/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! Creates flows and boxes from a DOM tree via a bottom-up, incremental traversal of the DOM. //! //! Each step of the traversal considers the node and existing flow, if there is one. If a node is //! not dirty and an existing flow exists, then the traversal reuses that flow. Otherwise, it //! proceeds to construct either a flow or a `ConstructionItem`. A construction item is a piece of //! intermediate data that goes with a DOM node and hasn't found its "home" yet—maybe it's a render //! box, maybe it's an absolute or fixed position thing that hasn't found its containing block yet. //! Construction items bubble up the tree from children to parents until they find their homes. //! //! TODO(pcwalton): There is no incremental reflow yet. This scheme requires that nodes either have //! weak references to flows or that there be some mechanism to efficiently (O(1) time) "blow //! apart" a flow tree and have the flows migrate "home" to their respective DOM nodes while we //! perform flow tree construction. The precise mechanism for this will take some experimentation //! to get right. //! //! TODO(pcwalton): This scheme should be amenable to parallelization, but, of course, that's not //! yet implemented. use css::node_style::StyledNode; use layout::block::BlockFlow; use layout::box::{GenericRenderBox, ImageRenderBox, RenderBox, RenderBoxBase}; use layout::box::{UnscannedTextRenderBox}; use layout::context::LayoutContext; use layout::float::FloatFlow; use layout::float_context::FloatType; use layout::flow::{FlowContext, FlowData, MutableFlowUtils}; use layout::inline::InlineFlow; use layout::text::TextRunScanner; use layout::util::LayoutDataAccess; use script::dom::element::HTMLImageElementTypeId; use script::dom::node::{AbstractNode, CommentNodeTypeId, DoctypeNodeTypeId}; use script::dom::node::{DocumentFragmentNodeTypeId, DocumentNodeTypeId, ElementNodeTypeId}; use script::dom::node::{LayoutView, PostorderNodeTraversal, TextNodeTypeId}; use servo_util::slot::Slot; use servo_util::tree::TreeNodeRef; use std::util; use style::computed_values::{display, float}; /// The results of flow construction for a DOM node. pub enum ConstructionResult { /// This node contributes nothing at all (`display: none`). Alternately, this is what newly /// created nodes have their `ConstructionResult` set to. NoConstructionResult, /// This node contributed a flow at the proper position in the tree. Nothing more needs to be /// done for this node. FlowConstructionResult(~FlowContext:), /// This node contributed some object or objects that will be needed to construct a proper flow /// later up the tree, but these objects have not yet found their home. ConstructionItemConstructionResult(ConstructionItem), } /// Represents the output of flow construction for a DOM node that has not yet resulted in a /// complete flow. Construction items bubble up the tree until they find a `FlowContext` to be /// attached to. enum ConstructionItem { /// Inline boxes and associated {ib} splits that have not yet found flows. InlineBoxesConstructionItem(InlineBoxesConstructionResult), } /// Represents inline boxes and {ib} splits that are bubbling up from an inline. struct InlineBoxesConstructionResult { /// Any {ib} splits that we're bubbling up. /// /// TODO(pcwalton): Small vector optimization. splits: Option<~[InlineBlockSplit]>, /// Any render boxes that succeed the {ib} splits. boxes: ~[@RenderBox], } /// Represents an {ib} split that has not yet found the containing block that it belongs to. This /// is somewhat tricky. An example may be helpful. For this DOM fragment: /// /// /// A ///
B
/// C ///
/// /// The resulting `ConstructionItem` for the outer `span` will be: /// /// InlineBoxesConstructionItem(Some(~[ /// InlineBlockSplit { /// predecessor_boxes: ~[ /// A /// ], /// block: ~BlockFlow { /// B /// }, /// }),~[ /// C /// ]) struct InlineBlockSplit { /// The inline render boxes that precede the flow. /// /// TODO(pcwalton): Small vector optimization. predecessor_boxes: ~[@RenderBox], /// The flow that caused this {ib} split. flow: ~FlowContext:, } /// Methods on optional vectors. /// /// TODO(pcwalton): I think this will no longer be necessary once Rust #8981 lands. trait OptVector { /// Turns this optional vector into an owned one. If the optional vector is `None`, then this /// simply returns an empty owned vector. fn to_vec(self) -> ~[T]; /// Pushes a value onto this vector. fn push(&mut self, value: T); /// Pushes a vector onto this vector, consuming the original. fn push_all_move(&mut self, values: ~[T]); /// Pushes an optional vector onto this vector, consuming the original. fn push_opt_vec_move(&mut self, values: Self); /// Returns the length of this optional