// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- // // THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND // ANY MODIFICATIONS WILL BE OVERWRITTEN // // -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- // %BANNER_BEGIN% // --------------------------------------------------------------------- // %COPYRIGHT_BEGIN% // // Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Creator Agreement, located // here: https://id.magicleap.com/creator-terms // // %COPYRIGHT_END% // --------------------------------------------------------------------- // %BANNER_END% #include namespace Servo2D_exportedNodes { const std::string content = "content"; const std::string backButton = "backButton"; const std::string fwdButton = "fwdButton"; const std::string urlBar = "urlBar"; } namespace scenes { const SceneDescriptor::ExportedNodeReferences Servo2D_exportedNodesMap = { {"content", Servo2D_exportedNodes::content}, {"backButton", Servo2D_exportedNodes::backButton}, {"fwdButton", Servo2D_exportedNodes::fwdButton}, {"urlBar", Servo2D_exportedNodes::urlBar} }; const SceneDescriptor Servo2D( "Servo2D", "root", "/assets/scenes/scenes/Servo2D.scene.xml", "/assets/scenes/scenes/Servo2D.scene.res.xml", Servo2D_exportedNodesMap, true); const SceneDescriptorReferences exportedScenes = { {Servo2D.getExportedName(), Servo2D} }; }