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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
use geom::point::TypedPoint2D;
use geom::scale_factor::ScaleFactor;
use geom::size::TypedSize2D;
use layers::geometry::DevicePixel;
use servo_msg::compositor_msg::{ReadyState, RenderState};
use servo_util::geometry::ScreenPx;
use std::rc::Rc;
pub enum MouseWindowEvent {
MouseWindowClickEvent(uint, TypedPoint2D<DevicePixel, f32>),
MouseWindowMouseDownEvent(uint, TypedPoint2D<DevicePixel, f32>),
MouseWindowMouseUpEvent(uint, TypedPoint2D<DevicePixel, f32>),
}
pub enum WindowNavigateMsg {
Forward,
Back,
}
/// Events that the windowing system sends to Servo.
pub enum WindowEvent {
/// Sent when no message has arrived.
///
/// FIXME: This is a bogus event and is only used because we don't have the new
/// scheduler integrated with the platform event loop.
IdleWindowEvent,
/// Sent when part of the window is marked dirty and needs to be redrawn.
RefreshWindowEvent,
/// Sent when the window is resized.
ResizeWindowEvent(TypedSize2D<DevicePixel, uint>),
/// Sent when a new URL is to be loaded.
LoadUrlWindowEvent(String),
/// Sent when a mouse hit test is to be performed.
MouseWindowEventClass(MouseWindowEvent),
/// Sent when a mouse move.
MouseWindowMoveEventClass(TypedPoint2D<DevicePixel, f32>),
/// Sent when the user scrolls. Includes the current cursor position.
ScrollWindowEvent(TypedPoint2D<DevicePixel, f32>, TypedPoint2D<DevicePixel, i32>),
/// Sent when the user zooms.
ZoomWindowEvent(f32),
/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
PinchZoomWindowEvent(f32),
/// Sent when the user uses chrome navigation (i.e. backspace or shift-backspace).
NavigationWindowEvent(WindowNavigateMsg),
/// Sent when rendering is finished.
FinishedWindowEvent,
/// Sent when the user quits the application
QuitWindowEvent,
}
/// Methods for an abstract Application.
pub trait ApplicationMethods {
fn new() -> Self;
}
pub trait WindowMethods<A> {
/// Creates a new window.
fn new(app: &A, is_foreground: bool) -> Rc<Self>;
/// Returns the size of the window in hardware pixels.
fn framebuffer_size(&self) -> TypedSize2D<DevicePixel, uint>;
/// Returns the size of the window in density-independent "px" units.
fn size(&self) -> TypedSize2D<ScreenPx, f32>;
/// Presents the window to the screen (perhaps by page flipping).
fn present(&self);
/// Spins the event loop and returns the next event.
fn recv(&self) -> WindowEvent;
/// Sets the ready state of the current page.
fn set_ready_state(&self, ready_state: ReadyState);
/// Sets the render state of the current page.
fn set_render_state(&self, render_state: RenderState);
/// Returns the hidpi factor of the monitor.
fn hidpi_factor(&self) -> ScaleFactor<ScreenPx, DevicePixel, f32>;
}
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