aboutsummaryrefslogtreecommitdiffstats
path: root/components/script/dom/gamepadbuttonlist.rs
blob: 5ac25504009b632d4884ffa661d57c523b6ef5fb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

use dom::bindings::codegen::Bindings::GamepadButtonListBinding;
use dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
use dom::bindings::js::{JS, Root, RootedReference};
use dom::bindings::reflector::{Reflector, reflect_dom_object};
use dom::gamepadbutton::GamepadButton;
use dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
use webvr_traits::WebVRGamepadButton;

// https://w3c.github.io/gamepad/#gamepadbutton-interface
#[dom_struct]
pub struct GamepadButtonList {
    reflector_: Reflector,
    list: Vec<JS<GamepadButton>>
}

impl GamepadButtonList {
    #[allow(unrooted_must_root)]
    fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList {
        GamepadButtonList {
            reflector_: Reflector::new(),
            list: list.iter().map(|button| JS::from_ref(*button)).collect(),
        }
    }

    pub fn new_from_vr(global: &GlobalScope, buttons: &[WebVRGamepadButton]) -> Root<GamepadButtonList> {
        rooted_vec!(let list <- buttons.iter()
                                       .map(|btn| GamepadButton::new(&global, btn.pressed, btn.touched)));

        reflect_dom_object(box GamepadButtonList::new_inherited(list.r()),
                           global,
                           GamepadButtonListBinding::Wrap)
    }

    pub fn sync_from_vr(&self, vr_buttons: &[WebVRGamepadButton]) {
        let mut index = 0;
        for btn in vr_buttons {
            self.list.get(index).as_ref().unwrap().update(btn.pressed, btn.touched);
            index += 1;
        }
    }
}

impl GamepadButtonListMethods for GamepadButtonList {
    // https://w3c.github.io/gamepad/#dom-gamepad-buttons
    fn Length(&self) -> u32 {
        self.list.len() as u32
    }

    // https://w3c.github.io/gamepad/#dom-gamepad-buttons
    fn Item(&self, index: u32) -> Option<Root<GamepadButton>> {
        self.list.get(index as usize).map(|button| Root::from_ref(&**button))
    }

    // https://w3c.github.io/gamepad/#dom-gamepad-buttons
    fn IndexedGetter(&self, index: u32) -> Option<Root<GamepadButton>> {
        self.Item(index)
    }
}