/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! This module contains traits in script used generically in the rest of Servo. //! The traits are here instead of in script so that these modules won't have //! to depend on script. #![feature(custom_derive, plugin)] #![plugin(heapsize_plugin, plugins, serde_macros)] #![deny(missing_docs)] extern crate app_units; extern crate canvas_traits; extern crate devtools_traits; extern crate euclid; extern crate gfx_traits; extern crate heapsize; extern crate ipc_channel; extern crate libc; extern crate msg; extern crate net_traits; extern crate offscreen_gl_context; extern crate profile_traits; extern crate serde; extern crate style_traits; extern crate time; extern crate url; extern crate util; mod script_msg; use app_units::Au; use devtools_traits::ScriptToDevtoolsControlMsg; use euclid::Size2D; use euclid::length::Length; use euclid::point::Point2D; use euclid::rect::Rect; use gfx_traits::Epoch; use gfx_traits::LayerId; use ipc_channel::ipc::{IpcReceiver, IpcSender}; use libc::c_void; use msg::constellation_msg::{ConstellationChan, Failure, PipelineId, WindowSizeData}; use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData}; use msg::constellation_msg::{PipelineNamespaceId, SubpageId}; use msg::webdriver_msg::WebDriverScriptCommand; use net_traits::ResourceThread; use net_traits::image_cache_thread::ImageCacheThread; use net_traits::response::HttpsState; use net_traits::storage_thread::StorageThread; use profile_traits::mem; use std::any::Any; use url::Url; use util::ipc::OptionalOpaqueIpcSender; pub use script_msg::{LayoutMsg, ScriptMsg}; /// The address of a node. Layout sends these back. They must be validated via /// `from_untrusted_node_address` before they can be used, because we do not trust layout. #[derive(Copy, Clone, Debug)] pub struct UntrustedNodeAddress(pub *const c_void); unsafe impl Send for UntrustedNodeAddress {} /// Messages sent to the layout thread from the constellation and/or compositor. #[derive(Deserialize, Serialize)] pub enum LayoutControlMsg { /// Requests that this layout thread exit. ExitNow, /// Requests the current epoch (layout counter) from this layout. GetCurrentEpoch(IpcSender), /// Asks layout to run another step in its animation. TickAnimations, /// Informs layout as to which regions of the page are visible. SetVisibleRects(Vec<(LayerId, Rect)>), /// Requests the current load state of Web fonts. `true` is returned if fonts are still loading /// and `false` is returned if all fonts have loaded. GetWebFontLoadState(IpcSender), } /// The initial data associated with a newly-created framed pipeline. #[derive(Deserialize, Serialize)] pub struct NewLayoutInfo { /// Id of the parent of this new pipeline. pub containing_pipeline_id: PipelineId, /// Id of the newly-created pipeline. pub new_pipeline_id: PipelineId, /// Id of the new frame associated with this pipeline. pub subpage_id: SubpageId, /// Network request data which will be initiated by the script thread. pub load_data: LoadData, /// The paint channel, cast to `OptionalOpaqueIpcSender`. This is really an /// `Sender`. pub paint_chan: OptionalOpaqueIpcSender, /// Information on what to do on thread failure. pub failure: Failure, /// A port on which layout can receive messages from the pipeline. pub pipeline_port: IpcReceiver, /// A shutdown channel so that layout can notify others when it's done. pub layout_shutdown_chan: IpcSender<()>, /// A shutdown channel so that layout can tell the content process to shut down when it's done. pub content_process_shutdown_chan: IpcSender<()>, } /// Messages sent from the constellation or layout to the script thread. #[derive(Deserialize, Serialize)] pub enum ConstellationControlMsg { /// Gives a channel and ID to a layout thread, as well as the ID of that layout's parent AttachLayout(NewLayoutInfo), /// Window resized. Sends a DOM event eventually, but first we combine events. Resize(PipelineId, WindowSizeData), /// Notifies script that window has been resized but to not take immediate action. ResizeInactive(PipelineId, WindowSizeData), /// Notifies the script that a pipeline should be closed. ExitPipeline(PipelineId), /// Sends a DOM event. SendEvent(PipelineId, CompositorEvent), /// Notifies script of the viewport. Viewport(PipelineId, Rect), /// Requests that the script thread immediately send the constellation the title of a pipeline. GetTitle(PipelineId), /// Notifies script thread to suspend all its timers Freeze(PipelineId), /// Notifies script thread to resume all its timers Thaw(PipelineId), /// Notifies script thread that a url should be loaded in this iframe. Navigate(PipelineId, SubpageId, LoadData), /// Requests the script thread forward a mozbrowser event to an iframe it owns MozBrowserEvent(PipelineId, SubpageId, MozBrowserEvent), /// Updates the current subpage id of a given iframe