/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! Applicable declarations management. use properties::PropertyDeclarationBlock; use rule_tree::{CascadeLevel, StyleSource}; use shared_lock::Locked; use smallvec::SmallVec; use std::fmt::{Debug, self}; use std::mem; use stylearc::Arc; /// List of applicable declarations. This is a transient structure that shuttles /// declarations between selector matching and inserting into the rule tree, and /// therefore we want to avoid heap-allocation where possible. /// /// In measurements on wikipedia, we pretty much never have more than 8 applicable /// declarations, so we could consider making this 8 entries instead of 16. /// However, it may depend a lot on workload, and stack space is cheap. pub type ApplicableDeclarationList = SmallVec<[ApplicableDeclarationBlock; 16]>; /// Blink uses 18 bits to store source order, and does not check overflow [1]. /// That's a limit that could be reached in realistic webpages, so we use /// 24 bits and enforce defined behavior in the overflow case. /// /// Note that the value of 24 is also hard-coded into the level() accessor, /// which does a byte-aligned load of the 4th byte. If you change this value /// you'll need to change that as well. /// /// [1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/core/css/ /// RuleSet.h?l=128&rcl=90140ab80b84d0f889abc253410f44ed54ae04f3 const SOURCE_ORDER_BITS: usize = 24; const SOURCE_ORDER_MASK: u32 = (1 << SOURCE_ORDER_BITS) - 1; const SOURCE_ORDER_MAX: u32 = SOURCE_ORDER_MASK; /// Stores the source order of a block and the cascade level it belongs to. #[cfg_attr(feature = "servo", derive(HeapSizeOf))] #[derive(Copy, Clone, Eq, PartialEq)] struct SourceOrderAndCascadeLevel(u32); impl SourceOrderAndCascadeLevel { fn new(source_order: u32, cascade_level: CascadeLevel) -> SourceOrderAndCascadeLevel { let mut bits = ::std::cmp::min(source_order, SOURCE_ORDER_MAX); bits |= (cascade_level as u8 as u32) << SOURCE_ORDER_BITS; SourceOrderAndCascadeLevel(bits) } fn order(&self) -> u32 { self.0 & SOURCE_ORDER_MASK } fn level(&self) -> CascadeLevel { unsafe { // Transmute rather than shifting so that we're sure the compiler // emits a simple byte-aligned load. let as_bytes: [u8; 4] = mem::transmute(self.0); CascadeLevel::from_byte(as_bytes[3]) } } } impl Debug for SourceOrderAndCascadeLevel { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.debug_struct("SourceOrderAndCascadeLevel") .field("order", &self.order()) .field("level", &self.level()) .finish() } } /// A property declaration together with its precedence among rules of equal /// specificity so that we can sort them. /// /// This represents the declarations in a given declaration block for a given /// importance. #[cfg_attr(feature = "servo", derive(HeapSizeOf))] #[derive(Debug, Clone, PartialEq)] pub struct ApplicableDeclarationBlock { /// The style source, either a style rule, or a property declaration block. #[cfg_attr(feature = "servo", ignore_heap_size_of = "Arc")] pub source: StyleSource, /// The source order of the block, and the cascade level it belongs to. order_and_level: SourceOrderAndCascadeLevel, /// The specificity of the selector this block is represented by. pub specificity: u32, } impl ApplicableDeclarationBlock { /// Constructs an applicable declaration block from a given property /// declaration block and importance. #[inline] pub fn from_declarations(declarations: Arc>, level: CascadeLevel) -> Self { ApplicableDeclarationBlock { source: StyleSource::Declarations(declarations), order_and_level: SourceOrderAndCascadeLevel::new(0, level), specificity: 0, } } /// Constructs an applicable declaration block from the given components #[inline] pub fn new(source: StyleSource, order: u32, level: CascadeLevel, specificity: u32) -> Self { ApplicableDeclarationBlock { source: source, order_and_level: SourceOrderAndCascadeLevel::new(order, level), specificity: specificity, } } /// Returns the source order of the block. #[inline] pub fn source_order(&self) -> u32 { self.order_and_level.order() } /// Returns the cascade level of the block. #[inline] pub fn level(&self) -> CascadeLevel { self.order_and_level.level() } /// Convenience method to consume self and return the source alongside the /// level. #[inline] pub fn order_and_level(self) -> (StyleSource, CascadeLevel) { let level = self.level(); (self.source, level) } }