/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #![deny(unsafe_code)] #[macro_use] extern crate serde; mod webvr_traits; pub use crate::webvr_traits::{WebVRMsg, WebVRResult}; pub use rust_webvr_api as webvr; pub use rust_webvr_api::VRDisplayCapabilities as WebVRDisplayCapabilities; pub use rust_webvr_api::VRDisplayData as WebVRDisplayData; pub use rust_webvr_api::VRDisplayEvent as WebVRDisplayEvent; pub use rust_webvr_api::VRDisplayEventReason as WebVRDisplayEventReason; pub use rust_webvr_api::VREvent as WebVREvent; pub use rust_webvr_api::VREye as WebVREye; pub use rust_webvr_api::VREyeParameters as WebVREyeParameters; pub use rust_webvr_api::VRFieldOfView as WebVRFieldOfView; pub use rust_webvr_api::VRFrameData as WebVRFrameData; pub use rust_webvr_api::VRFutureFrameData as WebVRFutureFrameData; pub use rust_webvr_api::VRGamepadButton as WebVRGamepadButton; pub use rust_webvr_api::VRGamepadData as WebVRGamepadData; pub use rust_webvr_api::VRGamepadEvent as WebVRGamepadEvent; pub use rust_webvr_api::VRGamepadHand as WebVRGamepadHand; pub use rust_webvr_api::VRGamepadState as WebVRGamepadState; pub use rust_webvr_api::VRLayer as WebVRLayer; pub use rust_webvr_api::VRMainThreadHeartbeat as WebVRMainThreadHeartbeat; pub use rust_webvr_api::VRPose as WebVRPose; pub use rust_webvr_api::VRStageParameters as WebVRStageParameters; pub use rust_webvr_api::{MockVRControlMsg, MockVRInit, MockVRView}; #[derive(Deserialize, Serialize)] pub struct WebVRPoseInformation { pub frame: WebVRFutureFrameData, pub gamepads: Vec<(u32, WebVRGamepadState)>, }