/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::cell::DomRefCell; use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::XRRenderStateMethods; use crate::dom::bindings::num::Finite; use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector}; use crate::dom::bindings::root::Dom; use crate::dom::bindings::root::{DomRoot, MutNullableDom}; use crate::dom::bindings::utils::to_frozen_array; use crate::dom::globalscope::GlobalScope; use crate::dom::xrlayer::XRLayer; use crate::dom::xrwebgllayer::XRWebGLLayer; use crate::script_runtime::JSContext; use dom_struct::dom_struct; use js::jsval::JSVal; use std::cell::Cell; use webxr_api::SubImages; #[dom_struct] pub struct XRRenderState { reflector_: Reflector, depth_near: Cell, depth_far: Cell, inline_vertical_fov: Cell>, base_layer: MutNullableDom, layers: DomRefCell>>, } impl XRRenderState { pub fn new_inherited( depth_near: f64, depth_far: f64, inline_vertical_fov: Option, layer: Option<&XRWebGLLayer>, layers: Vec<&XRLayer>, ) -> XRRenderState { debug_assert!(layer.is_none() || layers.is_empty()); XRRenderState { reflector_: Reflector::new(), depth_near: Cell::new(depth_near), depth_far: Cell::new(depth_far), inline_vertical_fov: Cell::new(inline_vertical_fov), base_layer: MutNullableDom::new(layer), layers: DomRefCell::new( layers .into_iter() .map(|layer| Dom::from_ref(layer)) .collect(), ), } } pub fn new( global: &GlobalScope, depth_near: f64, depth_far: f64, inline_vertical_fov: Option, layer: Option<&XRWebGLLayer>, layers: Vec<&XRLayer>, ) -> DomRoot { reflect_dom_object( Box::new(XRRenderState::new_inherited( depth_near, depth_far, inline_vertical_fov, layer, layers, )), global, ) } pub fn clone_object(&self) -> DomRoot { XRRenderState::new( &self.global(), self.depth_near.get(), self.depth_far.get(), self.inline_vertical_fov.get(), self.base_layer.get().as_ref().map(|x| &**x), self.layers.borrow().iter().map(|x| &**x).collect(), ) } pub fn set_depth_near(&self, depth: f64) { self.depth_near.set(depth) } pub fn set_depth_far(&self, depth: f64) { self.depth_far.set(depth) } pub fn set_inline_vertical_fov(&self, fov: f64) { debug_assert!(self.inline_vertical_fov.get().is_some()); self.inline_vertical_fov.set(Some(fov)) } pub fn set_base_layer(&self, layer: Option<&XRWebGLLayer>) { self.base_layer.set(layer) } pub fn set_layers(&self, layers: Vec<&XRLayer>) { *self.layers.borrow_mut() = layers .into_iter() .map(|layer| Dom::from_ref(layer)) .collect(); } pub fn with_layers(&self, f: F) -> R where F: FnOnce(&[Dom]) -> R, { let layers = self.layers.borrow(); f(&*layers) } pub fn has_sub_images(&self, sub_images: &[SubImages]) -> bool { if let Some(base_layer) = self.base_layer.get() { match sub_images.len() { // For inline sessions, there may be a base layer, but it won't have a framebuffer 0 => base_layer.layer_id() == None, // For immersive sessions, the base layer will have a framebuffer, // so we make sure the layer id's match up 1 => base_layer.layer_id() == Some(sub_images[0].layer_id), _ => false, } } else { // The layers API is only for immersive sessions let layers = self.layers.borrow(); sub_images.len() == layers.len() && sub_images .iter() .zip(layers.iter()) .all(|(sub_image, layer)| Some(sub_image.layer_id) == layer.layer_id()) } } } impl XRRenderStateMethods for XRRenderState { /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthnear fn DepthNear(&self) -> Finite { Finite::wrap(self.depth_near.get()) } /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthfar fn DepthFar(&self) -> Finite { Finite::wrap(self.depth_far.get()) } /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-inlineverticalfieldofview fn GetInlineVerticalFieldOfView(&self) -> Option> { self.inline_vertical_fov.get().map(Finite::wrap) } /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-baselayer fn GetBaseLayer(&self) -> Option> { self.base_layer.get() } /// https://immersive-web.github.io/layers/#dom-xrrenderstate-layers fn Layers(&self, cx: JSContext) -> JSVal { // TODO: cache this array? let layers = self.layers.borrow(); let layers: Vec<&XRLayer> = layers.iter().map(|x| &**x).collect(); to_frozen_array(&layers[..], cx) } }