/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use std::string::String; use dom_struct::dom_struct; use webgpu::wgc::resource; use webgpu::{wgt, WebGPU, WebGPURequest, WebGPUTexture, WebGPUTextureView}; use super::gpuconvert::convert_texture_descriptor; use crate::conversions::Convert; use crate::dom::bindings::cell::DomRefCell; use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{ GPUTextureAspect, GPUTextureDescriptor, GPUTextureDimension, GPUTextureFormat, GPUTextureMethods, GPUTextureViewDescriptor, }; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector}; use crate::dom::bindings::root::{Dom, DomRoot}; use crate::dom::bindings::str::USVString; use crate::dom::globalscope::GlobalScope; use crate::dom::webgpu::gpudevice::GPUDevice; use crate::dom::webgpu::gputextureview::GPUTextureView; use crate::script_runtime::CanGc; #[dom_struct] pub struct GPUTexture { reflector_: Reflector, #[no_trace] texture: WebGPUTexture, label: DomRefCell, device: Dom, #[ignore_malloc_size_of = "channels are hard"] #[no_trace] channel: WebGPU, #[ignore_malloc_size_of = "defined in wgpu"] #[no_trace] texture_size: wgt::Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, } impl GPUTexture { #[allow(clippy::too_many_arguments)] fn new_inherited( texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: wgt::Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, ) -> Self { Self { reflector_: Reflector::new(), texture, label: DomRefCell::new(label), device: Dom::from_ref(device), channel, texture_size, mip_level_count, sample_count, dimension, format, texture_usage, } } #[allow(clippy::too_many_arguments)] pub fn new( global: &GlobalScope, texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: wgt::Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, ) -> DomRoot { reflect_dom_object( Box::new(GPUTexture::new_inherited( texture, device, channel, texture_size, mip_level_count, sample_count, dimension, format, texture_usage, label, )), global, CanGc::note(), ) } } impl Drop for GPUTexture { fn drop(&mut self) { if let Err(e) = self .channel .0 .send(WebGPURequest::DropTexture(self.texture.0)) { warn!( "Failed to send WebGPURequest::DropTexture({:?}) ({})", self.texture.0, e ); }; } } impl GPUTexture { pub fn id(&self) -> WebGPUTexture { self.texture } /// pub fn create( device: &GPUDevice, descriptor: &GPUTextureDescriptor, ) -> Fallible> { let (desc, size) = convert_texture_descriptor(descriptor, device)?; let texture_id = device.global().wgpu_id_hub().create_texture_id(); device .channel() .0 .send(WebGPURequest::CreateTexture { device_id: device.id().0, texture_id, descriptor: desc, }) .expect("Failed to create WebGPU Texture"); let texture = WebGPUTexture(texture_id); Ok(GPUTexture::new( &device.global(), texture, device, device.channel().clone(), size, descriptor.mipLevelCount, descriptor.sampleCount, descriptor.dimension, descriptor.format, descriptor.usage, descriptor.parent.label.clone(), )) } } impl GPUTextureMethods for GPUTexture { /// fn Label(&self) -> USVString { self.label.borrow().clone() } /// fn SetLabel(&self, value: USVString) { *self.label.borrow_mut() = value; } /// fn CreateView( &self, descriptor: &GPUTextureViewDescriptor, ) -> Fallible> { let desc = if !matches!(descriptor.mipLevelCount, Some(0)) && !matches!(descriptor.arrayLayerCount, Some(0)) { Some(resource::TextureViewDescriptor { label: (&descriptor.parent).convert(), format: descriptor .format .map(|f| self.device.validate_texture_format_required_features(&f)) .transpose()?, dimension: descriptor.dimension.map(|dimension| dimension.convert()), range: wgt::ImageSubresourceRange { aspect: match descriptor.aspect { GPUTextureAspect::All => wgt::TextureAspect::All, GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly, GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly, }, base_mip_level: descriptor.baseMipLevel, mip_level_count: descriptor.mipLevelCount, base_array_layer: descriptor.baseArrayLayer, array_layer_count: descriptor.arrayLayerCount, }, }) } else { self.device .dispatch_error(webgpu::Error::Validation(String::from( "arrayLayerCount and mipLevelCount cannot be 0", ))); None }; let texture_view_id = self.global().wgpu_id_hub().create_texture_view_id(); self.channel .0 .send(WebGPURequest::CreateTextureView { texture_id: self.texture.0, texture_view_id, device_id: self.device.id().0, descriptor: desc, }) .expect("Failed to create WebGPU texture view"); let texture_view = WebGPUTextureView(texture_view_id); Ok(GPUTextureView::new( &self.global(), self.channel.clone(), texture_view, self, descriptor.parent.label.clone(), )) } /// fn Destroy(&self) { if let Err(e) = self .channel .0 .send(WebGPURequest::DestroyTexture(self.texture.0)) { warn!( "Failed to send WebGPURequest::DestroyTexture({:?}) ({})", self.texture.0, e ); }; } /// fn Width(&self) -> u32 { self.texture_size.width } /// fn Height(&self) -> u32 { self.texture_size.height } /// fn DepthOrArrayLayers(&self) -> u32 { self.texture_size.depth_or_array_layers } /// fn MipLevelCount(&self) -> u32 { self.mip_level_count } /// fn SampleCount(&self) -> u32 { self.sample_count } /// fn Dimension(&self) -> GPUTextureDimension { self.dimension } /// fn Format(&self) -> GPUTextureFormat { self.format } /// fn Usage(&self) -> u32 { self.texture_usage } }