UpdateSubpageId(PipelineId, SubpageId, SubpageId), /// Set an iframe to be focused. Used when an element in an iframe gains focus. FocusIFrame(PipelineId, SubpageId), /// Passes a webdriver command to the script thread for execution WebDriverScriptCommand(PipelineId, WebDriverScriptCommand), /// Notifies script thread that all animations are done TickAllAnimations(PipelineId), /// Notifies the script thread that a new Web font has been loaded, and thus the page should be /// reflowed. WebFontLoaded(PipelineId), /// Cause a `load` event to be dispatched at the appropriate frame element. DispatchFrameLoadEvent { /// The pipeline that has been marked as loaded. target: PipelineId, /// The pipeline that contains a frame loading the target pipeline. parent: PipelineId, }, /// Notifies a parent frame that one of its child frames is now active. FramedContentChanged(PipelineId, SubpageId), /// Report an error from a CSS parser for the given pipeline ReportCSSError(PipelineId, String, usize, usize, String), } /// Used to determine if a script has any pending asynchronous activity. #[derive(Copy, Clone, Debug, PartialEq, Deserialize, Serialize)] pub enum DocumentState { /// The document has been loaded and is idle. Idle, /// The document is either loading or waiting on an event. Pending, } /// For a given pipeline, whether any animations are currently running /// and any animation callbacks are queued #[derive(Clone, Eq, PartialEq, Deserialize, Serialize, Debug)] pub enum AnimationState { /// Animations are active but no callbacks are queued AnimationsPresent, /// Animations are active and callbacks are queued AnimationCallbacksPresent, /// No animations are active and no callbacks are queued NoAnimationsPresent, /// No animations are active but callbacks are queued NoAnimationCallbacksPresent, } /// The type of input represented by a multi-touch event. #[derive(Clone, Copy, Debug, Deserialize, Serialize)] pub enum TouchEventType { /// A new touch point came in contact with the screen. Down, /// An existing touch point changed location. Move, /// A touch point was removed from the screen. Up, /// The system stopped tracking a touch point. Cancel, } /// An opaque identifier for a touch point. /// /// http://w3c.github.io/touch-events/#widl-Touch-identifier #[derive(Clone, Copy, Debug, Eq, PartialEq, Deserialize, Serialize)] pub struct TouchId(pub i32); /// The mouse button involved in the event. #[derive(Clone, Copy, Debug, Deserialize, Serialize)] pub enum MouseButton { /// The left mouse button. Left, /// The middle mouse button. Middle, /// The right mouse button. Right, } /// The types of mouse events #[derive(Deserialize, HeapSizeOf, Serialize)] pub enum MouseEventType { /// Mouse button clicked Click, /// Mouse button down MouseDown, /// Mouse button up MouseUp, } /// Events from the compositor that the script thread needs to know about #[derive(Deserialize, Serialize)] pub enum CompositorEvent { /// The window was resized. ResizeEvent(WindowSizeData), /// A mouse button state changed. MouseButtonEvent(MouseEventType, MouseButton, Point2D), /// The mouse was moved over a point (or was moved out of the recognizable region). MouseMoveEvent(Option>), /// A touch event was generated with a touch ID and location. TouchEvent(TouchEventType, TouchId, Point2D), /// A key was pressed. KeyEvent(Key, KeyState, KeyModifiers), } /// An opaque wrapper around script<->layout channels to avoid leaking message types into /// crates that don't need to know about them. pub struct OpaqueScriptLayoutChannel(pub (Box, Box)); /// Requests a TimerEvent-Message be sent after the given duration. #[derive(Deserialize, Serialize)] pub struct TimerEventRequest(pub IpcSender, pub TimerSource, pub TimerEventId, pub MsDuration); /// Notifies the script thread to fire due timers. /// TimerSource must be FromWindow when dispatched to ScriptThread and /// must be FromWorker when dispatched to a DedicatedGlobalWorkerScope #[derive(Deserialize, Serialize)] pub struct TimerEvent(pub TimerSource, pub TimerEventId); /// Describes the thread that requested the TimerEvent. #[derive(Copy, Clone, HeapSizeOf, Deserialize, Serialize)] pub enum TimerSource { /// The event was requested from a window (ScriptThread). FromWindow(PipelineId), /// The event was requested from a worker (DedicatedGlobalWorkerScope). FromWorker } /// The id to be used for a TimerEvent is defined by the corresponding TimerEventRequest. #[derive(PartialEq, Eq, Copy, Clone, Debug, HeapSizeOf, Deserialize, Serialize)] pub struct TimerEventId(pub u32); /// Unit of measurement. #[derive(Clone, Copy, HeapSizeOf)] pub enum Milliseconds {} /// Unit of measurement. #[derive(Clone, Copy, HeapSizeOf)] pub enum Nanoseconds {} /// Amount of milliseconds. pub type MsDuration = Length; /// Amount of nanoseconds. pub type NsDuration = Length; /// Returns the duration since an