. This is preferable to checking for zero.
return Err(Error::InvalidState);
}
let transform = RigidTransform3D::new(rotate, translate);
Ok(XRRigidTransform::new(&window.global(), transform))
}
}
impl XRRigidTransformMethods for XRRigidTransform {
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-position
fn Position(&self) -> DomRoot<DOMPointReadOnly> {
self.position.or_init(|| {
let t = &self.transform.translation;
DOMPointReadOnly::new(&self.global(), t.x.into(), t.y.into(), t.z.into(), 1.0)
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-orientation
fn Orientation(&self) -> DomRoot<DOMPointReadOnly> {
self.orientation.or_init(|| {
let r = &self.transform.rotation;
DOMPointReadOnly::new(
&self.global(),
r.i.into(),
r.j.into(),
r.k.into(),
r.r.into(),
)
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-inverse
fn Inverse(&self) -> DomRoot<XRRigidTransform> {
self.inverse.or_init(|| {
let transform = XRRigidTransform::new(&self.global(), self.transform.inverse());
transform.inverse.set(Some(self));
transform
})
}
// https://immersive-web.github.io/webxr/#dom-xrrigidtransform-matrix
fn Matrix(&self, _cx: JSContext) -> NonNull<JSObject> {
if self.matrix.get().is_null() {
let cx = GlobalScope::get_cx();
// According to the spec all matrices are column-major,
// however euclid uses row vectors so we use .to_array()
let arr = self.transform.to_transform().to_array();
create_typed_array(cx, &arr, &self.matrix);
}
NonNull::new(self.matrix.get()).unwrap()
}
}
impl XRRigidTransform {
/// https://immersive-web.github.io/webxr/#dom-xrpose-transform
pub fn transform(&self) -> ApiRigidTransform {
self.transform
}
}
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