/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Creates flows and boxes from a DOM tree via a bottom-up, incremental traversal of the DOM.
//!
//! Each step of the traversal considers the node and existing flow, if there is one. If a node is
//! not dirty and an existing flow exists, then the traversal reuses that flow. Otherwise, it
//! proceeds to construct either a flow or a `ConstructionItem`. A construction item is a piece of
//! intermediate data that goes with a DOM node and hasn't found its "home" yet—maybe it's a render
//! box, maybe it's an absolute or fixed position thing that hasn't found its containing block yet.
//! Construction items bubble up the tree from children to parents until they find their homes.
//!
//! TODO(pcwalton): There is no incremental reflow yet. This scheme requires that nodes either have
//! weak references to flows or that there be some mechanism to efficiently (O(1) time) "blow
//! apart" a flow tree and have the flows migrate "home" to their respective DOM nodes while we
//! perform flow tree construction. The precise mechanism for this will take some experimentation
//! to get right.
//!
//! TODO(pcwalton): This scheme should be amenable to parallelization, but, of course, that's not
//! yet implemented.
use css::node_style::StyledNode;
use layout::block::BlockFlow;
use layout::box::{GenericRenderBox, ImageRenderBox, RenderBox, RenderBoxBase};
use layout::box::{UnscannedTextRenderBox};
use layout::context::LayoutContext;
use layout::float::FloatFlow;
use layout::float_context::FloatType;
use layout::flow::{FlowContext, FlowData, MutableFlowUtils};
use layout::inline::InlineFlow;
use layout::text::TextRunScanner;
use layout::util::LayoutDataAccess;
use script::dom::element::HTMLImageElementTypeId;
use script::dom::node::{AbstractNode, CommentNodeTypeId, DoctypeNodeTypeId};
use script::dom::node::{DocumentFragmentNodeTypeId, DocumentNodeTypeId, ElementNodeTypeId};
use script::dom::node::{LayoutView, PostorderNodeTraversal, TextNodeTypeId};
use servo_util::slot::Slot;
use servo_util::tree::TreeNodeRef;
use std::util;
use style::computed_values::{display, float};
/// The results of flow construction for a DOM node.
pub enum ConstructionResult {
/// This node contributes nothing at all (`display: none`). Alternately, this is what newly
/// created nodes have their `ConstructionResult` set to.
NoConstructionResult,
/// This node contributed a flow at the proper position in the tree. Nothing more needs to be
/// done for this node.
FlowConstructionResult(~FlowContext:),
/// This node contributed some object or objects that will be needed to construct a proper flow
/// later up the tree, but these objects have not yet found their home.
ConstructionItemConstructionResult(ConstructionItem),
}
/// Represents the output of flow construction for a DOM node that has not yet resulted in a
/// complete flow. Construction items bubble up the tree until they find a `FlowContext` to be
/// attached to.
enum ConstructionItem {
/// Inline boxes and associated {ib} splits that have not yet found flows.
InlineBoxesConstructionItem(InlineBoxesConstructionResult),
}
/// Represents inline boxes and {ib} splits that are bubbling up from an inline.
struct InlineBoxesConstructionResult {
/// Any {ib} splits that we're bubbling up.
///
/// TODO(pcwalton): Small vector optimization.
splits: Option<~[InlineBlockSplit]>,
/// Any render boxes that succeed the {ib} splits.
boxes: ~[@RenderBox],
}
/// Represents an {ib} split that has not yet found the containing block that it belongs to. This
/// is somewhat tricky. An example may be helpful. For this DOM fragment:
///
///
/// A
/// B
/// C
///
///
/// The resulting `ConstructionItem` for the outer `span` will be:
///
/// InlineBoxesConstructionItem(Some(~[
/// InlineBlockSplit {
/// predecessor_boxes: ~[
/// A
/// ],
/// block: ~BlockFlow {
/// B
/// },
/// }),~[
/// C
/// ])
struct InlineBlockSplit {
/// The inline render boxes that precede the flow.
///
/// TODO(pcwalton): Small vector optimization.
predecessor_boxes: ~[@RenderBox],
/// The flow that caused this {ib} split.
flow: ~FlowContext:,
}
/// Methods on optional vectors.
