/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use dom_struct::dom_struct; use js::rust::HandleObject; use crate::dom::bindings::codegen::Bindings::InputEventBinding::{self, InputEventMethods}; use crate::dom::bindings::codegen::Bindings::UIEventBinding::UIEvent_Binding::UIEventMethods; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::reflector::reflect_dom_object_with_proto; use crate::dom::bindings::root::DomRoot; use crate::dom::bindings::str::DOMString; use crate::dom::uievent::UIEvent; use crate::dom::window::Window; use crate::script_runtime::CanGc; #[dom_struct] pub(crate) struct InputEvent { uievent: UIEvent, data: Option, is_composing: bool, } impl InputEvent { #[allow(clippy::too_many_arguments)] fn new( window: &Window, proto: Option, type_: DOMString, can_bubble: bool, cancelable: bool, view: Option<&Window>, detail: i32, data: Option, is_composing: bool, can_gc: CanGc, ) -> DomRoot { let ev = reflect_dom_object_with_proto( Box::new(InputEvent { uievent: UIEvent::new_inherited(), data, is_composing, }), window, proto, can_gc, ); ev.uievent .InitUIEvent(type_, can_bubble, cancelable, view, detail); ev } } impl InputEventMethods for InputEvent { // https://w3c.github.io/uievents/#dom-inputevent-inputevent fn Constructor( window: &Window, proto: Option, can_gc: CanGc, type_: DOMString, init: &InputEventBinding::InputEventInit, ) -> Fallible> { let event = InputEvent::new( window, proto, type_, init.parent.parent.bubbles, init.parent.parent.cancelable, init.parent.view.as_deref(), init.parent.detail, init.data.clone(), init.isComposing, can_gc, ); Ok(event) } // https://w3c.github.io/uievents/#dom-inputevent-data fn GetData(&self) -> Option { self.data.clone() } // https://w3c.github.io/uievents/#dom-inputevent-iscomposing fn IsComposing(&self) -> bool { self.is_composing } // https://dom.spec.whatwg.org/#dom-event-istrusted fn IsTrusted(&self) -> bool { self.uievent.IsTrusted() } }