// This source is the javascript needed to build a simple moving // cube in **three.js** based on this // [example](https://raw.github.com/mrdoob/three.js/r44/examples/canvas_geometry_cube.html) // It is the source about this [blog post](/blog/2011/08/06/lets-do-a-cube/). // ## Now lets start // declare a bunch of variable we will need later var container; var camera, scene, renderer; var cube; // ## Initialize everything function init() { // create the camera camera = new THREE.Camera( 70, 4/3, 100, 1000 ); camera.position.z = 350; // create the Scene scene = new THREE.Scene(); // create the Cube cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200 ), new THREE.MeshNormalMaterial() ); // add the object to the scene scene.addObject( cube ); // create the container element container = document.querySelector("#container"); // init the WebGL renderer and append it to the Dom renderer = new THREE.WebGLRenderer(); renderer.setSize( container.getBoundingClientRect().width, container.getBoundingClientRect().height ); container.appendChild( renderer.domElement ); } // ## Render the 3D Scene function render() { // animate the cube cube.rotation.x = 0.5; cube.rotation.y = 0.8; cube.rotation.z = 0.2; // actually display the scene in the DOM element renderer.render( scene, camera ); } document.addEventListener("DOMContentLoaded", function() { init(); render(); })