/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use canvas_traits::webgl::WebGLVertexArrayId; use dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding; use dom::bindings::reflector::{DomObject, reflect_dom_object}; use dom::bindings::root::{DomRoot, MutNullableDom}; use dom::webglbuffer::WebGLBuffer; use dom::webglobject::WebGLObject; use dom::webglrenderingcontext::{VertexAttribs, WebGLRenderingContext}; use dom_struct::dom_struct; use std::cell::Cell; #[dom_struct] pub struct WebGLVertexArrayObjectOES { webgl_object_: WebGLObject, id: WebGLVertexArrayId, ever_bound: Cell, is_deleted: Cell, vertex_attribs: VertexAttribs, bound_buffer_element_array: MutNullableDom, } impl WebGLVertexArrayObjectOES { fn new_inherited(context: &WebGLRenderingContext, id: WebGLVertexArrayId) -> Self { Self { webgl_object_: WebGLObject::new_inherited(context), id: id, ever_bound: Cell::new(false), is_deleted: Cell::new(false), vertex_attribs: VertexAttribs::new(context.limits().max_vertex_attribs), bound_buffer_element_array: MutNullableDom::new(None), } } pub fn new(context: &WebGLRenderingContext, id: WebGLVertexArrayId) -> DomRoot { reflect_dom_object( Box::new(WebGLVertexArrayObjectOES::new_inherited(context, id)), &*context.global(), WebGLVertexArrayObjectOESBinding::Wrap, ) } pub fn vertex_attribs(&self) -> &VertexAttribs { &self.vertex_attribs } pub fn id(&self) -> WebGLVertexArrayId { self.id } pub fn is_deleted(&self) -> bool { self.is_deleted.get() } pub fn set_deleted(&self) { self.is_deleted.set(true) } pub fn ever_bound(&self) -> bool { return self.ever_bound.get() } pub fn set_ever_bound(&self) { self.ever_bound.set(true); } pub fn bound_buffer_element_array(&self) -> Option> { self.bound_buffer_element_array.get() } pub fn set_bound_buffer_element_array(&self, buffer: Option<&WebGLBuffer>) { self.bound_buffer_element_array.set(buffer); } }