///
/// TODO(pcwalton): I think this will no longer be necessary once Rust #8981 lands.
trait OptVector {
/// Turns this optional vector into an owned one. If the optional vector is `None`, then this
/// simply returns an empty owned vector.
fn to_vec(self) -> ~[T];
/// Pushes a value onto this vector.
fn push(&mut self, value: T);
/// Pushes a vector onto this vector, consuming the original.
fn push_all_move(&mut self, values: ~[T]);
/// Pushes an optional vector onto this vector, consuming the original.
fn push_opt_vec_move(&mut self, values: Self);
/// Returns the length of this optional vector.
fn len(&self) -> uint;
}
impl OptVector for Option<~[T]> {
#[inline]
fn to_vec(self) -> ~[T] {
match self {
None => ~[],
Some(vector) => vector,
}
}
#[inline]
fn push(&mut self, value: T) {
match *self {
None => *self = Some(~[value]),
Some(ref mut vector) => vector.push(value),
}
}
#[inline]
fn push_all_move(&mut self, values: ~[T]) {
match *self {
None => *self = Some(values),
Some(ref mut vector) => vector.push_all_move(values),
}
}
#[inline]
fn push_opt_vec_move(&mut self, values: Option<~[T]>) {
match values {
None => {}
Some(values) => self.push_all_move(values),
}
}
#[inline]
fn len(&self) -> uint {
match *self {
None => 0,
Some(ref vector) => vector.len(),
}
}
}
/// An object that knows how to create flows.
pub struct FlowConstructor<'self> {
/// The layout context.
///
/// FIXME(pcwalton): Why does this contain `@`??? That destroys parallelism!!!
layout_context: &'self LayoutContext,
/// The next flow ID to assign.
///
/// FIXME(pcwalton): This is going to have to be atomic; can't we do something better?
next_flow_id: Slot,
/// The next box ID to assign.
///
/// FIXME(pcwalton): This is going to have to be atomic; can't we do something better?
next_box_id: Slot,
}
impl<'self> FlowConstructor<'self> {
/// Creates a new flow constructor.
pub fn init<'a>(layout_context: &'a LayoutContext) -> FlowConstructor<'a> {
FlowConstructor {
layout_context: layout_context,
next_flow_id: Slot::init(0),
next_box_id: Slot::init(0),
}
}
/// Returns the next flow ID and bumps the internal counter.
fn next_flow_id(&self) -> int {
let id = self.next_flow_id.get();
self.next_flow_id.set(id + 1);
id
}
/// Returns the next render box ID and bumps the internal counter.
fn next_box_id(&self) -> int {
let id = self.next_box_id.get();
self.next_box_id.set(id + 1);
id
}
/// Builds a `RenderBox` for the given image. This is out of line to guide inlining.
fn build_box_for_image(&self, base: RenderBoxBase, node: AbstractNode)
-> @RenderBox {
// FIXME(pcwalton): Don't copy URLs.
let url = node.with_imm_image_element(|image_element| {
image_element.image.as_ref().map(|url| (*url).clone())
});
match url {
None => @GenericRenderBox::new(base) as @RenderBox,
Some(url) => {
// FIXME(pcwalton): The fact that image render boxes store the cache in the
// box makes little sense to me.
@ImageRenderBox::new(base, url, self.layout_context.image_cache) as @RenderBox
}
}
}
/// Builds a `RenderBox` for the given node.
fn build_box_for_node(&self, node: AbstractNode) -> @RenderBox {
let base = RenderBoxBase::new(node, self.next_box_id());
match node.type_id() {
ElementNodeTypeId(HTMLImageElementTypeId) => self.build_box_for_image(base, node),
TextNodeTypeId => @UnscannedTextRenderBox::new(base) as @RenderBox,
_ => @GenericRenderBox::new(base) as @RenderBox,
}
}
/// Creates an inline flow from a set of inline boxes and adds it as a child of the given flow.
///
/// `#[inline(always)]` because this is performance critical and LLVM will not inline it
/// otherwise.