vector. fn len(&self) -> uint; } impl OptVector for Option<~[T]> { #[inline] fn to_vec(self) -> ~[T] { match self { None => ~[], Some(vector) => vector, } } #[inline] fn push(&mut self, value: T) { match *self { None => *self = Some(~[value]), Some(ref mut vector) => vector.push(value), } } #[inline] fn push_all_move(&mut self, values: ~[T]) { match *self { None => *self = Some(values), Some(ref mut vector) => vector.push_all_move(values), } } #[inline] fn push_opt_vec_move(&mut self, values: Option<~[T]>) { match values { None => {} Some(values) => self.push_all_move(values), } } #[inline] fn len(&self) -> uint { match *self { None => 0, Some(ref vector) => vector.len(), } } } /// An object that knows how to create flows. pub struct FlowConstructor<'self> { /// The layout context. /// /// FIXME(pcwalton): Why does this contain `@`??? That destroys parallelism!!! layout_context: &'self LayoutContext, /// The next flow ID to assign. /// /// FIXME(pcwalton): This is going to have to be atomic; can't we do something better? next_flow_id: Slot, /// The next box ID to assign. /// /// FIXME(pcwalton): This is going to have to be atomic; can't we do something better? next_box_id: Slot, } impl<'self> FlowConstructor<'self> { /// Creates a new flow constructor. pub fn init<'a>(layout_context: &'a LayoutContext) -> FlowConstructor<'a> { FlowConstructor { layout_context: layout_context, next_flow_id: Slot::init(0), next_box_id: Slot::init(0), } } /// Returns the next flow ID and bumps the internal counter. fn next_flow_id(&self) -> int { let id = self.next_flow_id.get(); self.next_flow_id.set(id + 1); id } /// Returns the next render box ID and bumps the internal counter. fn next_box_id(&self) -> int { let id = self.next_box_id.get(); self.next_box_id.set(id + 1); id } /// Builds a `RenderBox` for the given image. This is out of line to guide inlining. fn build_box_for_image(&self, base: RenderBoxBase, node: AbstractNode) -> @RenderBox { // FIXME(pcwalton): Don't copy URLs. let url = node.with_imm_image_element(|image_element| { image_element.image.as_ref().map(|url| (*url).clone()) }); match url { None => @GenericRenderBox::new(base) as @RenderBox, Some(url) => { // FIXME(pcwalton): The fact that image render boxes store the cache in the // box makes little sense to me. @ImageRenderBox::new(base, url, self.layout_context.image_cache) as @RenderBox } } } /// Builds a `RenderBox` for the given node. fn build_box_for_node(&self, node: AbstractNode) -> @RenderBox { let base = RenderBoxBase::new(node, self.next_box_id()); match node.type_id() { ElementNodeTypeId(HTMLImageElementTypeId) => self.build_box_for_image(base, node), TextNodeTypeId => @UnscannedTextRenderBox::new(base) as @RenderBox, _ => @GenericRenderBox::new(base) as @RenderBox, } } /// Creates an inline flow from a set of inline boxes and adds it as a child of the given flow. /// /// `#[inline(always)]` because this is performance critical and LLVM will not inline it /// otherwise. #[inline(always)] fn flush_inline_boxes_to_flow(&self, boxes: ~[@RenderBox], flow: &mut ~FlowContext:, node: AbstractNode) { if boxes.len() > 0 { let inline_base = FlowData::new(self.next_flow_id(), node); let mut inline_flow = ~InlineFlow::from_boxes(inline_base, boxes) as ~FlowContext:; TextRunScanner::new().scan_for_runs(self.layout_context, inline_flow); flow.add_new_child(inline_flow) } } /// Creates an inline flow from a set of inline boxes, if present, and adds it as a child of /// the given flow. fn flush_inline_boxes_to_flow_if_necessary(&self, opt_boxes: &mut Option<~[@RenderBox]>, flow: &mut ~FlowContext:, node: AbstractNode) { let opt_boxes = util::replace(opt_boxes, None); if opt_boxes.len() > 0 { self.flush_inline_boxes_to_flow(opt_boxes.to_vec(), flow, node) } } /// Builds the children flows underneath a node with `display: block`. After this call, /// other `BlockFlow`s or `InlineFlow`s will be populated underneath this node, depending on /// whether {ib} splits needed to happen. fn build_children_of_block_flow(&self, flow: &mut ~FlowContext:, node: AbstractNode) { // Gather up boxes for the inline flows we might need to create. let mut opt_boxes_for_inline_flow = None; let mut first_box = true; for kid in node.children() { match kid.swap_out_construction_result() { NoConstructionResult => {} FlowConstructionResult(kid_flow) => { // Strip ignorable whitespace from the start of this flow per CSS 2.1 § // 9.2.1.1. if first_box { strip_ignorable_whitespace_from_start(&mut opt_boxes_for_inline_flow); first_box = false } // Flush any inline boxes that we were gathering up. This allows us to handle // {ib} splits. self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow, flow, node); flow.add_new_child(kid_flow); } ConstructionItemConstructionResult(InlineBoxesConstructionItem( InlineBoxesConstructionResult { splits: opt_splits, boxes: boxes })) => { // Add any {ib} splits. match opt_splits { None => {} Some(splits) => { for split in splits.move_iter() { // Pull apart the {ib} split object and push its predecessor boxes // onto the list. let InlineBlockSplit { predecessor_boxes: predecessor_boxes, flow: kid_flow } = split; opt_boxes_for_inline_flow.push_all_move(predecessor_boxes); // If this is the first box in flow, then strip ignorable // whitespace per CSS 2.1 § 9.2.1.1. if first_box { strip_ignorable_whitespace_from_start( &mut opt_boxes_for_inline_flow); first_box = false } // Flush any inline boxes that we were gathering up. self.flush_inline_boxes_to_flow_if_necessary( &mut opt_boxes_for_inline_flow, flow, node); // Push the flow generated by the {ib} split onto our list of // flows. flow.add_new_child(kid_flow); } } } // Add the boxes to the list we're maintaining. opt_boxes_for_inline_flow.push_all_move(boxes) } } } // Perform a final flush of any inline boxes that we were gathering up to handle {ib} // splits, after stripping ignorable whitespace. strip_ignorable_whitespace_from_end(&mut opt_boxes_for_inline_flow); self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow, flow, node); } /// Builds a flow for a node with `display: block`. This yields a `BlockFlow` with possibly /// other `BlockFlow`s or `InlineFlow`s underneath it, depending on whether {ib} splits needed /// to happen. fn build_flow_for_block(&self, node: AbstractNode) -> ~FlowContext: { let base = FlowData::new(self.next_flow_id(), node); let box = self.build_box_for_node(node); let mut flow = ~BlockFlow::from_box(base, box) as ~FlowContext:; self.build_children_of_block_flow(&mut flow, node); flow } /// Builds the flow for a node with `float: {left|right}`. This yields a `FloatFlow` with a /// `BlockFlow` underneath it. fn build_flow_for_floated_block(&self, node: AbstractNode, float_type: FloatType) -> ~FlowContext: { let base = FlowData::new(self.next_flow_id(), node); let box = self.build_box_for_node(node); let mut flow = ~FloatFlow::from_box(base, float_type, box) as ~FlowContext:; self.build_children_of_block_flow(&mut flow, node); flow } /// Concatenates the boxes of kids, adding in our own borders/padding/margins if necessary. /// Returns the `InlineBoxesConstructionResult`, if any. There will be no /// `InlineBoxesConstructionResult` if this node consisted entirely of ignorable whitespace. fn build_boxes_for_nonreplaced_inline_content(&self, node: AbstractNode) -> ConstructionResult { let mut opt_inline_block_splits = None; let mut opt_box_accumulator = None; // Concatenate all the render boxes of our kids, creating {ib} splits as necessary. for kid in node.children() { match kid.swap_out_construction_result() { NoConstructionResult => {} FlowConstructionResult(flow) => { // {ib} split. Flush the accumulator to our new split and make a new // accumulator to hold any subsequent `RenderBox`es we come across. let split = InlineBlockSplit { predecessor_boxes: util::replace(&mut opt_box_accumulator, None).to_vec(), flow: flow, }; opt_inline_block_splits.push(split) } ConstructionItemConstructionResult(InlineBoxesConstructionItem( InlineBoxesConstructionResult { splits: opt_splits, boxes: boxes })) => { // Bubble up {ib} splits. match opt_splits { None => {} Some(splits) => { for split in splits.move_iter() { let InlineBlockSplit { predecessor_boxes: boxes, flow: kid_flow } = split; opt_box_accumulator.push_all_move(boxes); let split = InlineBlockSplit { predecessor_boxes: util::replace(&mut opt_box_accumulator, None).to_vec(), flow: kid_flow, }; opt_inline_block_splits.push(split) } } } // Push residual boxes. opt_box_accumulator.push_all_move(boxes) } } } // TODO(pcwalton): Add in our own borders/padding/margins if necessary. // Finally, make a new construction result. if opt_inline_block_splits.len() > 0 || opt_box_accumulator.len() > 0 { let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult { splits: opt_inline_block_splits, boxes: opt_box_accumulator.to_vec(), }); ConstructionItemConstructionResult(construction_item) } else { NoConstructionResult } } /// Creates an `InlineBoxesConstructionResult` for replaced content. Replaced content doesn't /// render its children, so this just nukes a child's boxes and creates a `RenderBox`. fn build_boxes_for_replaced_inline_content(&self, node: AbstractNode) -> ConstructionResult { for kid in node.children() { kid.set_flow_construction_result(NoConstructionResult) } let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult { splits: None, boxes: ~[ self.build_box_for_node(node) ], }); ConstructionItemConstructionResult(construction_item) } /// Builds one or more render boxes