unspecified epoch measured in ms. pub fn precise_time_ms() -> MsDuration { Length::new(time::precise_time_ns() / (1000 * 1000)) } /// Returns the duration since an unspecified epoch measured in ns. pub fn precise_time_ns() -> NsDuration { Length::new(time::precise_time_ns()) } /// Data needed to construct a script thread. /// /// NB: *DO NOT* add any Senders or Receivers here! pcwalton will have to rewrite your code if you /// do! Use IPC senders and receivers instead. pub struct InitialScriptState { /// The ID of the pipeline with which this script thread is associated. pub id: PipelineId, /// The subpage ID of this pipeline to create in its pipeline parent. /// If `None`, this is the root. pub parent_info: Option<(PipelineId, SubpageId)>, /// The compositor. pub compositor: IpcSender, /// A channel with which messages can be sent to us (the script thread). pub control_chan: IpcSender, /// A port on which messages sent by the constellation to script can be received. pub control_port: IpcReceiver, /// A channel on which messages can be sent to the constellation from script. pub constellation_chan: ConstellationChan, /// A channel for the layout thread to send messages to the constellation. pub layout_to_constellation_chan: ConstellationChan, /// A channel to schedule timer events. pub scheduler_chan: IpcSender, /// Information that script sends out when it panics. pub failure_info: Failure, /// A channel to the resource manager thread. pub resource_thread: ResourceThread, /// A channel to the storage thread. pub storage_thread: StorageThread, /// A channel to the image cache thread. pub image_cache_thread: ImageCacheThread, /// A channel to the time profiler thread. pub time_profiler_chan: profile_traits::time::ProfilerChan, /// A channel to the memory profiler thread. pub mem_profiler_chan: mem::ProfilerChan, /// A channel to the developer tools, if applicable. pub devtools_chan: Option>, /// Information about the initial window size. pub window_size: Option, /// The ID of the pipeline namespace for this script thread. pub pipeline_namespace_id: PipelineNamespaceId, /// A ping will be sent on this channel once the script thread shuts down. pub content_process_shutdown_chan: IpcSender<()>, } /// Encapsulates external communication with the script thread. #[derive(Clone, Deserialize, Serialize)] pub struct ScriptControlChan(pub IpcSender); /// This trait allows creating a `ScriptThread` without depending on the `script` /// crate. pub trait ScriptThreadFactory { /// Create a `ScriptThread`. fn create(_phantom: Option<&mut Self>, state: InitialScriptState, layout_chan: &OpaqueScriptLayoutChannel, load_data: LoadData); /// Create a script -> layout channel (`Sender`, `Receiver` pair). fn create_layout_channel(_phantom: Option<&mut Self>) -> OpaqueScriptLayoutChannel; /// Clone the `Sender` in `pair`. fn clone_layout_channel(_phantom: Option<&mut Self>, pair: &OpaqueScriptLayoutChannel) -> Box; } /// Messages sent from the script thread to the compositor #[derive(Deserialize, Serialize)] pub enum ScriptToCompositorMsg { /// Scroll a page in a window ScrollFragmentPoint(PipelineId, LayerId, Point2D, bool), /// Set title of current page /// https://html.spec.whatwg.org/multipage/#document.title SetTitle(PipelineId, Option), /// Send a key event SendKeyEvent(Key, KeyState, KeyModifiers), /// Get Window Informations size and position GetClientWindow(IpcSender<(Size2D, Point2D)>), /// Move the window to a point MoveTo(Point2D), /// Resize the window to size ResizeTo(Size2D), /// Script has handled a touch event, and either prevented or allowed default actions. TouchEventProcessed(EventResult), /// Requests that the compositor shut down. Exit, } /// Whether a DOM event was prevented by web content #[derive(Deserialize, Serialize)] pub enum EventResult { /// Allowed by web content DefaultAllowed, /// Prevented by web content DefaultPrevented, } /// Whether the sandbox attribute is present for an iframe element #[derive(PartialEq, Eq, Copy, Clone, Debug, Deserialize, Serialize)] pub enum IFrameSandboxState { /// Sandbox attribute is present IFrameSandboxed, /// Sandbox attribute is not present IFrameUnsandboxed } /// Specifies the information required to load a URL in an iframe. #[derive(Deserialize, Serialize)] pub struct IFrameLoadInfo { /// Url to load pub url: Option, /// Pipeline ID of the parent of this iframe pub containing_pipeline_id: PipelineId, /// The new subpage ID for this load pub new_subpage_id: SubpageId, /// The old subpage ID for this iframe, if a page was previously loaded. pub old_subpage_id: Option, /// The new pipeline ID that the iframe has generated. pub new_pipeline_id: PipelineId, /// Sandbox type of this iframe pub sandbox: IFrameSandboxState, } // https://developer.mozilla.org/en-US/docs/Web/API/Using_the_Browser_API#Events /// The events fired in a Browser API context (`