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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_msg::{CanvasWebGLMsg, CanvasCommonMsg, CanvasMsg};
use geom::size::Size2D;
use gleam::gl;
use gleam::gl::types::{GLint, GLsizei};
use util::task::spawn_named;
use std::borrow::ToOwned;
use std::sync::mpsc::{channel, Sender};
use util::vec::byte_swap;
use glutin::{HeadlessRendererBuilder};
pub struct WebGLPaintTask {
size: Size2D<i32>,
}
impl WebGLPaintTask {
fn new(size: Size2D<i32>) -> WebGLPaintTask {
WebGLPaintTask::create(size);
WebGLPaintTask {
size: size,
}
}
pub fn start(size: Size2D<i32>) -> Sender<CanvasMsg> {
let (chan, port) = channel::<CanvasMsg>();
spawn_named("WebGLTask".to_owned(), move || {
let mut painter = WebGLPaintTask::new(size);
painter.init();
loop {
match port.recv().unwrap() {
CanvasMsg::WebGL(message) => {
match message {
CanvasWebGLMsg::Clear(mask) => painter.clear(mask),
CanvasWebGLMsg::ClearColor(r, g, b, a) => painter.clear_color(r, g, b, a),
}
},
CanvasMsg::Common(message) => {
match message {
CanvasCommonMsg::Close => break,
CanvasCommonMsg::SendPixelContents(chan) => painter.send_pixel_contents(chan),
CanvasCommonMsg::Recreate(size) => painter.recreate(size),
}
},
CanvasMsg::Canvas2d(_) => panic!("Wrong message sent to WebGLTask"),
}
}
});
chan
}
fn create(size: Size2D<i32>) {
// It creates OpenGL context
let context = HeadlessRendererBuilder::new(size.width as u32, size.height as u32).build().unwrap();
unsafe {
context.make_current();
}
}
fn init(&self) {
let framebuffer_ids = gl::gen_framebuffers(1);
gl::bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
let texture_ids = gl::gen_textures(1);
gl::bind_texture(gl::TEXTURE_2D, texture_ids[0]);
gl::tex_image_2d(gl::TEXTURE_2D, 0, gl::RGB as GLint, self.size.width as GLsizei,
self.size.height as GLsizei, 0, gl::RGB, gl::UNSIGNED_BYTE, None);
gl::tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as GLint);
gl::tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as GLint);
gl::framebuffer_texture_2d(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D,
texture_ids[0], 0);
gl::bind_texture(gl::TEXTURE_2D, 0);
gl::viewport(0 as GLint, 0 as GLint,
self.size.width as GLsizei, self.size.height as GLsizei);
}
fn clear(&self, mask: u32) {
gl::clear(mask);
}
fn clear_color(&self, r: f32, g: f32, b: f32, a: f32) {
gl::clear_color(r, g, b, a);
}
fn send_pixel_contents(&mut self, chan: Sender<Vec<u8>>) {
// FIXME(#5652, dmarcos) Instead of a readback strategy we have
// to layerize the canvas
let mut pixels = gl::read_pixels(0, 0,
self.size.width as gl::GLsizei,
self.size.height as gl::GLsizei,
gl::RGBA, gl::UNSIGNED_BYTE);
// rgba -> bgra
byte_swap(pixels.as_mut_slice());
chan.send(pixels).unwrap();
}
fn recreate(&mut self, size: Size2D<i32>) {
self.size = size;
self.init();
}
}
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