for a node with `display: inline`. This yields an /// `InlineBoxesConstructionResult`. fn build_boxes_for_inline(&self, node: AbstractNode) -> ConstructionResult { // Is this node replaced content? if !node.is_replaced_content() { // Go to a path that concatenates our kids' boxes. self.build_boxes_for_nonreplaced_inline_content(node) } else { // Otherwise, just nuke our kids' boxes, create our `RenderBox` if any, and be done // with it. self.build_boxes_for_replaced_inline_content(node) } } } impl<'self> PostorderNodeTraversal for FlowConstructor<'self> { // `#[inline(always)]` because this is always called from the traversal function and for some // reason LLVM's inlining heuristics go awry here. #[inline(always)] fn process(&self, node: AbstractNode) -> bool { // Get the `display` property for this node, and determine whether this node is floated. let (display, float) = match node.type_id() { ElementNodeTypeId(_) => (node.style().Box.display, node.style().Box.float), TextNodeTypeId => (display::inline, float::none), CommentNodeTypeId | DoctypeNodeTypeId | DocumentFragmentNodeTypeId | DocumentNodeTypeId(_) => (display::none, float::none), }; // Switch on display and floatedness. match (display, float) { // `display: none` contributes no flow construction result. Nuke the flow construction // results of children. (display::none, _) => { for child in node.children() { child.set_flow_construction_result(NoConstructionResult) } } // Inline items contribute inline render box construction results. (display::inline, float::none) => { let construction_result = self.build_boxes_for_inline(node); node.set_flow_construction_result(construction_result) } // Block flows that are not floated contribute block flow construction results. // // TODO(pcwalton): Make this only trigger for blocks and handle the other `display` // properties separately. (_, float::none) => { let flow = self.build_flow_for_block(node); node.set_flow_construction_result(FlowConstructionResult(flow)) } // Floated flows contribute float flow construction results. (_, float_value) => { let float_type = FloatType::from_property(float_value); let flow = self.build_flow_for_floated_block(node, float_type); node.set_flow_construction_result(FlowConstructionResult(flow)) } } true } } /// A utility trait with some useful methods for node queries. trait NodeUtils { /// Returns true if this node doesn't render its kids and false otherwise. fn is_replaced_content(self) -> bool; /// Sets the construction result of a flow. fn set_flow_construction_result(self, result: ConstructionResult); /// Replaces the flow construction result in a node with `NoConstructionResult` and returns the /// old value. fn swap_out_construction_result(self) -> ConstructionResult; /// Returns true if this node consists entirely of ignorable whitespace and false otherwise. /// Ignorable whitespace is defined as whitespace that would be removed per CSS 2.1 § 16.6.1. fn is_ignorable_whitespace(self) -> bool; } impl NodeUtils for AbstractNode { fn is_replaced_content(self) -> bool { match self.type_id() { TextNodeTypeId | CommentNodeTypeId | DoctypeNodeTypeId | DocumentFragmentNodeTypeId | DocumentNodeTypeId(_) | ElementNodeTypeId(HTMLImageElementTypeId) => true, ElementNodeTypeId(_) => false, } } #[inline(always)] fn set_flow_construction_result(self, result: ConstructionResult) { match *self.mutate_layout_data().ptr { Some(ref mut layout_data) => layout_data.flow_construction_result = result, None => fail!("no layout data"), } } #[inline(always)] fn swap_out_construction_result(self) -> ConstructionResult { match *self.mutate_layout_data().ptr { Some(ref mut layout_data) => { util::replace(&mut layout_data.flow_construction_result, NoConstructionResult) } None => fail!("no layout data"), } } fn is_ignorable_whitespace(self) -> bool { self.is_text() && self.with_imm_text(|text| text.element.data.is_whitespace()) } } /// Strips ignorable whitespace from the start of a list of boxes. fn strip_ignorable_whitespace_from_start(opt_boxes: &mut Option<~[@RenderBox]>) { match util::replace(opt_boxes, None) { None => return, Some(boxes) => { // FIXME(pcwalton): This is slow because vector shift is broken. :( let mut found_nonwhitespace = false; let mut result = ~[]; for box in boxes.move_iter() { if !found_nonwhitespace && box.is_whitespace_only() { continue } found_nonwhitespace = true; result.push(box) } *opt_boxes = Some(result) } } } /// Strips ignorable whitespace from the end of a list of boxes. fn strip_ignorable_whitespace_from_end(opt_boxes: &mut Option<~[@RenderBox]>) { match *opt_boxes { None => {} Some(ref mut boxes) => { while boxes.len() > 0 && boxes.last().is_whitespace_only() { let _ = boxes.pop(); } } } if opt_boxes.len() == 0 { *opt_boxes = None } }