#[inline(always)]
fn flush_inline_boxes_to_flow(&self,
boxes: ~[@RenderBox],
flow: &mut ~FlowContext:,
node: AbstractNode) {
if boxes.len() > 0 {
let inline_base = FlowData::new(self.next_flow_id(), node);
let mut inline_flow = ~InlineFlow::from_boxes(inline_base, boxes) as ~FlowContext:;
TextRunScanner::new().scan_for_runs(self.layout_context, inline_flow);
flow.add_new_child(inline_flow)
}
}
/// Creates an inline flow from a set of inline boxes, if present, and adds it as a child of
/// the given flow.
fn flush_inline_boxes_to_flow_if_necessary(&self,
opt_boxes: &mut Option<~[@RenderBox]>,
flow: &mut ~FlowContext:,
node: AbstractNode) {
let opt_boxes = util::replace(opt_boxes, None);
if opt_boxes.len() > 0 {
self.flush_inline_boxes_to_flow(opt_boxes.to_vec(), flow, node)
}
}
/// Builds the children flows underneath a node with `display: block`. After this call,
/// other `BlockFlow`s or `InlineFlow`s will be populated underneath this node, depending on
/// whether {ib} splits needed to happen.
fn build_children_of_block_flow(&self,
flow: &mut ~FlowContext:,
node: AbstractNode) {
// Gather up boxes for the inline flows we might need to create.
let mut opt_boxes_for_inline_flow = None;
let mut first_box = true;
for kid in node.children() {
match kid.swap_out_construction_result() {
NoConstructionResult => {}
FlowConstructionResult(kid_flow) => {
// Strip ignorable whitespace from the start of this flow per CSS 2.1 §
// 9.2.1.1.
if first_box {
strip_ignorable_whitespace_from_start(&mut opt_boxes_for_inline_flow);
first_box = false
}
// Flush any inline boxes that we were gathering up. This allows us to handle
// {ib} splits.
self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow,
flow,
node);
flow.add_new_child(kid_flow);
}
ConstructionItemConstructionResult(InlineBoxesConstructionItem(
InlineBoxesConstructionResult {
splits: opt_splits,
boxes: boxes
})) => {
// Add any {ib} splits.
match opt_splits {
None => {}
Some(splits) => {
for split in splits.move_iter() {
// Pull apart the {ib} split object and push its predecessor boxes
// onto the list.
let InlineBlockSplit {
predecessor_boxes: predecessor_boxes,
flow: kid_flow
} = split;
opt_boxes_for_inline_flow.push_all_move(predecessor_boxes);
// If this is the first box in flow, then strip ignorable
// whitespace per CSS 2.1 § 9.2.1.1.
if first_box {
strip_ignorable_whitespace_from_start(
&mut opt_boxes_for_inline_flow);
first_box = false
}
// Flush any inline boxes that we were gathering up.
self.flush_inline_boxes_to_flow_if_necessary(
&mut opt_boxes_for_inline_flow,
flow,
node);
// Push the flow generated by the {ib} split onto our list of
// flows.
flow.add_new_child(kid_flow);
}
}
}
// Add the boxes to the list we're maintaining.
opt_boxes_for_inline_flow.push_all_move(boxes)
}
}
}
// Perform a final flush of any inline boxes that we were gathering up to handle {ib}
// splits, after stripping ignorable whitespace.
strip_ignorable_whitespace_from_end(&mut opt_boxes_for_inline_flow);
self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow,
flow,
node);
}
/// Builds a flow for a node with `display: block`. This yields a `BlockFlow` with possibly
/// other `BlockFlow`s or `InlineFlow`s underneath it, depending on whether {ib} splits needed
/// to happen.
fn build_flow_for_block(&self, node: AbstractNode) -> ~FlowContext: {
let base = FlowData::new(self.next_flow_id(), node);
let box = self.build_box_for_node(node);
let mut flow = ~BlockFlow::from_box(base, box) as ~FlowContext:;
self.build_children_of_block_flow(&mut flow, node);
flow
}
/// Builds the flow for a node with `float: {left|right}`. This yields a `FloatFlow` with a
/// `BlockFlow` underneath it.
fn build_flow_for_floated_block(&self, node: AbstractNode, float_type: FloatType)
-> ~FlowContext: {
let base = FlowData::new(self.next_flow_id(), node);
let box = self.build_box_for_node(node);
let mut flow = ~FloatFlow::from_box(base, float_type, box) as ~FlowContext:;
self.build_children_of_block_flow(&mut flow, node);
flow
}
/// Concatenates the boxes of kids, adding in our own borders/padding/margins if necessary.
