// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- // // THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND // ANY MODIFICATIONS WILL BE OVERWRITTEN // // -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- // %BANNER_BEGIN% // --------------------------------------------------------------------- // %COPYRIGHT_BEGIN% // // Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Creator Agreement, located // here: https://id.magicleap.com/creator-terms // // %COPYRIGHT_END% // --------------------------------------------------------------------- // %BANNER_END% #include SceneDescriptor::SceneDescriptor(const char * exportedName, const char * id, const char * sceneGraphPath, const char * resourceModelPath, const ExportedNodeReferences& exportedNodeReferences, bool initiallyInstanced) : exportedName_(exportedName), id_(id), sceneGraphPath_(sceneGraphPath), resourceModelPath_(resourceModelPath), exportedNodeReferences_(exportedNodeReferences), initiallyInstanced_(initiallyInstanced) { } const std::string & SceneDescriptor::getExportedName() const { return exportedName_; } const std::string & SceneDescriptor::getId() const { return id_; } const std::string & SceneDescriptor::getSceneGraphPath() const { return sceneGraphPath_; } const std::string & SceneDescriptor::getResourceModelPath() const { return resourceModelPath_; } const SceneDescriptor::ExportedNodeReferences & SceneDescriptor::getExportedNodeReferences() const { return exportedNodeReferences_; } bool SceneDescriptor::getInitiallyInstanced() const { return initiallyInstanced_; }