/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit; use crate::dom::bindings::codegen::Bindings::DOMPointReadOnlyBinding::DOMPointReadOnlyBinding::DOMPointReadOnlyMethods; use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding; use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding::XRRigidTransformMethods; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::reflector::DomObject; use crate::dom::bindings::reflector::{reflect_dom_object, Reflector}; use crate::dom::bindings::root::{Dom, DomRoot}; use crate::dom::dompointreadonly::DOMPointReadOnly; use crate::dom::window::Window; use dom_struct::dom_struct; use euclid::{RigidTransform3D, Rotation3D, Transform3D, Vector3D}; #[dom_struct] pub struct XRRigidTransform { reflector_: Reflector, position: Dom, orientation: Dom, #[ignore_malloc_size_of = "defined in euclid"] transform: RigidTransform3D, } impl XRRigidTransform { fn new_inherited( position: &DOMPointReadOnly, orientation: &DOMPointReadOnly, ) -> XRRigidTransform { let translate = Vector3D::new( position.X() as f64, position.Y() as f64, position.Z() as f64, ); let rotate = Rotation3D::unit_quaternion( orientation.X() as f64, orientation.Y() as f64, orientation.Z() as f64, orientation.W() as f64, ); let transform = RigidTransform3D::new(rotate, translate); XRRigidTransform { reflector_: Reflector::new(), position: Dom::from_ref(position), orientation: Dom::from_ref(orientation), transform, } } #[allow(unused)] pub fn new( global: &Window, position: &DOMPointReadOnly, orientation: &DOMPointReadOnly, ) -> DomRoot { reflect_dom_object( Box::new(XRRigidTransform::new_inherited(position, orientation)), global, XRRigidTransformBinding::Wrap, ) } #[allow(unused)] pub fn identity(window: &Window) -> DomRoot { let global = window.global(); let position = DOMPointReadOnly::new(&global, 0., 0., 0., 1.); let orientation = DOMPointReadOnly::new(&global, 0., 0., 0., 1.); reflect_dom_object( Box::new(XRRigidTransform::new_inherited(&position, &orientation)), window, XRRigidTransformBinding::Wrap, ) } // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-xrrigidtransform pub fn Constructor( window: &Window, position: &DOMPointInit, orientation: &DOMPointInit, ) -> Fallible> { let global = window.global(); let position = DOMPointReadOnly::new_from_init(&global, &position); // XXXManishearth normalize this let orientation = DOMPointReadOnly::new_from_init(&global, &orientation); Ok(XRRigidTransform::new(window, &position, &orientation)) } } impl XRRigidTransformMethods for XRRigidTransform { // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-position fn Position(&self) -> DomRoot { DomRoot::from_ref(&self.position) } // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-orientation fn Orientation(&self) -> DomRoot { DomRoot::from_ref(&self.orientation) } // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-inverse fn Inverse(&self) -> DomRoot { let global = self.global(); let inverse = self.transform.inverse(); let position = DOMPointReadOnly::new( &global, inverse.translation.x.into(), inverse.translation.y.into(), inverse.translation.z.into(), 1., ); let orientation = DOMPointReadOnly::new( &global, inverse.rotation.i.into(), inverse.rotation.j.into(), inverse.rotation.k.into(), inverse.rotation.r.into(), ); XRRigidTransform::new(global.as_window(), &position, &orientation) } } impl XRRigidTransform { pub fn matrix(&self) -> Transform3D { // Spec says the orientation applies first, // so post-multiply (?) self.transform.to_transform() } }