/// Returns the `InlineBoxesConstructionResult`, if any. There will be no
/// `InlineBoxesConstructionResult` if this node consisted entirely of ignorable whitespace.
fn build_boxes_for_nonreplaced_inline_content(&self, node: AbstractNode)
-> ConstructionResult {
let mut opt_inline_block_splits = None;
let mut opt_box_accumulator = None;
// Concatenate all the render boxes of our kids, creating {ib} splits as necessary.
for kid in node.children() {
match kid.swap_out_construction_result() {
NoConstructionResult => {}
FlowConstructionResult(flow) => {
// {ib} split. Flush the accumulator to our new split and make a new
// accumulator to hold any subsequent `RenderBox`es we come across.
let split = InlineBlockSplit {
predecessor_boxes: util::replace(&mut opt_box_accumulator, None).to_vec(),
flow: flow,
};
opt_inline_block_splits.push(split)
}
ConstructionItemConstructionResult(InlineBoxesConstructionItem(
InlineBoxesConstructionResult {
splits: opt_splits,
boxes: boxes
})) => {
// Bubble up {ib} splits.
match opt_splits {
None => {}
Some(splits) => {
for split in splits.move_iter() {
let InlineBlockSplit {
predecessor_boxes: boxes,
flow: kid_flow
} = split;
opt_box_accumulator.push_all_move(boxes);
let split = InlineBlockSplit {
predecessor_boxes: util::replace(&mut opt_box_accumulator,
None).to_vec(),
flow: kid_flow,
};
opt_inline_block_splits.push(split)
}
}
}
// Push residual boxes.
opt_box_accumulator.push_all_move(boxes)
}
}
}
// TODO(pcwalton): Add in our own borders/padding/margins if necessary.
// Finally, make a new construction result.
if opt_inline_block_splits.len() > 0 || opt_box_accumulator.len() > 0 {
let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult {
splits: opt_inline_block_splits,
boxes: opt_box_accumulator.to_vec(),
});
ConstructionItemConstructionResult(construction_item)
} else {
NoConstructionResult
}
}
/// Creates an `InlineBoxesConstructionResult` for replaced content. Replaced content doesn't
/// render its children, so this just nukes a child's boxes and creates a `RenderBox`.
fn build_boxes_for_replaced_inline_content(&self, node: AbstractNode)
-> ConstructionResult {
for kid in node.children() {
kid.set_flow_construction_result(NoConstructionResult)
}
let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult {
splits: None,
boxes: ~[
self.build_box_for_node(node)
],
});
ConstructionItemConstructionResult(construction_item)
}
/// Builds one or more render boxes for a node with `display: inline`. This yields an
/// `InlineBoxesConstructionResult`.
fn build_boxes_for_inline(&self, node: AbstractNode) -> ConstructionResult {
// Is this node replaced content?
if !node.is_replaced_content() {
// Go to a path that concatenates our kids' boxes.
self.build_boxes_for_nonreplaced_inline_content(node)
} else {
// Otherwise, just nuke our kids' boxes, create our `RenderBox` if any, and be done
// with it.
self.build_boxes_for_replaced_inline_content(node)
}
}
}
impl<'self> PostorderNodeTraversal for FlowConstructor<'self> {
// `#[inline(always)]` because this is always called from the traversal function and for some
// reason LLVM's inlining heuristics go awry here.
