1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! CSS transitions and animations.
use flow::{self, Flow};
use incremental::{self, RestyleDamage};
use clock_ticks;
use gfx::display_list::OpaqueNode;
use layout_task::{LayoutTask, LayoutTaskData};
use msg::constellation_msg::{Msg, PipelineId};
use script::layout_interface::Animation;
use std::mem;
use std::sync::mpsc::Sender;
use style::animation::{GetMod, PropertyAnimation};
use style::properties::ComputedValues;
/// Inserts transitions into the queue of running animations as applicable for the given style
/// difference. This is called from the layout worker threads.
pub fn start_transitions_if_applicable(new_animations_sender: &Sender<Animation>,
node: OpaqueNode,
old_style: &ComputedValues,
new_style: &mut ComputedValues) {
for i in range(0, new_style.get_animation().transition_property.0.len()) {
// Create any property animations, if applicable.
let property_animations = PropertyAnimation::from_transition(i, old_style, new_style);
for property_animation in property_animations.into_iter() {
// Set the property to the initial value.
property_animation.update(new_style, 0.0);
// Kick off the animation.
let now = clock_ticks::precise_time_s();
let animation_style = new_style.get_animation();
let start_time = now + animation_style.transition_delay.0.get_mod(i).seconds();
new_animations_sender.send(Animation {
node: node.id(),
property_animation: property_animation,
start_time: start_time,
end_time: start_time +
animation_style.transition_duration.0.get_mod(i).seconds(),
}).unwrap()
}
}
}
/// Processes any new animations that were discovered after style recalculation.
pub fn process_new_animations(rw_data: &mut LayoutTaskData, pipeline_id: PipelineId) {
while let Ok(animation) = rw_data.new_animations_receiver.try_recv() {
rw_data.running_animations.push(animation)
}
let animations_are_running = !rw_data.running_animations.is_empty();
rw_data.constellation_chan
.0
.send(Msg::ChangeRunningAnimationsState(pipeline_id, animations_are_running))
.unwrap();
}
/// Recalculates style for an animation. This does *not* run with the DOM lock held.
pub fn recalc_style_for_animation(flow: &mut Flow, animation: &Animation) {
let mut damage = RestyleDamage::empty();
flow.mutate_fragments(&mut |fragment| {
if fragment.node.id() != animation.node {
return
}
let now = clock_ticks::precise_time_s();
let mut progress = (now - animation.start_time) / animation.duration();
if progress > 1.0 {
progress = 1.0
}
if progress <= 0.0 {
return
}
let mut new_style = fragment.style.clone();
animation.property_animation.update(&mut *new_style.make_unique(), progress);
damage.insert(incremental::compute_damage(&Some(fragment.style.clone()), &new_style));
fragment.style = new_style
});
let base = flow::mut_base(flow);
base.restyle_damage.insert(damage);
for kid in base.children.iter_mut() {
recalc_style_for_animation(kid, animation)
}
}
/// Handles animation updates.
pub fn tick_all_animations(layout_task: &LayoutTask, rw_data: &mut LayoutTaskData) {
let running_animations = mem::replace(&mut rw_data.running_animations, Vec::new());
let now = clock_ticks::precise_time_s();
for running_animation in running_animations.into_iter() {
layout_task.tick_animation(&running_animation, rw_data);
if now < running_animation.end_time {
// Keep running the animation if it hasn't expired.
rw_data.running_animations.push(running_animation)
}
}
}
|