/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::{self, XRRenderStateMethods}; use crate::dom::bindings::num::Finite; use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector}; use crate::dom::bindings::root::{DomRoot, MutNullableDom}; use crate::dom::globalscope::GlobalScope; use crate::dom::xrwebgllayer::XRWebGLLayer; use dom_struct::dom_struct; use std::cell::Cell; #[dom_struct] pub struct XRRenderState { reflector_: Reflector, depth_near: Cell, depth_far: Cell, inline_vertical_fov: Cell>, layer: MutNullableDom, } impl XRRenderState { pub fn new_inherited( depth_near: f64, depth_far: f64, inline_vertical_fov: Option, layer: Option<&XRWebGLLayer>, ) -> XRRenderState { XRRenderState { reflector_: Reflector::new(), depth_near: Cell::new(depth_near), depth_far: Cell::new(depth_far), inline_vertical_fov: Cell::new(inline_vertical_fov), layer: MutNullableDom::new(layer), } } pub fn new( global: &GlobalScope, depth_near: f64, depth_far: f64, inline_vertical_fov: Option, layer: Option<&XRWebGLLayer>, ) -> DomRoot { reflect_dom_object( Box::new(XRRenderState::new_inherited( depth_near, depth_far, inline_vertical_fov, layer, )), global, XRRenderStateBinding::Wrap, ) } pub fn clone_object(&self) -> DomRoot { XRRenderState::new( &self.global(), self.depth_near.get(), self.depth_far.get(), self.inline_vertical_fov.get(), self.layer.get().as_ref().map(|x| &**x), ) } pub fn set_depth_near(&self, depth: f64) { self.depth_near.set(depth) } pub fn set_depth_far(&self, depth: f64) { self.depth_far.set(depth) } pub fn set_inline_vertical_fov(&self, fov: f64) { debug_assert!(self.inline_vertical_fov.get().is_some()); self.inline_vertical_fov.set(Some(fov)) } pub fn set_layer(&self, layer: Option<&XRWebGLLayer>) { self.layer.set(layer) } } impl XRRenderStateMethods for XRRenderState { /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthnear fn DepthNear(&self) -> Finite { Finite::wrap(self.depth_near.get()) } /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-depthfar fn DepthFar(&self) -> Finite { Finite::wrap(self.depth_far.get()) } /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-inlineverticalfieldofview fn GetInlineVerticalFieldOfView(&self) -> Option> { self.inline_vertical_fov.get().map(Finite::wrap) } /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-baselayer fn GetBaseLayer(&self) -> Option> { self.layer.get() } }