#[inline(always)]
fn process(&self, node: AbstractNode) -> bool {
// Get the `display` property for this node, and determine whether this node is floated.
let (display, float) = match node.type_id() {
ElementNodeTypeId(_) => (node.style().Box.display, node.style().Box.float),
TextNodeTypeId => (display::inline, float::none),
CommentNodeTypeId |
DoctypeNodeTypeId |
DocumentFragmentNodeTypeId |
DocumentNodeTypeId(_) => (display::none, float::none),
};
// Switch on display and floatedness.
match (display, float) {
// `display: none` contributes no flow construction result. Nuke the flow construction
// results of children.
(display::none, _) => {
for child in node.children() {
child.set_flow_construction_result(NoConstructionResult)
}
}
// Inline items contribute inline render box construction results.
(display::inline, float::none) => {
let construction_result = self.build_boxes_for_inline(node);
node.set_flow_construction_result(construction_result)
}
// Block flows that are not floated contribute block flow construction results.
//
// TODO(pcwalton): Make this only trigger for blocks and handle the other `display`
// properties separately.
(_, float::none) => {
let flow = self.build_flow_for_block(node);
node.set_flow_construction_result(FlowConstructionResult(flow))
}
// Floated flows contribute float flow construction results.
(_, float_value) => {
let float_type = FloatType::from_property(float_value);
let flow = self.build_flow_for_floated_block(node, float_type);
node.set_flow_construction_result(FlowConstructionResult(flow))
}
}
true
}
}
/// A utility trait with some useful methods for node queries.
trait NodeUtils {
/// Returns true if this node doesn't render its kids and false otherwise.
fn is_replaced_content(self) -> bool;
/// Sets the construction result of a flow.
fn set_flow_construction_result(self, result: ConstructionResult);
/// Replaces the flow construction result in a node with `NoConstructionResult` and returns the
/// old value.
fn swap_out_construction_result(self) -> ConstructionResult;
/// Returns true if this node consists entirely of ignorable whitespace and false otherwise.
/// Ignorable whitespace is defined as whitespace that would be removed per CSS 2.1 § 16.6.1.
fn is_ignorable_whitespace(self) -> bool;
}
impl NodeUtils for AbstractNode {
fn is_replaced_content(self) -> bool {
match self.type_id() {
TextNodeTypeId |
CommentNodeTypeId |
DoctypeNodeTypeId |
DocumentFragmentNodeTypeId |
DocumentNodeTypeId(_) |
ElementNodeTypeId(HTMLImageElementTypeId) => true,
ElementNodeTypeId(_) => false,
}
}
#[inline(always)]
fn set_flow_construction_result(self, result: ConstructionResult) {
match *self.mutate_layout_data().ptr {
Some(ref mut layout_data) => layout_data.flow_construction_result = result,
None => fail!("no layout data"),
}
}
#[inline(always)]
fn swap_out_construction_result(self) -> ConstructionResult {
match *self.mutate_layout_data().ptr {
Some(ref mut layout_data) => {
util::replace(&mut layout_data.flow_construction_result, NoConstructionResult)
}
None => fail!("no layout data"),
}
}
fn is_ignorable_whitespace(self) -> bool {
self.is_text() && self.with_imm_text(|text| text.element.data.is_whitespace())
}
}
/// Strips ignorable whitespace from the start of a list of boxes.
fn strip_ignorable_whitespace_from_start(opt_boxes: &mut Option<~[@RenderBox]>) {
match util::replace(opt_boxes, None) {
None => return,
Some(boxes) => {
// FIXME(pcwalton): This is slow because vector shift is broken. :(
let mut found_nonwhitespace = false;
let mut result = ~[];
for box in boxes.move_iter() {
if !found_nonwhitespace && box.is_whitespace_only() {
continue
}
found_nonwhitespace = true;
result.push(box)
}
*opt_boxes = Some(result)
}
}
}
/// Strips ignorable whitespace from the end of a list of boxes.
fn strip_ignorable_whitespace_from_end(opt_boxes: &mut Option<~[@RenderBox]>) {
match *opt_boxes {
None => {}
Some(ref mut boxes) => {
while boxes.len() > 0 && boxes.last().is_whitespace_only() {
let _ = boxes.pop();
}
}
}
if opt_boxes.len() == 0 {
*opt_boxes = None
}
}