/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods; use crate::dom::bindings::codegen::Bindings::XRViewBinding::{XREye, XRViewMethods}; use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding; use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit; use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods; use crate::dom::bindings::error::Error; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector}; use crate::dom::bindings::root::{Dom, DomRoot}; use crate::dom::globalscope::GlobalScope; use crate::dom::webglframebuffer::WebGLFramebuffer; use crate::dom::webglrenderingcontext::WebGLRenderingContext; use crate::dom::window::Window; use crate::dom::xrsession::XRSession; use crate::dom::xrview::XRView; use crate::dom::xrviewport::XRViewport; use canvas_traits::webgl::WebGLFramebufferId; use dom_struct::dom_struct; use std::convert::TryInto; use webxr_api::SwapChainId as WebXRSwapChainId; use webxr_api::Views; #[dom_struct] pub struct XRWebGLLayer { reflector_: Reflector, antialias: bool, depth: bool, stencil: bool, alpha: bool, #[ignore_malloc_size_of = "ids don't malloc"] swap_chain_id: WebXRSwapChainId, context: Dom, session: Dom, framebuffer: Dom, } impl XRWebGLLayer { pub fn new_inherited( swap_chain_id: WebXRSwapChainId, session: &XRSession, context: &WebGLRenderingContext, init: &XRWebGLLayerInit, framebuffer: &WebGLFramebuffer, ) -> XRWebGLLayer { XRWebGLLayer { reflector_: Reflector::new(), antialias: init.antialias, depth: init.depth, stencil: init.stencil, alpha: init.alpha, swap_chain_id, context: Dom::from_ref(context), session: Dom::from_ref(session), framebuffer: Dom::from_ref(framebuffer), } } pub fn new( global: &GlobalScope, swap_chain_id: WebXRSwapChainId, session: &XRSession, context: &WebGLRenderingContext, init: &XRWebGLLayerInit, framebuffer: &WebGLFramebuffer, ) -> DomRoot { reflect_dom_object( Box::new(XRWebGLLayer::new_inherited( swap_chain_id, session, context, init, framebuffer, )), global, XRWebGLLayerBinding::Wrap, ) } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer pub fn Constructor( global: &Window, session: &XRSession, context: &WebGLRenderingContext, init: &XRWebGLLayerInit, ) -> Fallible> { // Step 2 if session.is_ended() { return Err(Error::InvalidState); } // XXXManishearth step 3: throw error if context is lost // XXXManishearth step 4: check XR compat flag for immersive sessions // Step 9.2. "Initialize layer’s framebuffer to a new opaque framebuffer created with context." let size = session.with_session(|session| session.recommended_framebuffer_resolution()); let (swap_chain_id, framebuffer) = WebGLFramebuffer::maybe_new_webxr(session, context, size).ok_or(Error::Operation)?; // Step 9.3. "Allocate and initialize resources compatible with session’s XR device, // including GPU accessible memory buffers, as required to support the compositing of layer." // Step 9.4: "If layer’s resources were unable to be created for any reason, // throw an OperationError and abort these steps." // Ensure that we finish setting up this layer before continuing. context.Finish(); // Step 10. "Return layer." Ok(XRWebGLLayer::new( &global.global(), swap_chain_id, session, context, init, &framebuffer, )) } pub fn swap_chain_id(&self) -> WebXRSwapChainId { self.swap_chain_id } pub fn session(&self) -> &XRSession { &self.session } pub fn swap_buffers(&self) { if let WebGLFramebufferId::Opaque(id) = self.framebuffer.id() { self.context.swap_buffers(Some(id)); } } } impl XRWebGLLayerMethods for XRWebGLLayer { /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-depth fn Depth(&self) -> bool { self.depth } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-stencil fn Stencil(&self) -> bool { self.stencil } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-antialias fn Antialias(&self) -> bool { self.antialias } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-alpha fn Alpha(&self) -> bool { self.alpha } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-context fn Context(&self) -> DomRoot { DomRoot::from_ref(&self.context) } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer fn Framebuffer(&self) -> DomRoot { DomRoot::from_ref(&self.framebuffer) } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth fn FramebufferWidth(&self) -> u32 { self.framebuffer .size() .unwrap_or((0, 0)) .0 .try_into() .unwrap_or(0) } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight fn FramebufferHeight(&self) -> u32 { self.framebuffer .size() .unwrap_or((0, 0)) .1 .try_into() .unwrap_or(0) } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport fn GetViewport(&self, view: &XRView) -> Option> { if self.session != view.session() { return None; } let views = self.session.with_session(|s| s.views().clone()); let viewport = match (view.Eye(), views) { (XREye::None, Views::Mono(view)) => view.viewport, (XREye::Left, Views::Stereo(view, _)) => view.viewport, (XREye::Right, Views::Stereo(_, view)) => view.viewport, // The spec doesn't really say what to do in this case // https://github.com/immersive-web/webxr/issues/769 _ => return None, }; Some(XRViewport::new(&self.global(), viewport)) } }